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e[0]=r[0]*i+r[2]*n+r[4],e[1]=r[1]*i+r[3]*n+r[5],e},or.transformMat3=function(e,t,r){var i=t[0],n=t[1];return e[0]=r[0]*i+r[3]*n+r[6],e[1]=r[1]*i+r[4]*n+r[7],e},or.transformMat4=function(e,t,r){var i=t[0],n=t[1];return e[0]=r[0]*i+r[4]*n+r[12],e[1]=r[1]*i+r[5]*n+r[13],e},or.forEach=(tr=or.create(),function(e,t,r,i,n,a){var o,s;for(t||(t=2),r||(r=0),s=i?Math.min(i*t+r,e.length):e.length,o=r;o0&&i.push("#define "+n.toUpperCase()+"_COUNT "+a)}if(r)for(var o=0;ol.getMaxJointNumber()&&(d.USE_SKIN_MATRICES_TEXTURE=null),c+="\n"+gr(d)+"\n"}a&&(c+="\n#define INSTANCING\n");var f=c+gr(t.vertexDefines,s,u),p=c+gr(t.fragmentDefines,s,u),m=f+"\n"+t.shader.vertex,g=["OES_standard_derivatives","EXT_shader_texture_lod"].filter((function(e){return null!=l.getGLExtension(e)}));g.indexOf("EXT_shader_texture_lod")>=0&&(p+="\n#define SUPPORT_TEXTURE_LOD"),g.indexOf("OES_standard_derivatives")>=0&&(p+="\n#define SUPPORT_STANDARD_DERIVATIVES");var _,v,y=function(e){for(var t=[],r=0;r=0){if(1!==s&&4!==s){Pr();break}s=2,h=[]}else if(1!==s)if(4!==s)u(c),s=0;else{var d=c;Sr.indexOf(d)>=0||Mr.indexOf(d)>=0||Ar.indexOf(d)>=0?l[o].semantic=d:"ignore"===d||"unconfigurable"===d?l[o].ignore=!0:l[o].value="bool"===e?"true"===d:parseFloat(d)}else l[o].value="bool"===e?"true"===c:parseFloat(c),h=null;else{if(2!==s){Pr();break}if(!(h instanceof Array)){Pr();break}h.push(+i[++a])}else l[o].value=new Rt.Float32Array(h),h=null,s=5;else if(2===s){if(!(h instanceof Array)){Pr();break}h.push(+i[++a])}else s=5;else s=4;else{if(0!==s&&3!==s){Pr();break}s=1}}return l}function Nr(e,t){"object"==typeof e&&(t=e.fragment,e=e.vertex),e=Lr(e),t=Lr(t),this._shaderID=function(e,t){var r="vertex:"+e+"fragment:"+t;if(Cr[r])return Cr[r];var i=Oe.genGUID();return Cr[r]=i,Dr[i]={vertex:e,fragment:t},i}(e,t),this._vertexCode=Nr.parseImport(e),this._fragmentCode=Nr.parseImport(t),this.attributeSemantics={},this.matrixSemantics={},this.uniformSemantics={},this.matrixSemanticKeys=[],this.uniformTemplates={},this.attributes={},this.textures={},this.vertexDefines={},this.fragmentDefines={},this._parseAttributes(),this._parseUniforms(),this._parseDefines()}Nr.prototype={constructor:Nr,createUniforms:function(){var e={};for(var t in this.uniformTemplates){var r=this.uniformTemplates[t];e[t]={type:r.type,value:r.value()}}return e},_parseImport:function(){this._vertexCode=Nr.parseImport(this.vertex),this._fragmentCode=Nr.parseImport(this.fragment)},_addSemanticUniform:function(e,t,r){if(Sr.indexOf(r)>=0)this.attributeSemantics[r]={symbol:e,type:t};else if(Ar.indexOf(r)>=0){var i=!1,n=r;r.match(/TRANSPOSE$/)&&(i=!0,n=r.slice(0,-9)),this.matrixSemantics[r]={symbol:e,type:t,isTranspose:i,semanticNoTranspose:n}}else Mr.indexOf(r)>=0&&(this.uniformSemantics[r]={symbol:e,type:t})},_addMaterialUniform:function(e,t,r,i,n,a){a[e]={type:r,value:n?wr.array:i||wr[t],semantic:null}},_parseUniforms:function(){var e={},t=this,r="vertex";function i(e){return null!=e?function(){return e}:null}function n(n,a,o){var s=Or(a,o),l=[];for(var h in s){var u=s[h],c=u.semantic,d=h,f=br[a],p=i(s[h].value);s[h].isArray&&(d+="["+s[h].arraySize+"]",f+="v"),l.push(d),t._uniformList.push(h),u.ignore||("sampler2D"!==a&&"samplerCube"!==a||(t.textures[h]={shaderType:r,type:a}),c?t._addSemanticUniform(h,f,c):t._addMaterialUniform(h,a,f,p,s[h].isArray,e))}return l.length>0?"uniform "+a+" "+l.join(",")+";\n":""}this._uniformList=[],this._vertexCode=this._vertexCode.replace(vr,n),r="fragment",this._fragmentCode=this._fragmentCode.replace(vr,n),t.matrixSemanticKeys=Object.keys(this.matrixSemantics),this.uniformTemplates=e},_parseAttributes:function(){var e={},t=this;this._vertexCode=this._vertexCode.replace(yr,(function(r,i,n){var a=Or(i,n),o=Er[i]||1,s=[];for(var l in a){var h=a[l].semantic;if(e[l]={type:"float",size:o,semantic:h||null},h){if(Sr.indexOf(h)<0)throw new Error('Unkown semantic "'+h+'"');t.attributeSemantics[h]={symbol:l,type:i}}s.push(l)}return"attribute "+i+" "+s.join(",")+";\n"})),this.attributes=e},_parseDefines:function(){var e=this,t="vertex";function r(r,i,n){var a="vertex"===t?e.vertexDefines:e.fragmentDefines;return a[i]||(a[i]="false"!==n&&("true"===n||(n?isNaN(parseFloat(n))?n.trim():parseFloat(n):null))),""}this._vertexCode=this._vertexCode.replace(xr,r),t="fragment",this._fragmentCode=this._fragmentCode.replace(xr,r)},clone:function(){var e=Dr[this._shaderID];return new Nr(e.vertex,e.fragment)}},Object.defineProperty&&(Object.defineProperty(Nr.prototype,"shaderID",{get:function(){return this._shaderID}}),Object.defineProperty(Nr.prototype,"vertex",{get:function(){return this._vertexCode}}),Object.defineProperty(Nr.prototype,"fragment",{get:function(){return this._fragmentCode}}),Object.defineProperty(Nr.prototype,"uniforms",{get:function(){return this._uniformList}}));var Rr=/(@import)\s*([0-9a-zA-Z_\-\.]*)/g;Nr.parseImport=function(e){return e=e.replace(Rr,(function(e,t,r){return(e=Nr.source(r))?Nr.parseImport(e):(console.error('Shader chunk "'+r+'" not existed in library'),"")}))};var Ir=/(@export)\s*([0-9a-zA-Z_\-\.]*)\s*\n([\s\S]*?)@end/g;Nr.import=function(e){e.replace(Ir,(function(e,t,r,i){if(i=i.replace(/(^[\s\t\xa0\u3000]+)|([\u3000\xa0\s\t]+\x24)/g,"")){for(var n,a=r.split("."),o=Nr.codes,s=0;s0&&(a=1/Math.sqrt(a),e[0]=t[0]*a,e[1]=t[1]*a,e[2]=t[2]*a),e},Fr.dot=function(e,t){return e[0]*t[0]+e[1]*t[1]+e[2]*t[2]},Fr.cross=function(e,t,r){var i=t[0],n=t[1],a=t[2],o=r[0],s=r[1],l=r[2];return e[0]=n*l-a*s,e[1]=a*o-i*l,e[2]=i*s-n*o,e},Fr.lerp=function(e,t,r,i){var n=t[0],a=t[1],o=t[2];return e[0]=n+i*(r[0]-n),e[1]=a+i*(r[1]-a),e[2]=o+i*(r[2]-o),e},Fr.random=function(e,t){t=t||1;var r=2*ar()*Math.PI,i=2*ar()-1,n=Math.sqrt(1-i*i)*t;return e[0]=Math.cos(r)*n,e[1]=Math.sin(r)*n,e[2]=i*t,e},Fr.transformMat4=function(e,t,r){var i=t[0],n=t[1],a=t[2],o=r[3]*i+r[7]*n+r[11]*a+r[15];return o=o||1,e[0]=(r[0]*i+r[4]*n+r[8]*a+r[12])/o,e[1]=(r[1]*i+r[5]*n+r[9]*a+r[13])/o,e[2]=(r[2]*i+r[6]*n+r[10]*a+r[14])/o,e},Fr.transformMat3=function(e,t,r){var i=t[0],n=t[1],a=t[2];return e[0]=i*r[0]+n*r[3]+a*r[6],e[1]=i*r[1]+n*r[4]+a*r[7],e[2]=i*r[2]+n*r[5]+a*r[8],e},Fr.transformQuat=function(e,t,r){var i=t[0],n=t[1],a=t[2],o=r[0],s=r[1],l=r[2],h=r[3],u=h*i+s*a-l*n,c=h*n+l*i-o*a,d=h*a+o*n-s*i,f=-o*i-s*n-l*a;return e[0]=u*h+f*-o+c*-l-d*-s,e[1]=c*h+f*-s+d*-o-u*-l,e[2]=d*h+f*-l+u*-s-c*-o,e},Fr.rotateX=function(e,t,r,i){var n=[],a=[];return n[0]=t[0]-r[0],n[1]=t[1]-r[1],n[2]=t[2]-r[2],a[0]=n[0],a[1]=n[1]*Math.cos(i)-n[2]*Math.sin(i),a[2]=n[1]*Math.sin(i)+n[2]*Math.cos(i),e[0]=a[0]+r[0],e[1]=a[1]+r[1],e[2]=a[2]+r[2],e},Fr.rotateY=function(e,t,r,i){var n=[],a=[];return n[0]=t[0]-r[0],n[1]=t[1]-r[1],n[2]=t[2]-r[2],a[0]=n[2]*Math.sin(i)+n[0]*Math.cos(i),a[1]=n[1],a[2]=n[2]*Math.cos(i)-n[0]*Math.sin(i),e[0]=a[0]+r[0],e[1]=a[1]+r[1],e[2]=a[2]+r[2],e},Fr.rotateZ=function(e,t,r,i){var n=[],a=[];return n[0]=t[0]-r[0],n[1]=t[1]-r[1],n[2]=t[2]-r[2],a[0]=n[0]*Math.cos(i)-n[1]*Math.sin(i),a[1]=n[0]*Math.sin(i)+n[1]*Math.cos(i),a[2]=n[2],e[0]=a[0]+r[0],e[1]=a[1]+r[1],e[2]=a[2]+r[2],e},Fr.forEach=function(){var e=Fr.create();return function(t,r,i,n,a,o){var s,l;for(r||(r=3),i||(i=0),l=n?Math.min(n*r+i,t.length):t.length,s=i;s1?0:Math.acos(n)},Nr.import(Br);var Gr=zr.create,Ur={};function Hr(e){return e.material}function kr(e,t,r){return t.uniforms[r].value}function Vr(e,t,r,i){return r!==i}function Wr(e){return!0}function jr(){}var Xr={float:st,byte:tt,ubyte:rt,short:it,ushort:nt};function qr(e,t,r){this.availableAttributes=e,this.availableAttributeSymbols=t,this.indicesBuffer=r,this.vao=null}function Zr(e){var t,r;this.bind=function(e){t||((t=Rt.createCanvas()).width=t.height=1,t.getContext("2d"));var i=e.gl,n=!r;n&&(r=i.createTexture()),i.bindTexture(i.TEXTURE_2D,r),n&&i.texImage2D(i.TEXTURE_2D,0,i.RGBA,i.RGBA,i.UNSIGNED_BYTE,t)},this.unbind=function(e){e.gl.bindTexture(e.gl.TEXTURE_2D,null)},this.isRenderable=function(){return!0}}var Yr=Ne.extend((function(){return{canvas:null,_width:100,_height:100,devicePixelRatio:"undefined"!=typeof window&&window.devicePixelRatio||1,clearColor:[0,0,0,0],clearBit:17664,alpha:!0,depth:!0,stencil:!1,antialias:!0,premultipliedAlpha:!0,preserveDrawingBuffer:!1,throwError:!0,gl:null,viewport:{},maxJointNumber:20,__currentFrameBuffer:null,_viewportStack:[],_clearStack:[],_sceneRendering:null}}),(function(){this.canvas||(this.canvas=Rt.createCanvas());var e=this.canvas;try{var t={alpha:this.alpha,depth:this.depth,stencil:this.stencil,antialias:this.antialias,premultipliedAlpha:this.premultipliedAlpha,preserveDrawingBuffer:this.preserveDrawingBuffer};if(this.gl=e.getContext("webgl",t)||e.getContext("experimental-webgl",t),!this.gl)throw new Error;this._glinfo=new Be(this.gl),this.gl.targetRenderer&&console.error("Already created a renderer"),this.gl.targetRenderer=this,this.resize()}catch(Th){throw"Error creating WebGL Context "+Th}this._programMgr=new _r(this),this._placeholderTexture=new Zr}),{resize:function(e,t){var r=this.canvas,i=this.devicePixelRatio;null!=e?(r.style&&(r.style.width=e+"px",r.style.height=t+"px"),r.width=e*i,r.height=t*i,this._width=e,this._height=t):(this._width=r.width/i,this._height=r.height/i),this.setViewport(0,0,this._width,this._height)},getWidth:function(){return this._width},getHeight:function(){return this._height},getViewportAspect:function(){var e=this.viewport;return e.width/e.height},setDevicePixelRatio:function(e){this.devicePixelRatio=e,this.resize(this._width,this._height)},getDevicePixelRatio:function(){return this.devicePixelRatio},getGLExtension:function(e){return this._glinfo.getExtension(e)},getGLParameter:function(e){return this._glinfo.getParameter(e)},setViewport:function(e,t,r,i,n){if("object"==typeof e){var a=e;e=a.x,t=a.y,r=a.width,i=a.height,n=a.devicePixelRatio}n=n||this.devicePixelRatio,this.gl.viewport(e*n,t*n,r*n,i*n),this.viewport={x:e,y:t,width:r,height:i,devicePixelRatio:n}},saveViewport:function(){this._viewportStack.push(this.viewport)},restoreViewport:function(){this._viewportStack.length>0&&this.setViewport(this._viewportStack.pop())},saveClear:function(){this._clearStack.push({clearBit:this.clearBit,clearColor:this.clearColor})},restoreClear:function(){if(this._clearStack.length>0){var e=this._clearStack.pop();this.clearColor=e.clearColor,this.clearBit=e.clearBit}},bindSceneRendering:function(e){this._sceneRendering=e},render:function(e,t,r,i){var n=this.gl,a=this.clearColor;if(this.clearBit){n.colorMask(!0,!0,!0,!0),n.depthMask(!0);var o=this.viewport,s=!1,l=o.devicePixelRatio;(o.width!==this._width||o.height!==this._height||l&&l!==this.devicePixelRatio||o.x||o.y)&&(s=!0,n.enable(n.SCISSOR_TEST),n.scissor(o.x*l,o.y*l,o.width*l,o.height*l)),n.clearColor(a[0],a[1],a[2],a[3]),n.clear(this.clearBit),s&&n.disable(n.SCISSOR_TEST)}if(r||e.update(!1),e.updateLights(),t=t||e.getMainCamera()){t.update();var h=e.updateRenderList(t,!0);this._sceneRendering=e;var u=h.opaque,c=h.transparent,d=e.material;e.trigger("beforerender",this,e,t,h),i?(this.renderPreZ(u,e,t),n.depthFunc(n.LEQUAL)):n.depthFunc(n.LESS);for(var f=Gr(),p=Fr.create(),m=0;m0){var s=e[n-1],l=s.joints?s.joints.length:0;if((a.joints?a.joints.length:0)===l&&a.material===s.material&&a.lightGroup===s.lightGroup){a.__program=s.__program;continue}}var h=this._programMgr.getProgram(a,o,t);this.validateProgram(h),a.__program=h}},renderPass:function(e,t,r){this.trigger("beforerenderpass",this,e,t,r),(r=r||{}).getMaterial=r.getMaterial||Hr,r.getUniform=r.getUniform||kr,r.isMaterialChanged=r.isMaterialChanged||Vr,r.beforeRender=r.beforeRender||jr,r.afterRender=r.afterRender||jr;var i=r.ifRender||Wr;this.updatePrograms(e,this._sceneRendering,r),r.sortCompare&&e.sort(r.sortCompare);var n=this.viewport,a=n.devicePixelRatio,o=[n.x*a,n.y*a,n.width*a,n.height*a],s=this.devicePixelRatio,l=this.__currentFrameBuffer?[this.__currentFrameBuffer.getTextureWidth(),this.__currentFrameBuffer.getTextureHeight()]:[this._width*s,this._height*s],h=[o[2],o[3]],u=Date.now();t?(zr.copy(Kr.VIEW,t.viewMatrix.array),zr.copy(Kr.PROJECTION,t.projectionMatrix.array),zr.copy(Kr.VIEWINVERSE,t.worldTransform.array)):(zr.identity(Kr.VIEW),zr.identity(Kr.PROJECTION),zr.identity(Kr.VIEWINVERSE)),zr.multiply(Kr.VIEWPROJECTION,Kr.PROJECTION,Kr.VIEW),zr.invert(Kr.PROJECTIONINVERSE,Kr.PROJECTION),zr.invert(Kr.VIEWPROJECTIONINVERSE,Kr.VIEWPROJECTION);for(var c,d,f,p,m,g,_,v,y,x,b,T,w=this.gl,S=this._sceneRendering,M=0;Mthis.getMaxJointNumber()){var a=n.getSubSkinMatricesTexture(e.__uid__,e.joints);t.useTextureSlot(this,a,r),t.setUniform(i,"1i","skinMatricesTexture",r),t.setUniform(i,"1f","skinMatricesTextureSize",a.width)}else{var o=n.getSubSkinMatrices(e.__uid__,e.joints);t.setUniformOfSemantic(i,"SKIN_MATRIX",o)}},_renderObject:function(e,t,r){var i=this.gl,n=e.geometry,a=e.mode;null==a&&(a=4);var o=null,s=e.isInstancedMesh&&e.isInstancedMesh();if(!s||(o=this.getGLExtension("ANGLE_instanced_arrays"))){var l;if(s&&(l=this._bindInstancedAttributes(e,r,o)),t.indicesBuffer){var h=this.getGLExtension("OES_element_index_uint")&&n.indices instanceof Uint32Array?i.UNSIGNED_INT:i.UNSIGNED_SHORT;s?o.drawElementsInstancedANGLE(a,t.indicesBuffer.count,h,0,e.getInstanceCount()):i.drawElements(a,t.indicesBuffer.count,h,0)}else s?o.drawArraysInstancedANGLE(a,0,n.vertexCount,e.getInstanceCount()):i.drawArrays(a,0,n.vertexCount);if(s)for(var u=0;ur?r:e}Qr.add=function(e,t,r){return Fr.add(e.array,t.array,r.array),e._dirty=!0,e},Qr.set=function(e,t,r,i){Fr.set(e.array,t,r,i),e._dirty=!0},Qr.copy=function(e,t){return Fr.copy(e.array,t.array),e._dirty=!0,e},Qr.cross=function(e,t,r){return Fr.cross(e.array,t.array,r.array),e._dirty=!0,e},Qr.distance=Qr.dist=function(e,t){return Fr.distance(e.array,t.array)},Qr.divide=Qr.div=function(e,t,r){return Fr.divide(e.array,t.array,r.array),e._dirty=!0,e},Qr.dot=function(e,t){return Fr.dot(e.array,t.array)},Qr.len=function(e){return Fr.length(e.array)},Qr.lerp=function(e,t,r,i){return Fr.lerp(e.array,t.array,r.array,i),e._dirty=!0,e},Qr.min=function(e,t,r){return Fr.min(e.array,t.array,r.array),e._dirty=!0,e},Qr.max=function(e,t,r){return Fr.max(e.array,t.array,r.array),e._dirty=!0,e},Qr.multiply=Qr.mul=function(e,t,r){return Fr.multiply(e.array,t.array,r.array),e._dirty=!0,e},Qr.negate=function(e,t){return Fr.negate(e.array,t.array),e._dirty=!0,e},Qr.normalize=function(e,t){return Fr.normalize(e.array,t.array),e._dirty=!0,e},Qr.random=function(e,t){return Fr.random(e.array,t),e._dirty=!0,e},Qr.scale=function(e,t,r){return Fr.scale(e.array,t.array,r),e._dirty=!0,e},Qr.scaleAndAdd=function(e,t,r,i){return Fr.scaleAndAdd(e.array,t.array,r.array,i),e._dirty=!0,e},Qr.squaredDistance=Qr.sqrDist=function(e,t){return Fr.sqrDist(e.array,t.array)},Qr.squaredLength=Qr.sqrLen=function(e){return Fr.sqrLen(e.array)},Qr.subtract=Qr.sub=function(e,t,r){return Fr.subtract(e.array,t.array,r.array),e._dirty=!0,e},Qr.transformMat3=function(e,t,r){return Fr.transformMat3(e.array,t.array,r.array),e._dirty=!0,e},Qr.transformMat4=function(e,t,r){return Fr.transformMat4(e.array,t.array,r.array),e._dirty=!0,e},Qr.transformQuat=function(e,t,r){return Fr.transformQuat(e.array,t.array,r.array),e._dirty=!0,e};var ti=Math.atan2,ri=Math.asin,ii=Math.abs;Qr.eulerFromQuat=function(e,t,r){e._dirty=!0,t=t.array;var i=e.array,n=t[0],a=t[1],o=t[2],s=t[3],l=n*n,h=a*a,u=o*o,c=s*s;switch(r=(r||"XYZ").toUpperCase()){case"XYZ":i[0]=ti(2*(n*s-a*o),c-l-h+u),i[1]=ri(ei(2*(n*o+a*s),-1,1)),i[2]=ti(2*(o*s-n*a),c+l-h-u);break;case"YXZ":i[0]=ri(ei(2*(n*s-a*o),-1,1)),i[1]=ti(2*(n*o+a*s),c-l-h+u),i[2]=ti(2*(n*a+o*s),c-l+h-u);break;case"ZXY":i[0]=ri(ei(2*(n*s+a*o),-1,1)),i[1]=ti(2*(a*s-o*n),c-l-h+u),i[2]=ti(2*(o*s-n*a),c-l+h-u);break;case"ZYX":i[0]=ti(2*(n*s+o*a),c-l-h+u),i[1]=ri(ei(2*(a*s-n*o),-1,1)),i[2]=ti(2*(n*a+o*s),c+l-h-u);break;case"YZX":i[0]=ti(2*(n*s-o*a),c-l+h-u),i[1]=ti(2*(a*s-n*o),c+l-h-u),i[2]=ri(ei(2*(n*a+o*s),-1,1));break;case"XZY":i[0]=ti(2*(n*s+a*o),c-l+h-u),i[1]=ti(2*(n*o+a*s),c+l-h-u),i[2]=ri(ei(2*(o*s-n*a),-1,1));break;default:console.warn("Unkown order: "+r)}return e},Qr.eulerFromMat3=function(e,t,r){var i=t.array,n=i[0],a=i[3],o=i[6],s=i[1],l=i[4],h=i[7],u=i[2],c=i[5],d=i[8],f=e.array;switch(r=(r||"XYZ").toUpperCase()){case"XYZ":f[1]=ri(ei(o,-1,1)),ii(o)<.99999?(f[0]=ti(-h,d),f[2]=ti(-a,n)):(f[0]=ti(c,l),f[2]=0);break;case"YXZ":f[0]=ri(-ei(h,-1,1)),ii(h)<.99999?(f[1]=ti(o,d),f[2]=ti(s,l)):(f[1]=ti(-u,n),f[2]=0);break;case"ZXY":f[0]=ri(ei(c,-1,1)),ii(c)<.99999?(f[1]=ti(-u,d),f[2]=ti(-a,l)):(f[1]=0,f[2]=ti(s,n));break;case"ZYX":f[1]=ri(-ei(u,-1,1)),ii(u)<.99999?(f[0]=ti(c,d),f[2]=ti(s,n)):(f[0]=0,f[2]=ti(-a,l));break;case"YZX":f[2]=ri(ei(s,-1,1)),ii(s)<.99999?(f[0]=ti(-h,l),f[1]=ti(-u,n)):(f[0]=0,f[1]=ti(o,d));break;case"XZY":f[2]=ri(-ei(a,-1,1)),ii(a)<.99999?(f[0]=ti(c,l),f[1]=ti(o,n)):(f[0]=ti(-h,d),f[1]=0);break;default:console.warn("Unkown order: "+r)}return e._dirty=!0,e},Object.defineProperties(Qr,{POSITIVE_X:{get:function(){return new Qr(1,0,0)}},NEGATIVE_X:{get:function(){return new Qr(-1,0,0)}},POSITIVE_Y:{get:function(){return new Qr(0,1,0)}},NEGATIVE_Y:{get:function(){return new Qr(0,-1,0)}},POSITIVE_Z:{get:function(){return new Qr(0,0,1)}},NEGATIVE_Z:{get:function(){return new Qr(0,0,-1)}},UP:{get:function(){return new Qr(0,1,0)}},ZERO:{get:function(){return new Qr}}});var ni,ai,oi,si,li,hi=1e-5,ui=function(e,t){this.origin=e||new Qr,this.direction=t||new Qr};ui.prototype={constructor:ui,intersectPlane:function(e,t){var r=e.normal.array,i=e.distance,n=this.origin.array,a=this.direction.array,o=Fr.dot(r,a);if(0===o)return null;t||(t=new Qr);var s=(Fr.dot(r,n)-i)/o;return Fr.scaleAndAdd(t.array,n,a,-s),t._dirty=!0,t},mirrorAgainstPlane:function(e){var t=Fr.dot(e.normal.array,this.direction.array);Fr.scaleAndAdd(this.direction.array,this.direction.array,e.normal.array,2*-t),this.direction._dirty=!0},distanceToPoint:(li=Fr.create(),function(e){Fr.sub(li,e,this.origin.array);var t=Fr.dot(li,this.direction.array);if(t<0)return Fr.distance(this.origin.array,e);var r=Fr.lenSquared(li);return Math.sqrt(r-t*t)}),intersectSphere:function(){var e=Fr.create();return function(t,r,i){var n=this.origin.array,a=this.direction.array;t=t.array,Fr.sub(e,t,n);var o=Fr.dot(e,a),s=Fr.squaredLength(e)-o*o,l=r*r;if(!(s>l)){var h=Math.sqrt(l-s),u=o-h,c=o+h;return i||(i=new Qr),u<0?c<0?null:(Fr.scaleAndAdd(i.array,n,a,c),i):(Fr.scaleAndAdd(i.array,n,a,u),i)}}}(),intersectBoundingBox:function(e,t){var r,i,n,a,o,s,l=this.direction.array,h=this.origin.array,u=e.min.array,c=e.max.array,d=1/l[0],f=1/l[1],p=1/l[2];if(d>=0?(r=(u[0]-h[0])*d,i=(c[0]-h[0])*d):(i=(u[0]-h[0])*d,r=(c[0]-h[0])*d),f>=0?(n=(u[1]-h[1])*f,a=(c[1]-h[1])*f):(a=(u[1]-h[1])*f,n=(c[1]-h[1])*f),r>a||n>i)return null;if((n>r||r!=r)&&(r=n),(a=0?(o=(u[2]-h[2])*p,s=(c[2]-h[2])*p):(s=(u[2]-h[2])*p,o=(c[2]-h[2])*p),r>s||o>i)return null;if((o>r||r!=r)&&(r=o),(s=0?r:i;return t||(t=new Qr),Fr.scaleAndAdd(t.array,h,l,m),t},intersectTriangle:(ni=Fr.create(),ai=Fr.create(),oi=Fr.create(),si=Fr.create(),function(e,t,r,i,n,a){var o=this.direction.array,s=this.origin.array;e=e.array,t=t.array,r=r.array,Fr.sub(ni,t,e),Fr.sub(ai,r,e),Fr.cross(si,ai,o);var l=Fr.dot(ni,si);if(i){if(l>-1e-5)return null}else if(l>-1e-5&&l1)return null;Fr.cross(si,ni,oi);var u=Fr.dot(o,si)/l;if(u<0||u>1||h+u>1)return null;Fr.cross(si,ni,ai);var c=-Fr.dot(oi,si)/l;return c<0?null:(n||(n=new Qr),a&&Qr.set(a,1-h-u,h,u),Fr.scaleAndAdd(n.array,s,o,c),n)}),applyTransform:function(e){Qr.add(this.direction,this.direction,this.origin),Qr.transformMat4(this.origin,this.origin,e),Qr.transformMat4(this.direction,this.direction,e),Qr.sub(this.direction,this.direction,this.origin),Qr.normalize(this.direction,this.direction)},copy:function(e){Qr.copy(this.origin,e.origin),Qr.copy(this.direction,e.direction)},clone:function(){var e=new ui;return e.copy(this),e}};var ci={create:function(){var e=new nr(4);return e[0]=0,e[1]=0,e[2]=0,e[3]=0,e},clone:function(e){var t=new nr(4);return t[0]=e[0],t[1]=e[1],t[2]=e[2],t[3]=e[3],t},fromValues:function(e,t,r,i){var n=new nr(4);return n[0]=e,n[1]=t,n[2]=r,n[3]=i,n},copy:function(e,t){return e[0]=t[0],e[1]=t[1],e[2]=t[2],e[3]=t[3],e},set:function(e,t,r,i,n){return e[0]=t,e[1]=r,e[2]=i,e[3]=n,e},add:function(e,t,r){return e[0]=t[0]+r[0],e[1]=t[1]+r[1],e[2]=t[2]+r[2],e[3]=t[3]+r[3],e},subtract:function(e,t,r){return e[0]=t[0]-r[0],e[1]=t[1]-r[1],e[2]=t[2]-r[2],e[3]=t[3]-r[3],e}};ci.sub=ci.subtract,ci.multiply=function(e,t,r){return e[0]=t[0]*r[0],e[1]=t[1]*r[1],e[2]=t[2]*r[2],e[3]=t[3]*r[3],e},ci.mul=ci.multiply,ci.divide=function(e,t,r){return e[0]=t[0]/r[0],e[1]=t[1]/r[1],e[2]=t[2]/r[2],e[3]=t[3]/r[3],e},ci.div=ci.divide,ci.min=function(e,t,r){return e[0]=Math.min(t[0],r[0]),e[1]=Math.min(t[1],r[1]),e[2]=Math.min(t[2],r[2]),e[3]=Math.min(t[3],r[3]),e},ci.max=function(e,t,r){return e[0]=Math.max(t[0],r[0]),e[1]=Math.max(t[1],r[1]),e[2]=Math.max(t[2],r[2]),e[3]=Math.max(t[3],r[3]),e},ci.scale=function(e,t,r){return e[0]=t[0]*r,e[1]=t[1]*r,e[2]=t[2]*r,e[3]=t[3]*r,e},ci.scaleAndAdd=function(e,t,r,i){return e[0]=t[0]+r[0]*i,e[1]=t[1]+r[1]*i,e[2]=t[2]+r[2]*i,e[3]=t[3]+r[3]*i,e},ci.distance=function(e,t){var r=t[0]-e[0],i=t[1]-e[1],n=t[2]-e[2],a=t[3]-e[3];return Math.sqrt(r*r+i*i+n*n+a*a)},ci.dist=ci.distance,ci.squaredDistance=function(e,t){var r=t[0]-e[0],i=t[1]-e[1],n=t[2]-e[2],a=t[3]-e[3];return r*r+i*i+n*n+a*a},ci.sqrDist=ci.squaredDistance,ci.length=function(e){var t=e[0],r=e[1],i=e[2],n=e[3];return Math.sqrt(t*t+r*r+i*i+n*n)},ci.len=ci.length,ci.squaredLength=function(e){var t=e[0],r=e[1],i=e[2],n=e[3];return t*t+r*r+i*i+n*n},ci.sqrLen=ci.squaredLength,ci.negate=function(e,t){return e[0]=-t[0],e[1]=-t[1],e[2]=-t[2],e[3]=-t[3],e},ci.inverse=function(e,t){return e[0]=1/t[0],e[1]=1/t[1],e[2]=1/t[2],e[3]=1/t[3],e},ci.normalize=function(e,t){var r=t[0],i=t[1],n=t[2],a=t[3],o=r*r+i*i+n*n+a*a;return o>0&&(o=1/Math.sqrt(o),e[0]=t[0]*o,e[1]=t[1]*o,e[2]=t[2]*o,e[3]=t[3]*o),e},ci.dot=function(e,t){return e[0]*t[0]+e[1]*t[1]+e[2]*t[2]+e[3]*t[3]},ci.lerp=function(e,t,r,i){var n=t[0],a=t[1],o=t[2],s=t[3];return e[0]=n+i*(r[0]-n),e[1]=a+i*(r[1]-a),e[2]=o+i*(r[2]-o),e[3]=s+i*(r[3]-s),e},ci.random=function(e,t){return t=t||1,e[0]=ar(),e[1]=ar(),e[2]=ar(),e[3]=ar(),ci.normalize(e,e),ci.scale(e,e,t),e},ci.transformMat4=function(e,t,r){var i=t[0],n=t[1],a=t[2],o=t[3];return e[0]=r[0]*i+r[4]*n+r[8]*a+r[12]*o,e[1]=r[1]*i+r[5]*n+r[9]*a+r[13]*o,e[2]=r[2]*i+r[6]*n+r[10]*a+r[14]*o,e[3]=r[3]*i+r[7]*n+r[11]*a+r[15]*o,e},ci.transformQuat=function(e,t,r){var i=t[0],n=t[1],a=t[2],o=r[0],s=r[1],l=r[2],h=r[3],u=h*i+s*a-l*n,c=h*n+l*i-o*a,d=h*a+o*n-s*i,f=-o*i-s*n-l*a;return e[0]=u*h+f*-o+c*-l-d*-s,e[1]=c*h+f*-s+d*-o-u*-l,e[2]=d*h+f*-l+u*-s-c*-o,e},ci.forEach=function(){var e=ci.create();return function(t,r,i,n,a,o){var s,l;for(r||(r=4),i||(i=0),l=n?Math.min(n*r+i,t.length):t.length,s=i;s.999999?(e[0]=0,e[1]=0,e[2]=0,e[3]=1,e):(Fr.cross(fi,t,r),e[0]=fi[0],e[1]=fi[1],e[2]=fi[2],e[3]=1+i,_i.normalize(e,e))}),_i.setAxes=(gi=di.create(),function(e,t,r,i){return gi[0]=r[0],gi[3]=r[1],gi[6]=r[2],gi[1]=i[0],gi[4]=i[1],gi[7]=i[2],gi[2]=-t[0],gi[5]=-t[1],gi[8]=-t[2],_i.normalize(e,_i.fromMat3(e,gi))}),_i.clone=ci.clone,_i.fromValues=ci.fromValues,_i.copy=ci.copy,_i.set=ci.set,_i.identity=function(e){return e[0]=0,e[1]=0,e[2]=0,e[3]=1,e},_i.setAxisAngle=function(e,t,r){r*=.5;var i=Math.sin(r);return e[0]=i*t[0],e[1]=i*t[1],e[2]=i*t[2],e[3]=Math.cos(r),e},_i.add=ci.add,_i.multiply=function(e,t,r){var i=t[0],n=t[1],a=t[2],o=t[3],s=r[0],l=r[1],h=r[2],u=r[3];return e[0]=i*u+o*s+n*h-a*l,e[1]=n*u+o*l+a*s-i*h,e[2]=a*u+o*h+i*l-n*s,e[3]=o*u-i*s-n*l-a*h,e},_i.mul=_i.multiply,_i.scale=ci.scale,_i.rotateX=function(e,t,r){r*=.5;var i=t[0],n=t[1],a=t[2],o=t[3],s=Math.sin(r),l=Math.cos(r);return e[0]=i*l+o*s,e[1]=n*l+a*s,e[2]=a*l-n*s,e[3]=o*l-i*s,e},_i.rotateY=function(e,t,r){r*=.5;var i=t[0],n=t[1],a=t[2],o=t[3],s=Math.sin(r),l=Math.cos(r);return e[0]=i*l-a*s,e[1]=n*l+o*s,e[2]=a*l+i*s,e[3]=o*l-n*s,e},_i.rotateZ=function(e,t,r){r*=.5;var i=t[0],n=t[1],a=t[2],o=t[3],s=Math.sin(r),l=Math.cos(r);return e[0]=i*l+n*s,e[1]=n*l-i*s,e[2]=a*l+o*s,e[3]=o*l-a*s,e},_i.calculateW=function(e,t){var r=t[0],i=t[1],n=t[2];return e[0]=r,e[1]=i,e[2]=n,e[3]=Math.sqrt(Math.abs(1-r*r-i*i-n*n)),e},_i.dot=ci.dot,_i.lerp=ci.lerp,_i.slerp=function(e,t,r,i){var n,a,o,s,l,h=t[0],u=t[1],c=t[2],d=t[3],f=r[0],p=r[1],m=r[2],g=r[3];return(a=h*f+u*p+c*m+d*g)<0&&(a=-a,f=-f,p=-p,m=-m,g=-g),1-a>1e-6?(n=Math.acos(a),o=Math.sin(n),s=Math.sin((1-i)*n)/o,l=Math.sin(i*n)/o):(s=1-i,l=i),e[0]=s*h+l*f,e[1]=s*u+l*p,e[2]=s*c+l*m,e[3]=s*d+l*g,e},_i.invert=function(e,t){var r=t[0],i=t[1],n=t[2],a=t[3],o=r*r+i*i+n*n+a*a,s=o?1/o:0;return e[0]=-r*s,e[1]=-i*s,e[2]=-n*s,e[3]=a*s,e},_i.conjugate=function(e,t){return e[0]=-t[0],e[1]=-t[1],e[2]=-t[2],e[3]=t[3],e},_i.length=ci.length,_i.len=_i.length,_i.squaredLength=ci.squaredLength,_i.sqrLen=_i.squaredLength,_i.normalize=ci.normalize,_i.fromMat3=function(e,t){var r,i=t[0]+t[4]+t[8];if(i>0)r=Math.sqrt(i+1),e[3]=.5*r,r=.5/r,e[0]=(t[5]-t[7])*r,e[1]=(t[6]-t[2])*r,e[2]=(t[1]-t[3])*r;else{var n=0;t[4]>t[0]&&(n=1),t[8]>t[3*n+n]&&(n=2);var a=(n+1)%3,o=(n+2)%3;r=Math.sqrt(t[3*n+n]-t[3*a+a]-t[3*o+o]+1),e[n]=.5*r,r=.5/r,e[3]=(t[3*a+o]-t[3*o+a])*r,e[a]=(t[3*a+n]+t[3*n+a])*r,e[o]=(t[3*o+n]+t[3*n+o])*r}return e};var vi,yi,xi,bi,Ti=function(){this._axisX=new Qr,this._axisY=new Qr,this._axisZ=new Qr,this.array=zr.create(),this._dirty=!0};Ti.prototype={constructor:Ti,setArray:function(e){for(var t=0;t0){var t=this.min,r=this.max,i=t.array,n=r.array;Ii(i,e[0]),Ii(n,e[0]);for(var a=1;an[0]&&(n[0]=o[0]),o[1]>n[1]&&(n[1]=o[1]),o[2]>n[2]&&(n[2]=o[2])}t._dirty=!0,r._dirty=!0}},union:function(e){var t=this.min,r=this.max;return Fr.min(t.array,t.array,e.min.array),Fr.max(r.array,r.array,e.max.array),t._dirty=!0,r._dirty=!0,this},intersection:function(e){var t=this.min,r=this.max;return Fr.max(t.array,t.array,e.min.array),Fr.min(r.array,r.array,e.max.array),t._dirty=!0,r._dirty=!0,this},intersectBoundingBox:function(e){var t=this.min.array,r=this.max.array,i=e.min.array,n=e.max.array;return!(t[0]>n[0]||t[1]>n[1]||t[2]>n[2]||r[0]=n[0]&&r[1]>=n[1]&&r[2]>=n[2]},containPoint:function(e){var t=this.min.array,r=this.max.array,i=e.array;return t[0]<=i[0]&&t[1]<=i[1]&&t[2]<=i[2]&&r[0]>=i[0]&&r[1]>=i[1]&&r[2]>=i[2]},isFinite:function(){var e=this.min.array,t=this.max.array;return isFinite(e[0])&&isFinite(e[1])&&isFinite(e[2])&&isFinite(t[0])&&isFinite(t[1])&&isFinite(t[2])},applyTransform:function(e){this.transformFrom(this,e)},transformFrom:(Ci=Fr.create(),Di=Fr.create(),Li=Fr.create(),Pi=Fr.create(),Oi=Fr.create(),Ni=Fr.create(),function(e,t){var r=e.min.array,i=e.max.array,n=t.array;return Ci[0]=n[0]*r[0],Ci[1]=n[1]*r[0],Ci[2]=n[2]*r[0],Di[0]=n[0]*i[0],Di[1]=n[1]*i[0],Di[2]=n[2]*i[0],Li[0]=n[4]*r[1],Li[1]=n[5]*r[1],Li[2]=n[6]*r[1],Pi[0]=n[4]*i[1],Pi[1]=n[5]*i[1],Pi[2]=n[6]*i[1],Oi[0]=n[8]*r[2],Oi[1]=n[9]*r[2],Oi[2]=n[10]*r[2],Ni[0]=n[8]*i[2],Ni[1]=n[9]*i[2],Ni[2]=n[10]*i[2],r=this.min.array,i=this.max.array,r[0]=Math.min(Ci[0],Di[0])+Math.min(Li[0],Pi[0])+Math.min(Oi[0],Ni[0])+n[12],r[1]=Math.min(Ci[1],Di[1])+Math.min(Li[1],Pi[1])+Math.min(Oi[1],Ni[1])+n[13],r[2]=Math.min(Ci[2],Di[2])+Math.min(Li[2],Pi[2])+Math.min(Oi[2],Ni[2])+n[14],i[0]=Math.max(Ci[0],Di[0])+Math.max(Li[0],Pi[0])+Math.max(Oi[0],Ni[0])+n[12],i[1]=Math.max(Ci[1],Di[1])+Math.max(Li[1],Pi[1])+Math.max(Oi[1],Ni[1])+n[13],i[2]=Math.max(Ci[2],Di[2])+Math.max(Li[2],Pi[2])+Math.max(Oi[2],Ni[2])+n[14],this.min._dirty=!0,this.max._dirty=!0,this}),applyProjection:function(e){var t=this.min.array,r=this.max.array,i=e.array,n=t[0],a=t[1],o=t[2],s=r[0],l=r[1],h=t[2],u=r[0],c=r[1],d=r[2];if(1===i[15])t[0]=i[0]*n+i[12],t[1]=i[5]*a+i[13],r[2]=i[10]*o+i[14],r[0]=i[0]*u+i[12],r[1]=i[5]*c+i[13],t[2]=i[10]*d+i[14];else{var f=-1/o;t[0]=i[0]*n*f,t[1]=i[5]*a*f,r[2]=(i[10]*o+i[14])*f,f=-1/h,r[0]=i[0]*s*f,r[1]=i[5]*l*f,f=-1/d,t[2]=(i[10]*d+i[14])*f}return this.min._dirty=!0,this.max._dirty=!0,this},updateVertices:function(){var e=this.vertices;if(!e){e=[];for(var t=0;t<8;t++)e[t]=Fr.fromValues(0,0,0);this.vertices=e}var r=this.min.array,i=this.max.array;return Ri(e[0],r[0],r[1],r[2]),Ri(e[1],r[0],i[1],r[2]),Ri(e[2],i[0],r[1],r[2]),Ri(e[3],i[0],i[1],r[2]),Ri(e[4],r[0],r[1],i[2]),Ri(e[5],r[0],i[1],i[2]),Ri(e[6],i[0],r[1],i[2]),Ri(e[7],i[0],i[1],i[2]),this},copy:function(e){var t=this.min,r=this.max;return Ii(t.array,e.min.array),Ii(r.array,e.max.array),t._dirty=!0,r._dirty=!0,this},clone:function(){var e=new Bi;return e.copy(this),e}};var zi,Fi,Gi,Ui=0,Hi=Ne.extend({name:"",position:null,rotation:null,scale:null,worldTransform:null,localTransform:null,autoUpdateLocalTransform:!0,_parent:null,_scene:null,_needsUpdateWorldTransform:!0,_inIterating:!1,__depth:0},(function(){this.name||(this.name=(this.type||"NODE")+"_"+Ui++),this.position||(this.position=new Qr),this.rotation||(this.rotation=new Mi),this.scale||(this.scale=new Qr(1,1,1)),this.worldTransform=new Ti,this.localTransform=new Ti,this._children=[]}),{target:null,invisible:!1,isSkinnedMesh:function(){return!1},isRenderable:function(){return!1},setName:function(e){var t=this._scene;if(t){var r=t._nodeRepository;delete r[this.name],r[e]=this}this.name=e},add:function(e){var t=e._parent;if(t!==this){t&&t.remove(e),e._parent=this,this._children.push(e);var r=this._scene;r&&r!==e.scene&&e.traverse(this._addSelfToScene,this),e._needsUpdateWorldTransform=!0}},remove:function(e){var t=this._children,r=t.indexOf(e);r<0||(t.splice(r,1),e._parent=null,this._scene&&e.traverse(this._removeSelfFromScene,this))},removeAll:function(){for(var e=this._children,t=0;t0},beforeRender:function(e){},afterRender:function(e,t){},getBoundingBox:function(e,t){return t=Hi.prototype.getBoundingBox.call(this,e,t),this.geometry&&this.geometry.boundingBox&&t.union(this.geometry.boundingBox),t},clone:(Gi=["castShadow","receiveShadow","mode","culling","cullFace","frontFace","frustumCulling","renderOrder","lineWidth","ignorePicking","ignorePreZ","ignoreGBuffer"],function(){var e=Hi.prototype.clone.call(this);e.geometry=this.geometry,e.material=this.material;for(var t=0;t=0&&g[p]>1e-4&&(Fr.transformMat4(y,m,d[_[p]]),Fr.scaleAndAdd(v,v,y,g[p]));x.set(f,v)}}for(f=0;f>t;return e+1},dispose:function(e){var t=this._cache;t.use(e.__uid__);var r=t.get("webgl_texture");r&&e.gl.deleteTexture(r),t.deleteContext(e.__uid__)},isRenderable:function(){},isPowerOfTwo:function(){}});Object.defineProperty(Qi.prototype,"width",{get:function(){return this._width},set:function(e){this._width=e}}),Object.defineProperty(Qi.prototype,"height",{get:function(){return this._height},set:function(e){this._height=e}}),Qi.BYTE=tt,Qi.UNSIGNED_BYTE=rt,Qi.SHORT=it,Qi.UNSIGNED_SHORT=nt,Qi.INT=at,Qi.UNSIGNED_INT=ot,Qi.FLOAT=st,Qi.HALF_FLOAT=36193,Qi.UNSIGNED_INT_24_8_WEBGL=34042,Qi.DEPTH_COMPONENT=lt,Qi.DEPTH_STENCIL=Et,Qi.ALPHA=ht,Qi.RGB=ut,Qi.RGBA=ct,Qi.LUMINANCE=dt,Qi.LUMINANCE_ALPHA=ft,Qi.SRGB=35904,Qi.SRGB_ALPHA=35906,Qi.COMPRESSED_RGB_S3TC_DXT1_EXT=33776,Qi.COMPRESSED_RGBA_S3TC_DXT1_EXT=33777,Qi.COMPRESSED_RGBA_S3TC_DXT3_EXT=33778,Qi.COMPRESSED_RGBA_S3TC_DXT5_EXT=33779,Qi.NEAREST=pt,Qi.LINEAR=mt,Qi.NEAREST_MIPMAP_NEAREST=gt,Qi.LINEAR_MIPMAP_NEAREST=_t,Qi.NEAREST_MIPMAP_LINEAR=vt,Qi.LINEAR_MIPMAP_LINEAR=yt,Qi.REPEAT=Tt,Qi.CLAMP_TO_EDGE=wt,Qi.MIRRORED_REPEAT=St;var Ji=ki.extend({skeleton:null,joints:null},(function(){this.joints||(this.joints=[])}),{offsetMatrix:null,isInstancedMesh:function(){return!1},isSkinnedMesh:function(){return!!(this.skeleton&&this.joints&&this.joints.length>0)},clone:function(){var e=ki.prototype.clone.call(this);return e.skeleton=this.skeleton,this.joints&&(e.joints=this.joints.slice()),e}});Ji.POINTS=Ue,Ji.LINES=He,Ji.LINE_LOOP=ke,Ji.LINE_STRIP=Ve,Ji.TRIANGLES=We,Ji.TRIANGLE_STRIP=je,Ji.TRIANGLE_FAN=Xe,Ji.BACK=Qe,Ji.FRONT=Ke,Ji.FRONT_AND_BACK=Je,Ji.CW=$e,Ji.CCW=et;var $i={isPowerOfTwo:function(e){return!(e&e-1)},nextPowerOfTwo:function(e){return e--,e|=e>>1,e|=e>>2,e|=e>>4,e|=e>>8,e|=e>>16,++e},nearestPowerOfTwo:function(e){return Math.pow(2,Math.round(Math.log(e)/Math.LN2))}},en=$i.isPowerOfTwo;function tn(e){return Math.pow(2,Math.round(Math.log(e)/Math.LN2))}var rn=Qi.extend((function(){return{image:null,pixels:null,mipmaps:[],convertToPOT:!1}}),{textureType:"texture2D",update:function(e){var t=e.gl;t.bindTexture(t.TEXTURE_2D,this._cache.get("webgl_texture")),this.updateCommon(e);var r=this.format,i=this.type,n=!(!this.convertToPOT||this.mipmaps.length||!this.image||this.wrapS!==Qi.REPEAT&&this.wrapT!==Qi.REPEAT||!this.NPOT);t.texParameteri(t.TEXTURE_2D,t.TEXTURE_WRAP_S,n?this.wrapS:this.getAvailableWrapS()),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_WRAP_T,n?this.wrapT:this.getAvailableWrapT()),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MAG_FILTER,n?this.magFilter:this.getAvailableMagFilter()),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MIN_FILTER,n?this.minFilter:this.getAvailableMinFilter());var a=e.getGLExtension("EXT_texture_filter_anisotropic");if(a&&this.anisotropic>1&&t.texParameterf(t.TEXTURE_2D,a.TEXTURE_MAX_ANISOTROPY_EXT,this.anisotropic),36193===i&&(e.getGLExtension("OES_texture_half_float")||(i=st)),this.mipmaps.length)for(var o=this.width,s=this.height,l=0;l=Qi.COMPRESSED_RGB_S3TC_DXT1_EXT?e.compressedTexImage2D(e.TEXTURE_2D,r,a,i,n,0,t.pixels):e.texImage2D(e.TEXTURE_2D,r,a,i,n,0,a,o,t.pixels)},generateMipmap:function(e){var t=e.gl;this.useMipmap&&!this.NPOT&&(t.bindTexture(t.TEXTURE_2D,this._cache.get("webgl_texture")),t.generateMipmap(t.TEXTURE_2D))},isPowerOfTwo:function(){return en(this.width)&&en(this.height)},isRenderable:function(){return this.image?this.image.width>0&&this.image.height>0:!(!this.width||!this.height)},bind:function(e){e.gl.bindTexture(e.gl.TEXTURE_2D,this.getWebGLTexture(e))},unbind:function(e){e.gl.bindTexture(e.gl.TEXTURE_2D,null)},load:function(e,t){var r=Rt.createImage();t&&(r.crossOrigin=t);var i=this;return r.onload=function(){i.dirty(),i.trigger("success",i)},r.onerror=function(){i.trigger("error",i)},r.src=e,this.image=r,this}});function nn(e){return{byte:Rt.Int8Array,ubyte:Rt.Uint8Array,short:Rt.Int16Array,ushort:Rt.Uint16Array}[e]||Rt.Float32Array}function an(e){return"attr_"+e}function on(e,t,r,i){switch(this.name=e,this.type=t,this.size=r,this.semantic=i||"",this.value=null,r){case 1:this.get=function(e){return this.value[e]},this.set=function(e,t){this.value[e]=t},this.copy=function(e,t){this.value[e]=this.value[e]};break;case 2:this.get=function(e,t){var r=this.value;return t[0]=r[2*e],t[1]=r[2*e+1],t},this.set=function(e,t){var r=this.value;r[2*e]=t[0],r[2*e+1]=t[1]},this.copy=function(e,t){var r=this.value;t*=2,r[e*=2]=r[t],r[e+1]=r[t+1]};break;case 3:this.get=function(e,t){var r=3*e,i=this.value;return t[0]=i[r],t[1]=i[r+1],t[2]=i[r+2],t},this.set=function(e,t){var r=3*e,i=this.value;i[r]=t[0],i[r+1]=t[1],i[r+2]=t[2]},this.copy=function(e,t){var r=this.value;t*=3,r[e*=3]=r[t],r[e+1]=r[t+1],r[e+2]=r[t+2]};break;case 4:this.get=function(e,t){var r=this.value,i=4*e;return t[0]=r[i],t[1]=r[i+1],t[2]=r[i+2],t[3]=r[i+3],t},this.set=function(e,t){var r=this.value,i=4*e;r[i]=t[0],r[i+1]=t[1],r[i+2]=t[2],r[i+3]=t[3]},this.copy=function(e,t){var r=this.value;t*=4,r[e*=4]=r[t],r[e+1]=r[t+1],r[e+2]=r[t+2],r[e+3]=r[t+3]}}}function sn(e,t,r,i,n){this.name=e,this.type=t,this.buffer=r,this.size=i,this.semantic=n,this.symbol="",this.needsRemove=!1}function ln(e){this.buffer=e,this.count=0}Object.defineProperty(rn.prototype,"width",{get:function(){return this.image?this.image.width:this._width},set:function(e){this.image?console.warn("Texture from image can't set width"):(this._width!==e&&this.dirty(),this._width=e)}}),Object.defineProperty(rn.prototype,"height",{get:function(){return this.image?this.image.height:this._height},set:function(e){this.image?console.warn("Texture from image can't set height"):(this._height!==e&&this.dirty(),this._height=e)}}),on.prototype.init=function(e){if(!this.value||this.value.length!==e*this.size){var t=nn(this.type);this.value=new t(e*this.size)}},on.prototype.fromArray=function(e){var t,r=nn(this.type);if(e[0]&&e[0].length){var i=0,n=this.size;t=new r(e.length*n);for(var a=0;a=0){t||(t=[]);var r=this.indices;return t[0]=r[3*e],t[1]=r[3*e+1],t[2]=r[3*e+2],t}},setTriangleIndices:function(e,t){var r=this.indices;r[3*e]=t[0],r[3*e+1]=t[1],r[3*e+2]=t[2]},isUseIndices:function(){return!!this.indices},initIndicesFromArray:function(e){var t,r=this.vertexCount>65535?Rt.Uint32Array:Rt.Uint16Array;if(e[0]&&e[0].length){var i=0;t=new r(3*e.length);for(var n=0;n=0&&(t.splice(r,1),delete this.attributes[e],!0)},getAttribute:function(e){return this.attributes[e]},getEnabledAttributes:function(){var e=this._enabledAttributes,t=this._attributeList;if(e)return e;for(var r=[],i=this.vertexCount,n=0;na[0]&&(a[0]=s),l>a[1]&&(a[1]=l),h>a[2]&&(a[2]=h)}r._dirty=!0,i._dirty=!0}},generateVertexNormals:function(){if(this.vertexCount){var e=this.indices,t=this.attributes,r=t.position.value,i=t.normal.value;if(i&&i.length===r.length)for(var n=0;n65535&&(this.indices=new Rt.Uint32Array(this.indices));for(var e=this.attributes,t=this.indices,r=this.getEnabledAttributes(),i={},n=0;nthis.distance,n=1;n<8;n++)if(Fr.dot(t[n].array,r)>this.distance!=i)return!0},intersectLine:(Sn=Fr.create(),function(e,t,r){var i=this.distanceToPoint(e),n=this.distanceToPoint(t);if(i>0&&n>0||i<0&&n<0)return null;var a=this.normal.array,o=this.distance,s=e.array;Fr.sub(Sn,t.array,e.array),Fr.normalize(Sn,Sn);var l=Fr.dot(a,Sn);if(0===l)return null;r||(r=new Qr);var h=(Fr.dot(a,s)-o)/l;return Fr.scaleAndAdd(r.array,s,Sn,-h),r._dirty=!0,r}),applyTransform:(bn=zr.create(),Tn=ci.create(),wn=ci.create(),wn[3]=1,function(e){e=e.array,Fr.scale(wn,this.normal.array,this.distance),ci.transformMat4(wn,wn,e),this.distance=Fr.dot(wn,this.normal.array),zr.invert(bn,e),zr.transpose(bn,bn),Tn[3]=0,Fr.copy(Tn,this.normal.array),ci.transformMat4(Tn,Tn,bn),Fr.copy(this.normal.array,Tn)}),copy:function(e){Fr.copy(this.normal.array,e.normal.array),this.normal._dirty=!0,this.distance=e.distance},clone:function(){var e=new An;return e.copy(this),e}};var En,Cn=Fr.set,Dn=Fr.copy,Ln=Fr.transformMat4,Pn=Math.min,On=Math.max,Nn=function(){this.planes=[];for(var e=0;e<6;e++)this.planes.push(new An);for(this.boundingBox=new Bi,this.vertices=[],e=0;e<8;e++)this.vertices[e]=Fr.fromValues(0,0,0)};Nn.prototype={setFromProjection:function(e){var t=this.planes,r=e.array,i=r[0],n=r[1],a=r[2],o=r[3],s=r[4],l=r[5],h=r[6],u=r[7],c=r[8],d=r[9],f=r[10],p=r[11],m=r[12],g=r[13],_=r[14],v=r[15];Cn(t[0].normal.array,o-i,u-s,p-c),t[0].distance=-(v-m),t[0].normalize(),Cn(t[1].normal.array,o+i,u+s,p+c),t[1].distance=-(v+m),t[1].normalize(),Cn(t[2].normal.array,o+n,u+l,p+d),t[2].distance=-(v+g),t[2].normalize(),Cn(t[3].normal.array,o-n,u-l,p-d),t[3].distance=-(v-g),t[3].normalize(),Cn(t[4].normal.array,o-a,u-h,p-f),t[4].distance=-(v-_),t[4].normalize(),Cn(t[5].normal.array,o+a,u+h,p+f),t[5].distance=-(v+_),t[5].normalize();var y=this.boundingBox,x=this.vertices;if(0===v){var b=l/i,T=-_/(f-1),w=-_/(f+1),S=-w/l,M=-T/l;y.min.set(-S*b,-S,w),y.max.set(S*b,S,T),Cn(x[0],-S*b,-S,w),Cn(x[1],-S*b,S,w),Cn(x[2],S*b,-S,w),Cn(x[3],S*b,S,w),Cn(x[4],-M*b,-M,T),Cn(x[5],-M*b,M,T),Cn(x[6],M*b,-M,T),Cn(x[7],M*b,M,T)}else{var A=(-1-m)/i,E=(1-m)/i,C=(1-g)/l,D=(-1-g)/l,L=(-1-_)/f,P=(1-_)/f;y.min.set(Math.min(A,E),Math.min(D,C),Math.min(P,L)),y.max.set(Math.max(E,A),Math.max(C,D),Math.max(L,P));var O=y.min.array,N=y.max.array;Cn(x[0],O[0],O[1],O[2]),Cn(x[1],O[0],N[1],O[2]),Cn(x[2],N[0],O[1],O[2]),Cn(x[3],N[0],N[1],O[2]),Cn(x[4],O[0],O[1],N[2]),Cn(x[5],O[0],N[1],N[2]),Cn(x[6],N[0],O[1],N[2]),Cn(x[7],N[0],N[1],N[2])}},getTransformedBoundingBox:(En=Fr.create(),function(e,t){var r=this.vertices,i=t.array,n=e.min,a=e.max,o=n.array,s=a.array,l=r[0];Ln(En,l,i),Dn(o,En),Dn(s,En);for(var h=1;h<8;h++)l=r[h],Ln(En,l,i),o[0]=Pn(En[0],o[0]),o[1]=Pn(En[1],o[1]),o[2]=Pn(En[2],o[2]),s[0]=On(En[0],s[0]),s[1]=On(En[1],s[1]),s[2]=On(En[2],s[2]);return n._dirty=!0,a._dirty=!0,e})};var Rn,In=Hi.extend((function(){return{projectionMatrix:new Ti,invProjectionMatrix:new Ti,viewMatrix:new Ti,frustum:new Nn}}),(function(){this.update(!0)}),{update:function(e){Hi.prototype.update.call(this,e),Ti.invert(this.viewMatrix,this.worldTransform),this.updateProjectionMatrix(),Ti.invert(this.invProjectionMatrix,this.projectionMatrix),this.frustum.setFromProjection(this.projectionMatrix)},setViewMatrix:function(e){Ti.copy(this.viewMatrix,e),Ti.invert(this.worldTransform,e),this.decomposeWorldTransform()},decomposeProjectionMatrix:function(){},setProjectionMatrix:function(e){Ti.copy(this.projectionMatrix,e),Ti.invert(this.invProjectionMatrix,e),this.decomposeProjectionMatrix()},updateProjectionMatrix:function(){},castRay:(Rn=ci.create(),function(e,t){var r=void 0!==t?t:new ui,i=e.array[0],n=e.array[1];return ci.set(Rn,i,n,-1,1),ci.transformMat4(Rn,Rn,this.invProjectionMatrix.array),ci.transformMat4(Rn,Rn,this.worldTransform.array),Fr.scale(r.origin.array,Rn,1/Rn[3]),ci.set(Rn,i,n,1,1),ci.transformMat4(Rn,Rn,this.invProjectionMatrix.array),ci.transformMat4(Rn,Rn,this.worldTransform.array),Fr.scale(Rn,Rn,1/Rn[3]),Fr.sub(r.direction.array,Rn,r.origin.array),Fr.normalize(r.direction.array,r.direction.array),r.direction._dirty=!0,r.origin._dirty=!0,r})}),Bn=zr.create(),zn=zr.create(),Fn={};function Gn(e){var t=[],r=Object.keys(e);r.sort();for(var i=0;i0&&console.warn("Found multiple camera in one scene. Use the fist one."),this._cameraList.push(e)):e instanceof Mn&&this.lights.push(e),e.name&&(this._nodeRepository[e.name]=e)},removeFromScene:function(e){var t;e instanceof In?(t=this._cameraList.indexOf(e))>=0&&this._cameraList.splice(t,1):e instanceof Mn&&(t=this.lights.indexOf(e))>=0&&this.lights.splice(t,1),e.name&&delete this._nodeRepository[e.name]},getNode:function(e){return this._nodeRepository[e]},setMainCamera:function(e){var t=this._cameraList.indexOf(e);t>=0&&this._cameraList.splice(t,1),this._cameraList.unshift(e)},getMainCamera:function(){return this._cameraList[0]},getLights:function(){return this.lights},updateLights:function(){var e=this.lights;this._previousLightNumber=this._lightNumber;for(var t={},r=0;r0&&this._doUpdateRenderList(o,t,r,i,n)}},isFrustumCulled:(Hn=new Bi,kn=new Ti,function(e,t,r){var i=e.boundingBox;if(i||(i=e.skeleton&&e.skeleton.boundingBox?e.skeleton.boundingBox:e.geometry.boundingBox),!i)return!1;if(kn.array=r,Hn.transformFrom(i,kn),e.castShadow&&this.viewBoundingBoxLastFrame.union(Hn),e.frustumCulling){if(!Hn.intersectBoundingBox(t.frustum.boundingBox))return!0;kn.array=t.projectionMatrix.array,Hn.max.array[2]>0&&Hn.min.array[2]<0&&(Hn.max.array[2]=-1e-20),Hn.applyProjection(kn);var n=Hn.min.array,a=Hn.max.array;if(a[0]<-1||n[0]>1||a[1]<-1||n[1]>1||a[2]<-1||n[2]>1)return!0}return!1}),_updateLightUniforms:function(){var e=this.lights;e.sort(Wn);var t=this._lightUniforms;for(var r in t)for(var i in t[r])t[r][i].value.length=0;for(var n=0;n1&&t.texParameterf(t.TEXTURE_CUBE_MAP,n.TEXTURE_MAX_ANISOTROPY_EXT,this.anisotropic),36193===i&&(e.getGLExtension("OES_texture_half_float")||(i=st)),this.mipmaps.length)for(var a=this.width,o=this.height,s=0;s0&&e.height>0}Object.defineProperty(qn.prototype,"width",{get:function(){return this.image&&this.image.px?this.image.px.width:this._width},set:function(e){this.image&&this.image.px?console.warn("Texture from image can't set width"):(this._width!==e&&this.dirty(),this._width=e)}}),Object.defineProperty(qn.prototype,"height",{get:function(){return this.image&&this.image.px?this.image.px.height:this._height},set:function(e){this.image&&this.image.px?console.warn("Texture from image can't set height"):(this._height!==e&&this.dirty(),this._height=e)}});var Yn=In.extend({fov:50,aspect:1,near:.1,far:2e3},{updateProjectionMatrix:function(){var e=this.fov/180*Math.PI;this.projectionMatrix.perspective(e,this.aspect,this.near,this.far)},decomposeProjectionMatrix:function(){var e=this.projectionMatrix.array,t=2*Math.atan(1/e[5]);this.fov=t/Math.PI*180,this.aspect=e[5]/e[0],this.near=e[14]/(e[10]-1),this.far=e[14]/(e[10]+1)},clone:function(){var e=In.prototype.clone.call(this);return e.fov=this.fov,e.aspect=this.aspect,e.near=this.near,e.far=this.far,e}}),Kn="framebuffer",Qn="renderbuffer",Jn=Qn+"_width",$n=Qn+"_height",ea=Qn+"_attached",ta="depthtexture_attached",ra=Mt,ia=At,na=Dt,aa=Ct,oa=Ne.extend({depthBuffer:!0,viewport:null,_width:0,_height:0,_textures:null,_boundRenderer:null},(function(){this._cache=new Ki,this._textures={}}),{getTextureWidth:function(){return this._width},getTextureHeight:function(){return this._height},bind:function(e){if(e.__currentFrameBuffer){if(e.__currentFrameBuffer===this)return;console.warn("Renderer already bound with another framebuffer. Unbind it first")}e.__currentFrameBuffer=this;var t=e.gl;t.bindFramebuffer(ra,this._getFrameBufferGL(e)),this._boundRenderer=e;var r=this._cache;r.put("viewport",e.viewport);var i,n,a=!1;for(var o in this._textures){a=!0;var s=this._textures[o];s&&(i=s.texture.width,n=s.texture.height,this._doAttach(e,s.texture,o,s.target))}this._width=i,this._height=n,!a&&this.depthBuffer&&console.error("Must attach texture before bind, or renderbuffer may have incorrect width and height."),this.viewport?e.setViewport(this.viewport):e.setViewport(0,0,i,n,1);var l=r.get("attached_textures");if(l)for(var o in l)if(!this._textures[o]){var h=l[o];this._doDetach(t,o,h)}if(!r.get(ta)&&this.depthBuffer){r.miss(Qn)&&r.put(Qn,t.createRenderbuffer());var u=r.get(Qn);i===r.get(Jn)&&n===r.get($n)||(t.bindRenderbuffer(ia,u),t.renderbufferStorage(ia,t.DEPTH_COMPONENT16,i,n),r.put(Jn,i),r.put($n,n),t.bindRenderbuffer(ia,null)),r.get(ea)||(t.framebufferRenderbuffer(ra,na,ia,u),r.put(ea,!0))}},unbind:function(e){e.__currentFrameBuffer=null,e.gl.bindFramebuffer(ra,null),this._boundRenderer=null,this._cache.use(e.__uid__);var t=this._cache.get("viewport");t&&e.setViewport(t),this.updateMipmap(e)},updateMipmap:function(e){var t=e.gl;for(var r in this._textures){var i=this._textures[r];if(i){var n=i.texture;if(!n.NPOT&&n.useMipmap&&n.minFilter===Qi.LINEAR_MIPMAP_LINEAR){var a="textureCube"===n.textureType?bt:xt;t.bindTexture(a,n.getWebGLTexture(e)),t.generateMipmap(a),t.bindTexture(a,null)}}}},checkStatus:function(e){return e.checkFramebufferStatus(ra)},_getFrameBufferGL:function(e){var t=this._cache;return t.use(e.__uid__),t.miss(Kn)&&t.put(Kn,e.gl.createFramebuffer()),t.get(Kn)},attach:function(e,t,r){if(!e.width)throw new Error("The texture attached to color buffer is not a valid.");t=t||aa,r=r||xt;var i,n=this._boundRenderer;if(n&&n.gl){var a=this._cache;a.use(n.__uid__),i=a.get("attached_textures")}var o=this._textures[t];if(!o||o.target!==r||o.texture!==e||!i||null==i[t]){var s=!0;n&&(s=this._doAttach(n,e,t,r),this.viewport||n.setViewport(0,0,e.width,e.height,1)),s&&(this._textures[t]=this._textures[t]||{},this._textures[t].texture=e,this._textures[t].target=r)}},_doAttach:function(e,t,r,i){var n=e.gl,a=t.getWebGLTexture(e),o=this._cache.get("attached_textures");if(o&&o[r]){var s=o[r];if(s.texture===t&&s.target===i)return}var l=!0;if(((r=+r)===na||r===Pt)&&(e.getGLExtension("WEBGL_depth_texture")||(console.error("Depth texture is not supported by the browser"),l=!1),t.format!==lt&&t.format!==Et&&(console.error("The texture attached to depth buffer is not a valid."),l=!1),l)){var h=this._cache.get(Qn);h&&(n.framebufferRenderbuffer(ra,na,ia,null),n.deleteRenderbuffer(h),this._cache.put(Qn,!1)),this._cache.put(ea,!1),this._cache.put(ta,!0)}return n.framebufferTexture2D(ra,r,i,a,0),o||(o={},this._cache.put("attached_textures",o)),o[r]=o[r]||{},o[r].texture=t,o[r].target=i,l},_doDetach:function(e,t,r){e.framebufferTexture2D(ra,t,r,null,0);var i=this._cache.get("attached_textures");i&&i[t]&&(i[t]=null),t!==na&&t!==Pt||this._cache.put(ta,!1)},detach:function(e,t){this._textures[e]=null,this._boundRenderer&&(this._cache.use(this._boundRenderer.__uid__),this._doDetach(this._boundRenderer.gl,e,t))},dispose:function(e){var t=e.gl,r=this._cache;r.use(e.__uid__);var i=r.get(Qn);i&&t.deleteRenderbuffer(i);var n=r.get(Kn);n&&t.deleteFramebuffer(n),r.deleteContext(e.__uid__),this._textures={}}});oa.DEPTH_ATTACHMENT=na,oa.COLOR_ATTACHMENT0=aa,oa.STENCIL_ATTACHMENT=Lt,oa.DEPTH_STENCIL_ATTACHMENT=Pt;var sa=["px","nx","py","ny","pz","nz"],la=Ne.extend((function(){var e={position:new Qr,far:1e3,near:.1,texture:null,shadowMapPass:null},t=e._cameras={px:new Yn({fov:90}),nx:new Yn({fov:90}),py:new Yn({fov:90}),ny:new Yn({fov:90}),pz:new Yn({fov:90}),nz:new Yn({fov:90})};return t.px.lookAt(Qr.POSITIVE_X,Qr.NEGATIVE_Y),t.nx.lookAt(Qr.NEGATIVE_X,Qr.NEGATIVE_Y),t.py.lookAt(Qr.POSITIVE_Y,Qr.POSITIVE_Z),t.ny.lookAt(Qr.NEGATIVE_Y,Qr.NEGATIVE_Z),t.pz.lookAt(Qr.POSITIVE_Z,Qr.NEGATIVE_Y),t.nz.lookAt(Qr.NEGATIVE_Z,Qr.NEGATIVE_Y),e._frameBuffer=new oa,e}),{getCamera:function(e){return this._cameras[e]},render:function(e,t,r){var i=e.gl;r||t.update();for(var n=this.texture.width,a=2*Math.atan(n/(n-.5))/Math.PI*180,o=0;o<6;o++){var s=sa[o],l=this._cameras[s];if(Qr.copy(l.position,this.position),l.far=this.far,l.near=this.near,l.fov=a,this.shadowMapPass){l.update();var h=t.getBoundingBox();h.applyTransform(l.viewMatrix),t.viewBoundingBoxLastFrame.copy(h),this.shadowMapPass.render(e,t,l,!0)}this._frameBuffer.attach(this.texture,i.COLOR_ATTACHMENT0,i.TEXTURE_CUBE_MAP_POSITIVE_X+o),this._frameBuffer.bind(e),e.render(t,l,!0),this._frameBuffer.unbind(e)}},dispose:function(e){this._frameBuffer.dispose(e)}}),ha=pn.extend({dynamic:!1,widthSegments:1,heightSegments:1},(function(){this.build()}),{build:function(){for(var e=this.heightSegments,t=this.widthSegments,r=this.attributes,i=[],n=[],a=[],o=[],s=0;s<=e;s++)for(var l=s/e,h=0;h<=t;h++){var u=h/t;if(i.push([2*u-1,2*l-1,0]),n&&n.push([u,l]),a&&a.push([0,0,1]),h0?this.material.define("fragment","LOD"):this.material.undefine("fragment","LOD"),e.renderPass([this],r)}});function pa(e){return e.charCodeAt(0)+(e.charCodeAt(1)<<8)+(e.charCodeAt(2)<<16)+(e.charCodeAt(3)<<24)}var ma=pa("DXT1"),ga=pa("DXT3"),_a=pa("DXT5"),va=function(e,t){var r=new Int32Array(e,0,31);if(542327876!==r[0])return null;if(4&!r(20))return null;var i,n,a=r(21),o=r[4],s=r[3],l=512&r[28],h=131072&r[2];switch(a){case ma:i=8,n=Qi.COMPRESSED_RGB_S3TC_DXT1_EXT;break;case ga:i=16,n=Qi.COMPRESSED_RGBA_S3TC_DXT3_EXT;break;case _a:i=16,n=Qi.COMPRESSED_RGBA_S3TC_DXT5_EXT;break;default:return null}var u=r[1]+4,c=l?6:1,d=1;h&&(d=Math.max(1,r[7]));for(var f=[],p=0;p0){var n=Math.pow(2,e[3]-128-8+i);t[r+0]=e[0]*n,t[r+1]=e[1]*n,t[r+2]=e[2]*n}else t[r+0]=0,t[r+1]=0,t[r+2]=0;return t[r+3]=1,t}function ba(e,t,r,i){for(var n,a,o=0,s=0,l=i;l>0;)if(e[s][0]=t[r++],e[s][1]=t[r++],e[s][2]=t[r++],e[s][3]=t[r++],1===e[s][0]&&1===e[s][1]&&1===e[s][2]){for(var h=e[s][3]<>>0;h>0;h--)n=e[s-1],(a=e[s])[0]=n[0],a[1]=n[1],a[2]=n[2],a[3]=n[3],s++,l--;o+=8}else s++,l--,o=0;return r}function Ta(e,t,r,i){if(i<8|i>32767)return ba(e,t,r,i);if(2!=(n=t[r++]))return ba(e,t,r-1,i);if(e[0][1]=t[r++],e[0][2]=t[r++],n=t[r++],(e[0][2]<<8>>>0|n)>>>0!==i)return null;for(var n=0;n<4;n++)for(var a=0;a128){o=(127&o)>>>0;for(var s=t[r++];o--;)e[a++][n]=s}else for(;o--;)e[a++][n]=t[r++]}return r}var wa=function(e,t,r){null==r&&(r=0);var i=new Uint8Array(e),n=i.length;if("#?"===function(e,t,r){for(var i="",n=t;n=n)){a+=2;for(var o="";a20)return console.warn("Given image is not a height map"),e}var d,f,p,m;l%(4*i)==0?(d=o.data[l],p=o.data[l+4]):l%(4*i)==4*(i-1)?(d=o.data[l-4],p=o.data[l]):(d=o.data[l-4],p=o.data[l+4]),l<4*i?(f=o.data[l],m=o.data[l+4*i]):l>i*(n-1)*4?(f=o.data[l-4*i],m=o.data[l]):(f=o.data[l-4*i],m=o.data[l+4*i]),s.data[l]=d-p+127,s.data[l+1]=f-m+127,s.data[l+2]=255,s.data[l+3]=255}return a.putImageData(s,0,0),r},isHeightImage:function(e,t,r){if(!e||!e.width||!e.height)return!1;var i=document.createElement("canvas"),n=i.getContext("2d"),a=t||32;r=r||20,i.width=i.height=a,n.drawImage(e,0,0,a,a);for(var o=n.getImageData(0,0,a,a),s=0;sr)return!1}return!0},_fetchTexture:function(e,t,r){Rt.request.get({url:e,responseType:"arraybuffer",onload:t,onerror:r})},createChessboard:function(e,t,r,i){e=e||512,t=t||64,r=r||"black",i=i||"white";var n=Math.ceil(e/t),a=document.createElement("canvas");a.width=e,a.height=e;var o=a.getContext("2d");o.fillStyle=i,o.fillRect(0,0,e,e),o.fillStyle=r;for(var s=0;s=0||(Ma.forEach((function(t){e.on(t,this[Aa(t)],this)}),this),this._meshes.push(e))},detachFromMesh:function(e){var t=this._meshes.indexOf(e);t>=0&&this._meshes.splice(t,1),Ma.forEach((function(t){e.off(t,this[Aa(t)])}),this)},dispose:function(){this._meshes.forEach((function(e){this.detachFromMesh(e)}),this)}};var Ca=In.extend({left:-1,right:1,near:-1,far:1,top:1,bottom:-1},{updateProjectionMatrix:function(){this.projectionMatrix.ortho(this.left,this.right,this.bottom,this.top,this.near,this.far)},decomposeProjectionMatrix:function(){var e=this.projectionMatrix.array;this.left=(-1-e[12])/e[0],this.right=(1-e[12])/e[0],this.top=(1-e[13])/e[5],this.bottom=(-1-e[13])/e[5],this.near=-(-1-e[14])/e[10],this.far=-(1-e[14])/e[10]},clone:function(){var e=In.prototype.clone.call(this);return e.left=this.left,e.right=this.right,e.near=this.near,e.far=this.far,e.top=this.top,e.bottom=this.bottom,e}});Nr.import("\n@export clay.compositor.vertex\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\nattribute vec3 position : POSITION;\nattribute vec2 texcoord : TEXCOORD_0;\nvarying vec2 v_Texcoord;\nvoid main()\n{\n v_Texcoord = texcoord;\n gl_Position = worldViewProjection * vec4(position, 1.0);\n}\n@end");var Da=new ha,La=new Ji({geometry:Da,frustumCulling:!1}),Pa=new Ca,Oa=Ne.extend((function(){return{fragment:"",outputs:null,material:null,blendWithPrevious:!1,clearColor:!1,clearDepth:!0}}),(function(){var e=new Nr(Nr.source("clay.compositor.vertex"),this.fragment),t=new rr({shader:e});t.enableTexturesAll(),this.material=t}),{setUniform:function(e,t){this.material.setUniform(e,t)},getUniform:function(e){var t=this.material.uniforms[e];if(t)return t.value},attachOutput:function(e,t){this.outputs||(this.outputs={}),t=t||Ct,this.outputs[t]=e},detachOutput:function(e){for(var t in this.outputs)this.outputs[t]===e&&(this.outputs[t]=null)},bind:function(e,t){if(this.outputs)for(var r in this.outputs){var i=this.outputs[r];i&&t.attach(i,r)}t&&t.bind(e)},unbind:function(e,t){t.unbind(e)},render:function(e,t){var r=e.gl;if(t){this.bind(e,t);var i=e.getGLExtension("EXT_draw_buffers");if(i&&this.outputs){var n=[];for(var a in this.outputs)(a=+a)>=r.COLOR_ATTACHMENT0&&a<=r.COLOR_ATTACHMENT0+8&&n.push(a);i.drawBuffersEXT(n)}}this.trigger("beforerender",this,e);var o=this.clearDepth?r.DEPTH_BUFFER_BIT:0;if(r.depthMask(!0),this.clearColor){o|=r.COLOR_BUFFER_BIT,r.colorMask(!0,!0,!0,!0);var s=this.clearColor;Array.isArray(s)&&r.clearColor(s[0],s[1],s[2],s[3])}r.clear(o),this.blendWithPrevious?(r.enable(r.BLEND),this.material.transparent=!0):(r.disable(r.BLEND),this.material.transparent=!1),this.renderQuad(e),this.trigger("afterrender",this,e),t&&this.unbind(e,t)},renderQuad:function(e){La.material=this.material,e.renderPass([La],Pa)},dispose:function(e){}}),Na={},Ra=["px","nx","py","ny","pz","nz"];Na.prefilterEnvironmentMap=function(e,t,r,i,n){n&&i||(i=Na.generateNormalDistribution(),n=Na.integrateBRDF(e,i));var a=(r=r||{}).width||64,o=r.height||64,s=r.type||t.type,l=new qn({width:a,height:o,type:s,flipY:!1,mipmaps:[]});l.isPowerOfTwo()||console.warn("Width and height must be power of two to enable mipmap.");var h=Math.min(a,o),u=Math.log(h)/Math.log(2)+1,c=new rr({shader:new Nr({vertex:Nr.source("clay.skybox.vertex"),fragment:"#define SHADER_NAME prefilter\n#define SAMPLE_NUMBER 1024\n#define PI 3.14159265358979\nuniform mat4 viewInverse : VIEWINVERSE;\nuniform samplerCube environmentMap;\nuniform sampler2D normalDistribution;\nuniform float roughness : 0.5;\nvarying vec2 v_Texcoord;\nvarying vec3 v_WorldPosition;\n@import clay.util.rgbm\nvec3 importanceSampleNormal(float i, float roughness, vec3 N) {\n vec3 H = texture2D(normalDistribution, vec2(roughness, i)).rgb;\n vec3 upVector = abs(N.y) > 0.999 ? vec3(1.0, 0.0, 0.0) : vec3(0.0, 1.0, 0.0);\n vec3 tangentX = normalize(cross(N, upVector));\n vec3 tangentZ = cross(N, tangentX);\n return normalize(tangentX * H.x + N * H.y + tangentZ * H.z);\n}\nvoid main() {\n vec3 eyePos = viewInverse[3].xyz;\n vec3 V = normalize(v_WorldPosition - eyePos);\n vec3 N = V;\n vec3 prefilteredColor = vec3(0.0);\n float totalWeight = 0.0;\n float fMaxSampleNumber = float(SAMPLE_NUMBER);\n for (int i = 0; i < SAMPLE_NUMBER; i++) {\n vec3 H = importanceSampleNormal(float(i) / fMaxSampleNumber, roughness, N);\n vec3 L = reflect(-V, H);\n float NoL = clamp(dot(N, L), 0.0, 1.0);\n if (NoL > 0.0) {\n prefilteredColor += decodeHDR(textureCube(environmentMap, L)).rgb * NoL;\n totalWeight += NoL;\n }\n }\n gl_FragColor = encodeHDR(vec4(prefilteredColor / totalWeight, 1.0));\n}\n"})});c.set("normalDistribution",i),r.encodeRGBM&&c.define("fragment","RGBM_ENCODE"),r.decodeRGBM&&c.define("fragment","RGBM_DECODE");var d,f=new Vn;if("texture2D"===t.textureType){var p=new qn({width:a,height:o,type:s===Qi.FLOAT?Qi.HALF_FLOAT:s});Sa.panoramaToCubeMap(e,t,p,{encodeRGBM:r.decodeRGBM}),t=p}(d=new fa({scene:f,material:c})).material.set("environmentMap",t);var m=new la({texture:l});r.encodeRGBM&&(s=l.type=Qi.UNSIGNED_BYTE);for(var g=new rn({width:a,height:o,type:s}),_=new oa({depthBuffer:!1}),v=Rt[s===Qi.UNSIGNED_BYTE?"Uint8Array":"Float32Array"],y=0;y 0.999 ? vec3(1.0, 0.0, 0.0) : vec3(0.0, 1.0, 0.0);\n vec3 tangentX = normalize(cross(N, upVector));\n vec3 tangentZ = cross(N, tangentX);\n return normalize(tangentX * H.x + N * H.y + tangentZ * H.z);\n}\nfloat G_Smith(float roughness, float NoV, float NoL) {\n float k = roughness * roughness / 2.0;\n float G1V = NoV / (NoV * (1.0 - k) + k);\n float G1L = NoL / (NoL * (1.0 - k) + k);\n return G1L * G1V;\n}\nvoid main() {\n vec2 uv = gl_FragCoord.xy / viewportSize;\n float NoV = uv.x;\n float roughness = uv.y;\n vec3 V;\n V.x = sqrt(1.0 - NoV * NoV);\n V.y = 0.0;\n V.z = NoV;\n float A = 0.0;\n float B = 0.0;\n for (int i = 0; i < SAMPLE_NUMBER; i++) {\n vec3 H = importanceSampleNormal(float(i) / fSampleNumber, roughness, N);\n vec3 L = reflect(-V, H);\n float NoL = clamp(L.z, 0.0, 1.0);\n float NoH = clamp(H.z, 0.0, 1.0);\n float VoH = clamp(dot(V, H), 0.0, 1.0);\n if (NoL > 0.0) {\n float G = G_Smith(roughness, NoV, NoL);\n float G_Vis = G * VoH / (NoH * NoV);\n float Fc = pow(1.0 - VoH, 5.0);\n A += (1.0 - Fc) * G_Vis;\n B += Fc * G_Vis;\n }\n }\n gl_FragColor = vec4(vec2(A, B) / fSampleNumber, 0.0, 1.0);\n}\n"}),n=new rn({width:512,height:256,type:Qi.HALF_FLOAT,wrapS:Qi.CLAMP_TO_EDGE,wrapT:Qi.CLAMP_TO_EDGE,minFilter:Qi.NEAREST,magFilter:Qi.NEAREST,useMipmap:!1});return i.setUniform("normalDistribution",t),i.setUniform("viewportSize",[512,256]),i.attachOutput(n),i.render(e,r),r.dispose(e),n},Na.generateNormalDistribution=function(e,t){for(var r=new rn({width:e=e||256,height:t=t||1024,type:Qi.FLOAT,minFilter:Qi.NEAREST,magFilter:Qi.NEAREST,wrapS:Qi.CLAMP_TO_EDGE,wrapT:Qi.CLAMP_TO_EDGE,useMipmap:!1}),i=new Float32Array(t*e*4),n=[],a=0;a>>16)>>>0;h=(((16711935&(h=((252645135&(h=((858993459&(h=((1431655765&h)<<1|(2863311530&h)>>>1)>>>0))<<2|(3435973836&h)>>>2)>>>0))<<4|(4042322160&h)>>>4)>>>0))<<8|(4278255360&h)>>>8)>>>0)/4294967296;var u=Math.sqrt((1-h)/(1+(s*s-1)*h));n[l]=u}for(l=0;l65535?Uint32Array:Uint16Array,v=this.indices=new _(t*e*6),y=this.radius,x=this.phiStart,b=this.phiLength,T=this.thetaStart,w=this.thetaLength,S=[],M=[],A=0,E=1/(y=this.radius);for(d=0;d<=e;d++)for(c=0;c<=t;c++)h=c/t,u=d/e,o=-y*Math.cos(x+h*b)*Math.sin(T+u*w),s=y*Math.cos(T+u*w),l=y*Math.sin(x+h*b)*Math.sin(T+u*w),S[0]=o,S[1]=s,S[2]=l,M[0]=h,M[1]=u,r.set(A,S),i.set(A,M),S[0]*=E,S[1]*=E,S[2]*=E,n.set(A,S),A++;var C=t+1,D=0;for(d=0;d=0&&l.splice(e,1)})),l.push(h),this.__zr&&this.__zr.animation.addAnimator(h),h},stopAnimation:function(e){this._animators=this._animators||[];for(var t=this._animators,r=t.length,i=0;i 0.) {\n vec4 lineColor = wireframeLineColor;\n#ifdef SRGB_DECODE\n lineColor = sRGBToLinear(lineColor);\n#endif\n\n gl_FragColor.rgb = mix(gl_FragColor.rgb, lineColor.rgb, (1.0 - edgeFactor()) * lineColor.a);\n }\n#endif\n@end\n\n\n\n\n@export ecgl.common.bumpMap.header\n\n#ifdef BUMPMAP_ENABLED\nuniform sampler2D bumpMap;\nuniform float bumpScale : 1.0;\n\n\nvec3 bumpNormal(vec3 surfPos, vec3 surfNormal, vec3 baseNormal)\n{\n vec2 dSTdx = dFdx(v_Texcoord);\n vec2 dSTdy = dFdy(v_Texcoord);\n\n float Hll = bumpScale * texture2D(bumpMap, v_Texcoord).x;\n float dHx = bumpScale * texture2D(bumpMap, v_Texcoord + dSTdx).x - Hll;\n float dHy = bumpScale * texture2D(bumpMap, v_Texcoord + dSTdy).x - Hll;\n\n vec3 vSigmaX = dFdx(surfPos);\n vec3 vSigmaY = dFdy(surfPos);\n vec3 vN = surfNormal;\n\n vec3 R1 = cross(vSigmaY, vN);\n vec3 R2 = cross(vN, vSigmaX);\n\n float fDet = dot(vSigmaX, R1);\n\n vec3 vGrad = sign(fDet) * (dHx * R1 + dHy * R2);\n return normalize(abs(fDet) * baseNormal - vGrad);\n\n}\n#endif\n\n@end\n\n@export ecgl.common.normalMap.vertexHeader\n\n#ifdef NORMALMAP_ENABLED\nattribute vec4 tangent : TANGENT;\nvarying vec3 v_Tangent;\nvarying vec3 v_Bitangent;\n#endif\n\n@end\n\n@export ecgl.common.normalMap.vertexMain\n\n#ifdef NORMALMAP_ENABLED\n if (dot(tangent, tangent) > 0.0) {\n v_Tangent = normalize((worldInverseTranspose * vec4(tangent.xyz, 0.0)).xyz);\n v_Bitangent = normalize(cross(v_Normal, v_Tangent) * tangent.w);\n }\n#endif\n\n@end\n\n\n@export ecgl.common.normalMap.fragmentHeader\n\n#ifdef NORMALMAP_ENABLED\nuniform sampler2D normalMap;\nvarying vec3 v_Tangent;\nvarying vec3 v_Bitangent;\n#endif\n\n@end\n\n@export ecgl.common.normalMap.fragmentMain\n#ifdef NORMALMAP_ENABLED\n if (dot(v_Tangent, v_Tangent) > 0.0) {\n vec3 normalTexel = texture2D(normalMap, v_DetailTexcoord).xyz;\n if (dot(normalTexel, normalTexel) > 0.0) { N = normalTexel * 2.0 - 1.0;\n mat3 tbn = mat3(v_Tangent, v_Bitangent, v_Normal);\n N = normalize(tbn * N);\n }\n }\n#endif\n@end\n\n\n\n@export ecgl.common.vertexAnimation.header\n\n#ifdef VERTEX_ANIMATION\nattribute vec3 prevPosition;\nattribute vec3 prevNormal;\nuniform float percent;\n#endif\n\n@end\n\n@export ecgl.common.vertexAnimation.main\n\n#ifdef VERTEX_ANIMATION\n vec3 pos = mix(prevPosition, position, percent);\n vec3 norm = mix(prevNormal, normal, percent);\n#else\n vec3 pos = position;\n vec3 norm = normal;\n#endif\n\n@end\n\n\n@export ecgl.common.ssaoMap.header\n#ifdef SSAOMAP_ENABLED\nuniform sampler2D ssaoMap;\nuniform vec4 viewport : VIEWPORT;\n#endif\n@end\n\n@export ecgl.common.ssaoMap.main\n float ao = 1.0;\n#ifdef SSAOMAP_ENABLED\n ao = texture2D(ssaoMap, (gl_FragCoord.xy - viewport.xy) / viewport.zw).r;\n#endif\n@end\n\n\n\n\n@export ecgl.common.diffuseLayer.header\n\n#if (LAYER_DIFFUSEMAP_COUNT > 0)\nuniform float layerDiffuseIntensity[LAYER_DIFFUSEMAP_COUNT];\nuniform sampler2D layerDiffuseMap[LAYER_DIFFUSEMAP_COUNT];\n#endif\n\n@end\n\n@export ecgl.common.emissiveLayer.header\n\n#if (LAYER_EMISSIVEMAP_COUNT > 0)\nuniform float layerEmissionIntensity[LAYER_EMISSIVEMAP_COUNT];\nuniform sampler2D layerEmissiveMap[LAYER_EMISSIVEMAP_COUNT];\n#endif\n\n@end\n\n@export ecgl.common.layers.header\n@import ecgl.common.diffuseLayer.header\n@import ecgl.common.emissiveLayer.header\n@end\n\n@export ecgl.common.diffuseLayer.main\n\n#if (LAYER_DIFFUSEMAP_COUNT > 0)\n for (int _idx_ = 0; _idx_ < LAYER_DIFFUSEMAP_COUNT; _idx_++) {{\n float intensity = layerDiffuseIntensity[_idx_];\n vec4 texel2 = texture2D(layerDiffuseMap[_idx_], v_Texcoord);\n #ifdef SRGB_DECODE\n texel2 = sRGBToLinear(texel2);\n #endif\n albedoTexel.rgb = mix(albedoTexel.rgb, texel2.rgb * intensity, texel2.a);\n albedoTexel.a = texel2.a + (1.0 - texel2.a) * albedoTexel.a;\n }}\n#endif\n\n@end\n\n@export ecgl.common.emissiveLayer.main\n\n#if (LAYER_EMISSIVEMAP_COUNT > 0)\n for (int _idx_ = 0; _idx_ < LAYER_EMISSIVEMAP_COUNT; _idx_++)\n {{\n vec4 texel2 = texture2D(layerEmissiveMap[_idx_], v_Texcoord) * layerEmissionIntensity[_idx_];\n #ifdef SRGB_DECODE\n texel2 = sRGBToLinear(texel2);\n #endif\n float intensity = layerEmissionIntensity[_idx_];\n gl_FragColor.rgb += texel2.rgb * texel2.a * intensity;\n }}\n#endif\n\n@end\n"),Nr.import("@export ecgl.color.vertex\n\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\n\n@import ecgl.common.uv.header\n\nattribute vec2 texcoord : TEXCOORD_0;\nattribute vec3 position: POSITION;\n\n@import ecgl.common.wireframe.vertexHeader\n\n#ifdef VERTEX_COLOR\nattribute vec4 a_Color : COLOR;\nvarying vec4 v_Color;\n#endif\n\n#ifdef VERTEX_ANIMATION\nattribute vec3 prevPosition;\nuniform float percent : 1.0;\n#endif\n\n#ifdef ATMOSPHERE_ENABLED\nattribute vec3 normal: NORMAL;\nuniform mat4 worldInverseTranspose : WORLDINVERSETRANSPOSE;\nvarying vec3 v_Normal;\n#endif\n\nvoid main()\n{\n#ifdef VERTEX_ANIMATION\n vec3 pos = mix(prevPosition, position, percent);\n#else\n vec3 pos = position;\n#endif\n\n gl_Position = worldViewProjection * vec4(pos, 1.0);\n\n @import ecgl.common.uv.main\n\n#ifdef VERTEX_COLOR\n v_Color = a_Color;\n#endif\n\n#ifdef ATMOSPHERE_ENABLED\n v_Normal = normalize((worldInverseTranspose * vec4(normal, 0.0)).xyz);\n#endif\n\n @import ecgl.common.wireframe.vertexMain\n\n}\n\n@end\n\n@export ecgl.color.fragment\n\n#define LAYER_DIFFUSEMAP_COUNT 0\n#define LAYER_EMISSIVEMAP_COUNT 0\n\nuniform sampler2D diffuseMap;\nuniform sampler2D detailMap;\n\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\n\n#ifdef ATMOSPHERE_ENABLED\nuniform mat4 viewTranspose: VIEWTRANSPOSE;\nuniform vec3 glowColor;\nuniform float glowPower;\nvarying vec3 v_Normal;\n#endif\n\n#ifdef VERTEX_COLOR\nvarying vec4 v_Color;\n#endif\n\n@import ecgl.common.layers.header\n\n@import ecgl.common.uv.fragmentHeader\n\n@import ecgl.common.wireframe.fragmentHeader\n\n@import clay.util.srgb\n\nvoid main()\n{\n#ifdef SRGB_DECODE\n gl_FragColor = sRGBToLinear(color);\n#else\n gl_FragColor = color;\n#endif\n\n#ifdef VERTEX_COLOR\n gl_FragColor *= v_Color;\n#endif\n\n @import ecgl.common.albedo.main\n\n @import ecgl.common.diffuseLayer.main\n\n gl_FragColor *= albedoTexel;\n\n#ifdef ATMOSPHERE_ENABLED\n float atmoIntensity = pow(1.0 - dot(v_Normal, (viewTranspose * vec4(0.0, 0.0, 1.0, 0.0)).xyz), glowPower);\n gl_FragColor.rgb += glowColor * atmoIntensity;\n#endif\n\n @import ecgl.common.emissiveLayer.main\n\n @import ecgl.common.wireframe.fragmentMain\n\n}\n@end"),Nr.import("/**\n * http: */\n\n@export ecgl.lambert.vertex\n\n@import ecgl.common.transformUniforms\n\n@import ecgl.common.uv.header\n\n\n@import ecgl.common.attributes\n\n@import ecgl.common.wireframe.vertexHeader\n\n#ifdef VERTEX_COLOR\nattribute vec4 a_Color : COLOR;\nvarying vec4 v_Color;\n#endif\n\n\n@import ecgl.common.vertexAnimation.header\n\n\nvarying vec3 v_Normal;\nvarying vec3 v_WorldPosition;\n\nvoid main()\n{\n @import ecgl.common.uv.main\n\n @import ecgl.common.vertexAnimation.main\n\n\n gl_Position = worldViewProjection * vec4(pos, 1.0);\n\n v_Normal = normalize((worldInverseTranspose * vec4(norm, 0.0)).xyz);\n v_WorldPosition = (world * vec4(pos, 1.0)).xyz;\n\n#ifdef VERTEX_COLOR\n v_Color = a_Color;\n#endif\n\n @import ecgl.common.wireframe.vertexMain\n}\n\n@end\n\n\n@export ecgl.lambert.fragment\n\n#define LAYER_DIFFUSEMAP_COUNT 0\n#define LAYER_EMISSIVEMAP_COUNT 0\n\n#define NORMAL_UP_AXIS 1\n#define NORMAL_FRONT_AXIS 2\n\n@import ecgl.common.uv.fragmentHeader\n\nvarying vec3 v_Normal;\nvarying vec3 v_WorldPosition;\n\nuniform sampler2D diffuseMap;\nuniform sampler2D detailMap;\n\n@import ecgl.common.layers.header\n\nuniform float emissionIntensity: 1.0;\n\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\n\nuniform mat4 viewInverse : VIEWINVERSE;\n\n#ifdef ATMOSPHERE_ENABLED\nuniform mat4 viewTranspose: VIEWTRANSPOSE;\nuniform vec3 glowColor;\nuniform float glowPower;\n#endif\n\n#ifdef AMBIENT_LIGHT_COUNT\n@import clay.header.ambient_light\n#endif\n#ifdef AMBIENT_SH_LIGHT_COUNT\n@import clay.header.ambient_sh_light\n#endif\n\n#ifdef DIRECTIONAL_LIGHT_COUNT\n@import clay.header.directional_light\n#endif\n\n#ifdef VERTEX_COLOR\nvarying vec4 v_Color;\n#endif\n\n\n@import ecgl.common.ssaoMap.header\n\n@import ecgl.common.bumpMap.header\n\n@import clay.util.srgb\n\n@import ecgl.common.wireframe.fragmentHeader\n\n@import clay.plugin.compute_shadow_map\n\nvoid main()\n{\n#ifdef SRGB_DECODE\n gl_FragColor = sRGBToLinear(color);\n#else\n gl_FragColor = color;\n#endif\n\n#ifdef VERTEX_COLOR\n #ifdef SRGB_DECODE\n gl_FragColor *= sRGBToLinear(v_Color);\n #else\n gl_FragColor *= v_Color;\n #endif\n#endif\n\n @import ecgl.common.albedo.main\n\n @import ecgl.common.diffuseLayer.main\n\n gl_FragColor *= albedoTexel;\n\n vec3 N = v_Normal;\n#ifdef DOUBLE_SIDED\n vec3 eyePos = viewInverse[3].xyz;\n vec3 V = normalize(eyePos - v_WorldPosition);\n\n if (dot(N, V) < 0.0) {\n N = -N;\n }\n#endif\n\n float ambientFactor = 1.0;\n\n#ifdef BUMPMAP_ENABLED\n N = bumpNormal(v_WorldPosition, v_Normal, N);\n ambientFactor = dot(v_Normal, N);\n#endif\n\n vec3 N2 = vec3(N.x, N[NORMAL_UP_AXIS], N[NORMAL_FRONT_AXIS]);\n\n vec3 diffuseColor = vec3(0.0, 0.0, 0.0);\n\n @import ecgl.common.ssaoMap.main\n\n#ifdef AMBIENT_LIGHT_COUNT\n for(int i = 0; i < AMBIENT_LIGHT_COUNT; i++)\n {\n diffuseColor += ambientLightColor[i] * ambientFactor * ao;\n }\n#endif\n#ifdef AMBIENT_SH_LIGHT_COUNT\n for(int _idx_ = 0; _idx_ < AMBIENT_SH_LIGHT_COUNT; _idx_++)\n {{\n diffuseColor += calcAmbientSHLight(_idx_, N2) * ambientSHLightColor[_idx_] * ao;\n }}\n#endif\n#ifdef DIRECTIONAL_LIGHT_COUNT\n#if defined(DIRECTIONAL_LIGHT_SHADOWMAP_COUNT)\n float shadowContribsDir[DIRECTIONAL_LIGHT_COUNT];\n if(shadowEnabled)\n {\n computeShadowOfDirectionalLights(v_WorldPosition, shadowContribsDir);\n }\n#endif\n for(int i = 0; i < DIRECTIONAL_LIGHT_COUNT; i++)\n {\n vec3 lightDirection = -directionalLightDirection[i];\n vec3 lightColor = directionalLightColor[i];\n\n float shadowContrib = 1.0;\n#if defined(DIRECTIONAL_LIGHT_SHADOWMAP_COUNT)\n if (shadowEnabled)\n {\n shadowContrib = shadowContribsDir[i];\n }\n#endif\n\n float ndl = dot(N, normalize(lightDirection)) * shadowContrib;\n\n diffuseColor += lightColor * clamp(ndl, 0.0, 1.0);\n }\n#endif\n\n gl_FragColor.rgb *= diffuseColor;\n\n#ifdef ATMOSPHERE_ENABLED\n float atmoIntensity = pow(1.0 - dot(v_Normal, (viewTranspose * vec4(0.0, 0.0, 1.0, 0.0)).xyz), glowPower);\n gl_FragColor.rgb += glowColor * atmoIntensity;\n#endif\n\n @import ecgl.common.emissiveLayer.main\n\n @import ecgl.common.wireframe.fragmentMain\n}\n\n@end"),Nr.import("@export ecgl.realistic.vertex\n\n@import ecgl.common.transformUniforms\n\n@import ecgl.common.uv.header\n\n@import ecgl.common.attributes\n\n\n@import ecgl.common.wireframe.vertexHeader\n\n#ifdef VERTEX_COLOR\nattribute vec4 a_Color : COLOR;\nvarying vec4 v_Color;\n#endif\n\n#ifdef NORMALMAP_ENABLED\nattribute vec4 tangent : TANGENT;\nvarying vec3 v_Tangent;\nvarying vec3 v_Bitangent;\n#endif\n\n@import ecgl.common.vertexAnimation.header\n\nvarying vec3 v_Normal;\nvarying vec3 v_WorldPosition;\n\nvoid main()\n{\n\n @import ecgl.common.uv.main\n\n @import ecgl.common.vertexAnimation.main\n\n gl_Position = worldViewProjection * vec4(pos, 1.0);\n\n v_Normal = normalize((worldInverseTranspose * vec4(norm, 0.0)).xyz);\n v_WorldPosition = (world * vec4(pos, 1.0)).xyz;\n\n#ifdef VERTEX_COLOR\n v_Color = a_Color;\n#endif\n\n#ifdef NORMALMAP_ENABLED\n v_Tangent = normalize((worldInverseTranspose * vec4(tangent.xyz, 0.0)).xyz);\n v_Bitangent = normalize(cross(v_Normal, v_Tangent) * tangent.w);\n#endif\n\n @import ecgl.common.wireframe.vertexMain\n\n}\n\n@end\n\n\n\n@export ecgl.realistic.fragment\n\n#define LAYER_DIFFUSEMAP_COUNT 0\n#define LAYER_EMISSIVEMAP_COUNT 0\n#define PI 3.14159265358979\n#define ROUGHNESS_CHANEL 0\n#define METALNESS_CHANEL 1\n\n#define NORMAL_UP_AXIS 1\n#define NORMAL_FRONT_AXIS 2\n\n#ifdef VERTEX_COLOR\nvarying vec4 v_Color;\n#endif\n\n@import ecgl.common.uv.fragmentHeader\n\nvarying vec3 v_Normal;\nvarying vec3 v_WorldPosition;\n\nuniform sampler2D diffuseMap;\n\nuniform sampler2D detailMap;\nuniform sampler2D metalnessMap;\nuniform sampler2D roughnessMap;\n\n@import ecgl.common.layers.header\n\nuniform float emissionIntensity: 1.0;\n\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\n\nuniform float metalness : 0.0;\nuniform float roughness : 0.5;\n\nuniform mat4 viewInverse : VIEWINVERSE;\n\n#ifdef ATMOSPHERE_ENABLED\nuniform mat4 viewTranspose: VIEWTRANSPOSE;\nuniform vec3 glowColor;\nuniform float glowPower;\n#endif\n\n#ifdef AMBIENT_LIGHT_COUNT\n@import clay.header.ambient_light\n#endif\n\n#ifdef AMBIENT_SH_LIGHT_COUNT\n@import clay.header.ambient_sh_light\n#endif\n\n#ifdef AMBIENT_CUBEMAP_LIGHT_COUNT\n@import clay.header.ambient_cubemap_light\n#endif\n\n#ifdef DIRECTIONAL_LIGHT_COUNT\n@import clay.header.directional_light\n#endif\n\n@import ecgl.common.normalMap.fragmentHeader\n\n@import ecgl.common.ssaoMap.header\n\n@import ecgl.common.bumpMap.header\n\n@import clay.util.srgb\n\n@import clay.util.rgbm\n\n@import ecgl.common.wireframe.fragmentHeader\n\n@import clay.plugin.compute_shadow_map\n\nvec3 F_Schlick(float ndv, vec3 spec) {\n return spec + (1.0 - spec) * pow(1.0 - ndv, 5.0);\n}\n\nfloat D_Phong(float g, float ndh) {\n float a = pow(8192.0, g);\n return (a + 2.0) / 8.0 * pow(ndh, a);\n}\n\nvoid main()\n{\n vec4 albedoColor = color;\n\n vec3 eyePos = viewInverse[3].xyz;\n vec3 V = normalize(eyePos - v_WorldPosition);\n#ifdef VERTEX_COLOR\n #ifdef SRGB_DECODE\n albedoColor *= sRGBToLinear(v_Color);\n #else\n albedoColor *= v_Color;\n #endif\n#endif\n\n @import ecgl.common.albedo.main\n\n @import ecgl.common.diffuseLayer.main\n\n albedoColor *= albedoTexel;\n\n float m = metalness;\n\n#ifdef METALNESSMAP_ENABLED\n float m2 = texture2D(metalnessMap, v_DetailTexcoord)[METALNESS_CHANEL];\n m = clamp(m2 + (m - 0.5) * 2.0, 0.0, 1.0);\n#endif\n\n vec3 baseColor = albedoColor.rgb;\n albedoColor.rgb = baseColor * (1.0 - m);\n vec3 specFactor = mix(vec3(0.04), baseColor, m);\n\n float g = 1.0 - roughness;\n\n#ifdef ROUGHNESSMAP_ENABLED\n float g2 = 1.0 - texture2D(roughnessMap, v_DetailTexcoord)[ROUGHNESS_CHANEL];\n g = clamp(g2 + (g - 0.5) * 2.0, 0.0, 1.0);\n#endif\n\n vec3 N = v_Normal;\n\n#ifdef DOUBLE_SIDED\n if (dot(N, V) < 0.0) {\n N = -N;\n }\n#endif\n\n float ambientFactor = 1.0;\n\n#ifdef BUMPMAP_ENABLED\n N = bumpNormal(v_WorldPosition, v_Normal, N);\n ambientFactor = dot(v_Normal, N);\n#endif\n\n@import ecgl.common.normalMap.fragmentMain\n\n vec3 N2 = vec3(N.x, N[NORMAL_UP_AXIS], N[NORMAL_FRONT_AXIS]);\n\n vec3 diffuseTerm = vec3(0.0);\n vec3 specularTerm = vec3(0.0);\n\n float ndv = clamp(dot(N, V), 0.0, 1.0);\n vec3 fresnelTerm = F_Schlick(ndv, specFactor);\n\n @import ecgl.common.ssaoMap.main\n\n#ifdef AMBIENT_LIGHT_COUNT\n for(int _idx_ = 0; _idx_ < AMBIENT_LIGHT_COUNT; _idx_++)\n {{\n diffuseTerm += ambientLightColor[_idx_] * ambientFactor * ao;\n }}\n#endif\n\n#ifdef AMBIENT_SH_LIGHT_COUNT\n for(int _idx_ = 0; _idx_ < AMBIENT_SH_LIGHT_COUNT; _idx_++)\n {{\n diffuseTerm += calcAmbientSHLight(_idx_, N2) * ambientSHLightColor[_idx_] * ao;\n }}\n#endif\n\n#ifdef DIRECTIONAL_LIGHT_COUNT\n#if defined(DIRECTIONAL_LIGHT_SHADOWMAP_COUNT)\n float shadowContribsDir[DIRECTIONAL_LIGHT_COUNT];\n if(shadowEnabled)\n {\n computeShadowOfDirectionalLights(v_WorldPosition, shadowContribsDir);\n }\n#endif\n for(int _idx_ = 0; _idx_ < DIRECTIONAL_LIGHT_COUNT; _idx_++)\n {{\n vec3 L = -directionalLightDirection[_idx_];\n vec3 lc = directionalLightColor[_idx_];\n\n vec3 H = normalize(L + V);\n float ndl = clamp(dot(N, normalize(L)), 0.0, 1.0);\n float ndh = clamp(dot(N, H), 0.0, 1.0);\n\n float shadowContrib = 1.0;\n#if defined(DIRECTIONAL_LIGHT_SHADOWMAP_COUNT)\n if (shadowEnabled)\n {\n shadowContrib = shadowContribsDir[_idx_];\n }\n#endif\n\n vec3 li = lc * ndl * shadowContrib;\n\n diffuseTerm += li;\n specularTerm += li * fresnelTerm * D_Phong(g, ndh);\n }}\n#endif\n\n\n#ifdef AMBIENT_CUBEMAP_LIGHT_COUNT\n vec3 L = reflect(-V, N);\n L = vec3(L.x, L[NORMAL_UP_AXIS], L[NORMAL_FRONT_AXIS]);\n float rough2 = clamp(1.0 - g, 0.0, 1.0);\n float bias2 = rough2 * 5.0;\n vec2 brdfParam2 = texture2D(ambientCubemapLightBRDFLookup[0], vec2(rough2, ndv)).xy;\n vec3 envWeight2 = specFactor * brdfParam2.x + brdfParam2.y;\n vec3 envTexel2;\n for(int _idx_ = 0; _idx_ < AMBIENT_CUBEMAP_LIGHT_COUNT; _idx_++)\n {{\n envTexel2 = RGBMDecode(textureCubeLodEXT(ambientCubemapLightCubemap[_idx_], L, bias2), 8.12);\n specularTerm += ambientCubemapLightColor[_idx_] * envTexel2 * envWeight2 * ao;\n }}\n#endif\n\n gl_FragColor.rgb = albedoColor.rgb * diffuseTerm + specularTerm;\n gl_FragColor.a = albedoColor.a;\n\n#ifdef ATMOSPHERE_ENABLED\n float atmoIntensity = pow(1.0 - dot(v_Normal, (viewTranspose * vec4(0.0, 0.0, 1.0, 0.0)).xyz), glowPower);\n gl_FragColor.rgb += glowColor * atmoIntensity;\n#endif\n\n#ifdef SRGB_ENCODE\n gl_FragColor = linearTosRGB(gl_FragColor);\n#endif\n\n @import ecgl.common.emissiveLayer.main\n\n @import ecgl.common.wireframe.fragmentMain\n}\n\n@end"),Nr.import("@export ecgl.hatching.vertex\n\n@import ecgl.realistic.vertex\n\n@end\n\n\n@export ecgl.hatching.fragment\n\n#define NORMAL_UP_AXIS 1\n#define NORMAL_FRONT_AXIS 2\n\n@import ecgl.common.uv.fragmentHeader\n\nvarying vec3 v_Normal;\nvarying vec3 v_WorldPosition;\n\nuniform vec4 color : [0.0, 0.0, 0.0, 1.0];\nuniform vec4 paperColor : [1.0, 1.0, 1.0, 1.0];\n\nuniform mat4 viewInverse : VIEWINVERSE;\n\n#ifdef AMBIENT_LIGHT_COUNT\n@import clay.header.ambient_light\n#endif\n#ifdef AMBIENT_SH_LIGHT_COUNT\n@import clay.header.ambient_sh_light\n#endif\n\n#ifdef DIRECTIONAL_LIGHT_COUNT\n@import clay.header.directional_light\n#endif\n\n#ifdef VERTEX_COLOR\nvarying vec4 v_Color;\n#endif\n\n\n@import ecgl.common.ssaoMap.header\n\n@import ecgl.common.bumpMap.header\n\n@import clay.util.srgb\n\n@import ecgl.common.wireframe.fragmentHeader\n\n@import clay.plugin.compute_shadow_map\n\nuniform sampler2D hatch1;\nuniform sampler2D hatch2;\nuniform sampler2D hatch3;\nuniform sampler2D hatch4;\nuniform sampler2D hatch5;\nuniform sampler2D hatch6;\n\nfloat shade(in float tone) {\n vec4 c = vec4(1. ,1., 1., 1.);\n float step = 1. / 6.;\n vec2 uv = v_DetailTexcoord;\n if (tone <= step / 2.0) {\n c = mix(vec4(0.), texture2D(hatch6, uv), 12. * tone);\n }\n else if (tone <= step) {\n c = mix(texture2D(hatch6, uv), texture2D(hatch5, uv), 6. * tone);\n }\n if(tone > step && tone <= 2. * step){\n c = mix(texture2D(hatch5, uv), texture2D(hatch4, uv) , 6. * (tone - step));\n }\n if(tone > 2. * step && tone <= 3. * step){\n c = mix(texture2D(hatch4, uv), texture2D(hatch3, uv), 6. * (tone - 2. * step));\n }\n if(tone > 3. * step && tone <= 4. * step){\n c = mix(texture2D(hatch3, uv), texture2D(hatch2, uv), 6. * (tone - 3. * step));\n }\n if(tone > 4. * step && tone <= 5. * step){\n c = mix(texture2D(hatch2, uv), texture2D(hatch1, uv), 6. * (tone - 4. * step));\n }\n if(tone > 5. * step){\n c = mix(texture2D(hatch1, uv), vec4(1.), 6. * (tone - 5. * step));\n }\n\n return c.r;\n}\n\nconst vec3 w = vec3(0.2125, 0.7154, 0.0721);\n\nvoid main()\n{\n#ifdef SRGB_DECODE\n vec4 inkColor = sRGBToLinear(color);\n#else\n vec4 inkColor = color;\n#endif\n\n#ifdef VERTEX_COLOR\n #ifdef SRGB_DECODE\n inkColor *= sRGBToLinear(v_Color);\n #else\n inkColor *= v_Color;\n #endif\n#endif\n\n vec3 N = v_Normal;\n#ifdef DOUBLE_SIDED\n vec3 eyePos = viewInverse[3].xyz;\n vec3 V = normalize(eyePos - v_WorldPosition);\n\n if (dot(N, V) < 0.0) {\n N = -N;\n }\n#endif\n\n float tone = 0.0;\n\n float ambientFactor = 1.0;\n\n#ifdef BUMPMAP_ENABLED\n N = bumpNormal(v_WorldPosition, v_Normal, N);\n ambientFactor = dot(v_Normal, N);\n#endif\n\n vec3 N2 = vec3(N.x, N[NORMAL_UP_AXIS], N[NORMAL_FRONT_AXIS]);\n\n @import ecgl.common.ssaoMap.main\n\n#ifdef AMBIENT_LIGHT_COUNT\n for(int i = 0; i < AMBIENT_LIGHT_COUNT; i++)\n {\n tone += dot(ambientLightColor[i], w) * ambientFactor * ao;\n }\n#endif\n#ifdef AMBIENT_SH_LIGHT_COUNT\n for(int _idx_ = 0; _idx_ < AMBIENT_SH_LIGHT_COUNT; _idx_++)\n {{\n tone += dot(calcAmbientSHLight(_idx_, N2) * ambientSHLightColor[_idx_], w) * ao;\n }}\n#endif\n#ifdef DIRECTIONAL_LIGHT_COUNT\n#if defined(DIRECTIONAL_LIGHT_SHADOWMAP_COUNT)\n float shadowContribsDir[DIRECTIONAL_LIGHT_COUNT];\n if(shadowEnabled)\n {\n computeShadowOfDirectionalLights(v_WorldPosition, shadowContribsDir);\n }\n#endif\n for(int i = 0; i < DIRECTIONAL_LIGHT_COUNT; i++)\n {\n vec3 lightDirection = -directionalLightDirection[i];\n float lightTone = dot(directionalLightColor[i], w);\n\n float shadowContrib = 1.0;\n#if defined(DIRECTIONAL_LIGHT_SHADOWMAP_COUNT)\n if (shadowEnabled)\n {\n shadowContrib = shadowContribsDir[i];\n }\n#endif\n\n float ndl = dot(N, normalize(lightDirection)) * shadowContrib;\n\n tone += lightTone * clamp(ndl, 0.0, 1.0);\n }\n#endif\n\n gl_FragColor = mix(inkColor, paperColor, shade(clamp(tone, 0.0, 1.0)));\n }\n@end\n"),Nr.import("@export ecgl.sm.depth.vertex\n\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\n\nattribute vec3 position : POSITION;\nattribute vec2 texcoord : TEXCOORD_0;\n\n#ifdef VERTEX_ANIMATION\nattribute vec3 prevPosition;\nuniform float percent : 1.0;\n#endif\n\nvarying vec4 v_ViewPosition;\nvarying vec2 v_Texcoord;\n\nvoid main(){\n\n#ifdef VERTEX_ANIMATION\n vec3 pos = mix(prevPosition, position, percent);\n#else\n vec3 pos = position;\n#endif\n\n v_ViewPosition = worldViewProjection * vec4(pos, 1.0);\n gl_Position = v_ViewPosition;\n\n v_Texcoord = texcoord;\n\n}\n@end\n\n\n\n@export ecgl.sm.depth.fragment\n\n@import clay.sm.depth.fragment\n\n@end");var ao=Vn.prototype.addToScene,oo=Vn.prototype.removeFromScene;Vn.prototype.addToScene=function(e){if(ao.call(this,e),this.__zr){var t=this.__zr;e.traverse((function(e){e.__zr=t,e.addAnimatorsToZr&&e.addAnimatorsToZr(t)}))}},Vn.prototype.removeFromScene=function(e){oo.call(this,e),e.traverse((function(e){var t=e.__zr;e.__zr=null,t&&e.removeAnimatorsFromZr&&e.removeAnimatorsFromZr(t)}))},rr.prototype.setTextureImage=function(e,t,r,i){if(this.shader){var n,a,o=r.getZr(),s=this;return s.autoUpdateTextureStatus=!1,s.disableTexture(e),(a=t)&&"none"!==a&&(n=so.loadTexture(t,r,i,(function(t){s.enableTexture(e),o&&o.refresh()})),s.set(e,n)),n}};var so={};so.Renderer=Yr,so.Node=Hi,so.Mesh=Ji,so.Shader=Nr,so.Material=rr,so.Texture=Qi,so.Texture2D=rn,so.Geometry=pn,so.SphereGeometry=Va,so.PlaneGeometry=ha,so.CubeGeometry=ca,so.AmbientLight=Wa,so.DirectionalLight=ja,so.PointLight=Xa,so.SpotLight=qa,so.PerspectiveCamera=Yn,so.OrthographicCamera=Ca,so.Vector2=sr,so.Vector3=Qr,so.Vector4=Za,so.Quaternion=Mi,so.Matrix2=Ja,so.Matrix2d=eo,so.Matrix3=to,so.Matrix4=Ti,so.Plane=An,so.Ray=ui,so.BoundingBox=Bi,so.Frustum=Nn;var lo=null;function ho(e){return Math.pow(2,Math.round(Math.log(e)/Math.LN2))}function uo(e){if((e.wrapS===Qi.REPEAT||e.wrapT===Qi.REPEAT)&&e.image){var t=ho(e.width),r=ho(e.height);if(t!==e.width||r!==e.height){var i=document.createElement("canvas");i.width=t,i.height=r,i.getContext("2d").drawImage(e.image,0,0,t,r),e.image=i}}}so.loadTexture=function(e,t,r,i){"function"==typeof r&&(i=r,r={}),r=r||{};for(var n=Object.keys(r).sort(),o="",s=0;s3?t[3]=e[3]:t[3]=1,t):((t=o(e||"#000",t)||[0,0,0,0])[0]/=255,t[1]/=255,t[2]/=255,t)},so.directionFromAlphaBeta=function(e,t){var r=e/180*Math.PI+Math.PI/2,i=-t/180*Math.PI+Math.PI/2,n=[],a=Math.sin(r);return n[0]=a*Math.cos(i),n[1]=-Math.cos(r),n[2]=a*Math.sin(i),n},so.getShadowResolution=function(e){var t=1024;switch(e){case"low":t=512;break;case"medium":break;case"high":t=2048;break;case"ultra":t=4096}return t},so.COMMON_SHADERS=["lambert","color","realistic","hatching","shadow"],so.createShader=function(e){"ecgl.shadow"===e&&(e="ecgl.displayShadow");var t=Nr.source(e+".vertex"),r=Nr.source(e+".fragment");t||console.error("Vertex shader of '%s' not exits",e),r||console.error("Fragment shader of '%s' not exits",e);var i=new Nr(t,r);return i.name=e,i},so.createMaterial=function(e,t){t instanceof Array||(t=[t]);var r=so.createShader(e),i=new rr({shader:r});return t.forEach((function(e){"string"==typeof e&&i.define(e)})),i},so.setMaterialFromModel=function(e,t,r,i){t.autoUpdateTextureStatus=!1;var n=r.getModel(e+"Material"),a=n.get("detailTexture"),o=Ha(n.get("textureTiling"),1),s=Ha(n.get("textureOffset"),0);"number"==typeof o&&(o=[o,o]),"number"==typeof s&&(s=[s,s]);var l=o[0]>1||o[1]>1?so.Texture.REPEAT:so.Texture.CLAMP_TO_EDGE,h={anisotropic:8,wrapS:l,wrapT:l};if("realistic"===e){var u=n.get("roughness"),c=n.get("metalness");null!=c?isNaN(c)&&(t.setTextureImage("metalnessMap",c,i,h),c=Ha(n.get("metalnessAdjust"),.5)):c=0,null!=u?isNaN(u)&&(t.setTextureImage("roughnessMap",u,i,h),u=Ha(n.get("roughnessAdjust"),.5)):u=.5;var d=n.get("normalTexture");t.setTextureImage("detailMap",a,i,h),t.setTextureImage("normalMap",d,i,h),t.set({roughness:u,metalness:c,detailUvRepeat:o,detailUvOffset:s})}else if("lambert"===e)t.setTextureImage("detailMap",a,i,h),t.set({detailUvRepeat:o,detailUvOffset:s});else if("color"===e)t.setTextureImage("detailMap",a,i,h),t.set({detailUvRepeat:o,detailUvOffset:s});else if("hatching"===e){var f=n.get("hatchingTextures")||[];f.length;for(var p=0;p<6;p++)t.setTextureImage("hatch"+(p+1),f[p],i,{anisotropic:8,wrapS:so.Texture.REPEAT,wrapT:so.Texture.REPEAT});t.set({detailUvRepeat:o,detailUvOffset:s})}},so.updateVertexAnimation=function(e,t,r,i){var n=i.get("animation"),a=i.get("animationDurationUpdate"),o=i.get("animationEasingUpdate"),s=r.shadowDepthMaterial;if(n&&t&&a>0&&t.geometry.vertexCount===r.geometry.vertexCount){r.material.define("vertex","VERTEX_ANIMATION"),r.ignorePreZ=!0,s&&s.define("vertex","VERTEX_ANIMATION");for(var l=0;l=0&&this._viewsToDispose.splice(t,1),this.views.push(e),e.layer=this;var r=this.zr;e.scene.traverse((function(e){e.__zr=r,e.addAnimatorsToZr&&e.addAnimatorsToZr(r)}))}},co.prototype.removeView=function(e){if(e.layer===this){var t=this.views.indexOf(e);t>=0&&(this.views.splice(t,1),e.scene.traverse(fo,this),e.layer=null,this._viewsToDispose.push(e))}},co.prototype.removeViewsAll=function(){this.views.forEach((function(e){e.scene.traverse(fo,this),e.layer=null,this._viewsToDispose.push(e)}),this),this.views.length=0},co.prototype.resize=function(e,t){this.renderer.resize(e,t)},co.prototype.clear=function(){var e=this.renderer.gl,t=this._backgroundColor||[0,0,0,0];e.clearColor(t[0],t[1],t[2],t[3]),e.depthMask(!0),e.colorMask(!0,!0,!0,!0),e.clear(e.DEPTH_BUFFER_BIT|e.COLOR_BUFFER_BIT)},co.prototype.clearDepth=function(){var e=this.renderer.gl;e.clear(e.DEPTH_BUFFER_BIT)},co.prototype.clearColor=function(){var e=this.renderer.gl;e.clearColor(0,0,0,0),e.clear(e.COLOR_BUFFER_BIT)},co.prototype.needsRefresh=function(){this.zr.refresh()},co.prototype.refresh=function(e){this._backgroundColor=e?so.parseColor(e):[0,0,0,0],this.renderer.clearColor=this._backgroundColor;for(var t=0;t20)){e=e.event;var i=this.pickObject(e.offsetX,e.offsetY);i&&(this._dispatchEvent(e.type,e,i),this._dispatchDataEvent(e.type,e,i));var n=this._clickToSetFocusPoint(e);n&&n.view.setDOFFocusOnPoint(n.distance)&&this.zr.refresh()}}},co.prototype._clickToSetFocusPoint=function(e){for(var t=this.renderer,r=t.viewport,i=this.views.length-1;i>=0;i--){var n=this.views[i];if(n.hasDOF()&&n.containPoint(e.offsetX,e.offsetY)){this._picking.scene=n.scene,this._picking.camera=n.camera,t.viewport=n.viewport;var a=this._picking.pick(e.offsetX,e.offsetY,!0);if(a)return a.view=n,a}}t.viewport=r},co.prototype.onglobalout=function(e){var t=this._hovered;t&&this._dispatchEvent("mouseout",e,{target:t.target})},co.prototype.pickObject=function(e,t){for(var r=[],i=this.renderer,n=i.viewport,a=0;a=0&&(c.dataIndex=this._lastDataIndex,c.seriesIndex=this._lastSeriesIndex,this.zr.handler.dispatchToElement(u,"mouseout",t)),s=!0):null!=o&&o!==this._lastEventData&&(null!=this._lastEventData&&(c.eventData=this._lastEventData,this.zr.handler.dispatchToElement(u,"mouseout",t)),s=!0),this._lastEventData=o,this._lastDataIndex=n,this._lastSeriesIndex=a),c.eventData=o,c.dataIndex=n,c.seriesIndex=a,(null!=o||parseInt(n,10)>=0&&parseInt(a,10)>=0)&&(this.zr.handler.dispatchToElement(u,e,t),s&&this.zr.handler.dispatchToElement(u,"mouseover",t))},co.prototype._dispatchToView=function(e,t){for(var r=0;re&&o=0&&(function(e){xo(e,"itemStyle"),xo(e,"lineStyle"),xo(e,"areaStyle"),xo(e,"label")}(t),"mapbox"===t.coordinateSystem&&(t.coordinateSystem="mapbox3D",e.mapbox3D=e.mapbox))})),bo(e.xAxis3D),bo(e.yAxis3D),bo(e.zAxis3D),bo(e.grid3D),xo(e.geo3D)}));const wo={defaultOption:{viewControl:{projection:"perspective",autoRotate:!1,autoRotateDirection:"cw",autoRotateSpeed:10,autoRotateAfterStill:3,damping:.8,rotateSensitivity:1,zoomSensitivity:1,panSensitivity:1,panMouseButton:"middle",rotateMouseButton:"left",distance:150,minDistance:40,maxDistance:400,orthographicSize:150,maxOrthographicSize:400,minOrthographicSize:20,center:[0,0,0],alpha:0,beta:0,minAlpha:-90,maxAlpha:90}},setView:function(e){e=e||{},this.option.viewControl=this.option.viewControl||{},null!=e.alpha&&(this.option.viewControl.alpha=e.alpha),null!=e.beta&&(this.option.viewControl.beta=e.beta),null!=e.distance&&(this.option.viewControl.distance=e.distance),null!=e.center&&(this.option.viewControl.center=e.center)}},So={defaultOption:{postEffect:{enable:!1,bloom:{enable:!0,intensity:.1},depthOfField:{enable:!1,focalRange:20,focalDistance:50,blurRadius:10,fstop:2.8,quality:"medium"},screenSpaceAmbientOcclusion:{enable:!1,radius:2,quality:"medium",intensity:1},screenSpaceReflection:{enable:!1,quality:"medium",maxRoughness:.8},colorCorrection:{enable:!0,exposure:0,brightness:0,contrast:1,saturation:1,lookupTexture:""},edge:{enable:!1},FXAA:{enable:!1}},temporalSuperSampling:{enable:"auto"}}},Mo={defaultOption:{light:{main:{shadow:!1,shadowQuality:"high",color:"#fff",intensity:1,alpha:0,beta:0},ambient:{color:"#fff",intensity:.2},ambientCubemap:{texture:null,exposure:1,diffuseIntensity:.5,specularIntensity:.5}}}};var Ao=g.extend({type:"grid3D",dependencies:["xAxis3D","yAxis3D","zAxis3D"],defaultOption:{show:!0,zlevel:-10,left:0,top:0,width:"100%",height:"100%",environment:"auto",boxWidth:100,boxHeight:100,boxDepth:100,axisPointer:{show:!0,lineStyle:{color:"rgba(0, 0, 0, 0.8)",width:1},label:{show:!0,formatter:null,margin:8,textStyle:{fontSize:14,color:"#fff",backgroundColor:"rgba(0,0,0,0.5)",padding:3,borderRadius:3}}},axisLine:{show:!0,lineStyle:{color:"#333",width:2,type:"solid"}},axisTick:{show:!0,inside:!1,length:3,lineStyle:{width:1}},axisLabel:{show:!0,inside:!1,rotate:0,margin:8,textStyle:{fontSize:12}},splitLine:{show:!0,lineStyle:{color:["#ccc"],width:1,type:"solid"}},splitArea:{show:!1,areaStyle:{color:["rgba(250,250,250,0.3)","rgba(200,200,200,0.3)"]}},light:{main:{alpha:30,beta:40},ambient:{intensity:.4}},viewControl:{alpha:20,beta:40,autoRotate:!1,distance:200,minDistance:40,maxDistance:400}}});_(Ao.prototype,wo),_(Ao.prototype,So),_(Ao.prototype,Mo);var Eo=Ha,Co={left:0,middle:1,right:2};function Do(e){return e instanceof Array||(e=[e,e]),e}var Lo=Ne.extend((function(){return{zr:null,viewGL:null,_center:new Qr,minDistance:.5,maxDistance:1.5,maxOrthographicSize:300,minOrthographicSize:30,minAlpha:-90,maxAlpha:90,minBeta:-1/0,maxBeta:1/0,autoRotateAfterStill:0,autoRotateDirection:"cw",autoRotateSpeed:60,damping:.8,rotateSensitivity:1,zoomSensitivity:1,panSensitivity:1,panMouseButton:"middle",rotateMouseButton:"left",_mode:"rotate",_camera:null,_needsUpdate:!1,_rotating:!1,_phi:0,_theta:0,_mouseX:0,_mouseY:0,_rotateVelocity:new sr,_panVelocity:new sr,_distance:500,_zoomSpeed:0,_stillTimeout:0,_animators:[]}}),(function(){["_mouseDownHandler","_mouseWheelHandler","_mouseMoveHandler","_mouseUpHandler","_pinchHandler","_contextMenuHandler","_update"].forEach((function(e){this[e]=this[e].bind(this)}),this)}),{init:function(){var e=this.zr;e&&(e.on("mousedown",this._mouseDownHandler),e.on("globalout",this._mouseUpHandler),e.on("mousewheel",this._mouseWheelHandler),e.on("pinch",this._pinchHandler),e.animation.on("frame",this._update),e.dom.addEventListener("contextmenu",this._contextMenuHandler))},dispose:function(){var e=this.zr;e&&(e.off("mousedown",this._mouseDownHandler),e.off("mousemove",this._mouseMoveHandler),e.off("mouseup",this._mouseUpHandler),e.off("mousewheel",this._mouseWheelHandler),e.off("pinch",this._pinchHandler),e.off("globalout",this._mouseUpHandler),e.dom.removeEventListener("contextmenu",this._contextMenuHandler),e.animation.off("frame",this._update)),this.stopAllAnimation()},getDistance:function(){return this._distance},setDistance:function(e){this._distance=e,this._needsUpdate=!0},getOrthographicSize:function(){return this._orthoSize},setOrthographicSize:function(e){this._orthoSize=e,this._needsUpdate=!0},getAlpha:function(){return this._theta/Math.PI*180},getBeta:function(){return-this._phi/Math.PI*180},getCenter:function(){return this._center.toArray()},setAlpha:function(e){e=Math.max(Math.min(this.maxAlpha,e),this.minAlpha),this._theta=e/180*Math.PI,this._needsUpdate=!0},setBeta:function(e){e=Math.max(Math.min(this.maxBeta,e),this.minBeta),this._phi=-e/180*Math.PI,this._needsUpdate=!0},setCenter:function(e){this._center.setArray(e)},setViewGL:function(e){this.viewGL=e},getCamera:function(){return this.viewGL.camera},setFromViewControlModel:function(e,t){var r=(t=t||{}).baseDistance||0,i=t.baseOrthoSize||1,n=e.get("projection");"perspective"!==n&&"orthographic"!==n&&"isometric"!==n&&(n="perspective"),this._projection=n,this.viewGL.setProjection(n);var a=e.get("distance")+r,o=e.get("orthographicSize")+i;[["damping",.8],["autoRotate",!1],["autoRotateAfterStill",3],["autoRotateDirection","cw"],["autoRotateSpeed",10],["minDistance",30],["maxDistance",400],["minOrthographicSize",30],["maxOrthographicSize",300],["minAlpha",-90],["maxAlpha",90],["minBeta",-1/0],["maxBeta",1/0],["rotateSensitivity",1],["zoomSensitivity",1],["panSensitivity",1],["panMouseButton","left"],["rotateMouseButton","middle"]].forEach((function(t){this[t[0]]=Eo(e.get(t[0]),t[1])}),this),this.minDistance+=r,this.maxDistance+=r,this.minOrthographicSize+=i,this.maxOrthographicSize+=i;var s=e.ecModel,l={};["animation","animationDurationUpdate","animationEasingUpdate"].forEach((function(t){l[t]=Eo(e.get(t),s&&s.get(t))}));var h=Eo(t.alpha,e.get("alpha"))||0,u=Eo(t.beta,e.get("beta"))||0,c=Eo(t.center,e.get("center"))||[0,0,0];l.animation&&l.animationDurationUpdate>0&&this._notFirst?this.animateTo({alpha:h,beta:u,center:c,distance:a,orthographicSize:o,easing:l.animationEasingUpdate,duration:l.animationDurationUpdate}):(this.setDistance(a),this.setAlpha(h),this.setBeta(u),this.setCenter(c),this.setOrthographicSize(o)),this._notFirst=!0,this._validateProperties()},_validateProperties:function(){},animateTo:function(e){var t=this.zr,r=this,i={},n={};return null!=e.distance&&(i.distance=this.getDistance(),n.distance=e.distance),null!=e.orthographicSize&&(i.orthographicSize=this.getOrthographicSize(),n.orthographicSize=e.orthographicSize),null!=e.alpha&&(i.alpha=this.getAlpha(),n.alpha=e.alpha),null!=e.beta&&(i.beta=this.getBeta(),n.beta=e.beta),null!=e.center&&(i.center=this.getCenter(),n.center=e.center),this._addAnimator(t.animation.animate(i).when(e.duration||1e3,n).during((function(){null!=i.alpha&&r.setAlpha(i.alpha),null!=i.beta&&r.setBeta(i.beta),null!=i.distance&&r.setDistance(i.distance),null!=i.center&&r.setCenter(i.center),null!=i.orthographicSize&&r.setOrthographicSize(i.orthographicSize),r._needsUpdate=!0}))).start(e.easing||"linear")},stopAllAnimation:function(){for(var e=0;e0},_update:function(e){if(this._rotating){var t=("cw"===this.autoRotateDirection?1:-1)*this.autoRotateSpeed/180*Math.PI;this._phi-=t*e/1e3,this._needsUpdate=!0}else this._rotateVelocity.len()>0&&(this._needsUpdate=!0);(Math.abs(this._zoomSpeed)>.1||this._panVelocity.len()>0)&&(this._needsUpdate=!0),this._needsUpdate&&(e=Math.min(e,50),this._updateDistanceOrSize(e),this._updatePan(e),this._updateRotate(e),this._updateTransform(),this.getCamera().update(),this.zr&&this.zr.refresh(),this.trigger("update"),this._needsUpdate=!1)},_updateRotate:function(e){var t=this._rotateVelocity;this._phi=t.y*e/20+this._phi,this._theta=t.x*e/20+this._theta,this.setAlpha(this.getAlpha()),this.setBeta(this.getBeta()),this._vectorDamping(t,Math.pow(this.damping,e/16))},_updateDistanceOrSize:function(e){"perspective"===this._projection?this._setDistance(this._distance+this._zoomSpeed*e/20):this._setOrthoSize(this._orthoSize+this._zoomSpeed*e/20),this._zoomSpeed*=Math.pow(this.damping,e/16)},_setDistance:function(e){this._distance=Math.max(Math.min(e,this.maxDistance),this.minDistance)},_setOrthoSize:function(e){this._orthoSize=Math.max(Math.min(e,this.maxOrthographicSize),this.minOrthographicSize);var t=this.getCamera(),r=this._orthoSize,i=r/this.viewGL.viewport.height*this.viewGL.viewport.width;t.left=-i/2,t.right=i/2,t.top=r/2,t.bottom=-r/2},_updatePan:function(e){var t=this._panVelocity,r=this._distance,i=this.getCamera(),n=i.worldTransform.y,a=i.worldTransform.x;this._center.scaleAndAdd(a,-t.x*r/200).scaleAndAdd(n,-t.y*r/200),this._vectorDamping(t,0)},_updateTransform:function(){var e=this.getCamera(),t=new Qr,r=this._theta+Math.PI/2,i=this._phi+Math.PI/2,n=Math.sin(r);t.x=n*Math.cos(i),t.y=-Math.cos(r),t.z=n*Math.sin(i),e.position.copy(this._center).scaleAndAdd(t,this._distance),e.rotation.identity().rotateY(-this._phi).rotateX(-this._theta)},_startCountingStill:function(){clearTimeout(this._stillTimeout);var e=this.autoRotateAfterStill,t=this;!isNaN(e)&&e>0&&(this._stillTimeout=setTimeout((function(){t._rotating=!0}),1e3*e))},_vectorDamping:function(e,t){var r=e.len();(r*=t)<1e-4&&(r=0),e.normalize().scale(r)},_decomposeTransform:function(){if(this.getCamera()){this.getCamera().updateWorldTransform();var e=this.getCamera().worldTransform.z,t=Math.asin(e.y),r=Math.atan2(e.x,e.z);this._theta=t,this._phi=-r,this.setBeta(this.getBeta()),this.setAlpha(this.getAlpha()),this.getCamera().aspect?this._setDistance(this.getCamera().position.dist(this._center)):this._setOrthoSize(this.getCamera().top-this.getCamera().bottom)}},_mouseDownHandler:function(e){if(!e.target&&!this._isAnimating()){var t=e.offsetX,r=e.offsetY;this.viewGL&&!this.viewGL.containPoint(t,r)||(this.zr.on("mousemove",this._mouseMoveHandler),this.zr.on("mouseup",this._mouseUpHandler),e.event.targetTouches?1===e.event.targetTouches.length&&(this._mode="rotate"):e.event.button===Co[this.rotateMouseButton]?this._mode="rotate":e.event.button===Co[this.panMouseButton]?this._mode="pan":this._mode="",this._rotateVelocity.set(0,0),this._rotating=!1,this.autoRotate&&this._startCountingStill(),this._mouseX=e.offsetX,this._mouseY=e.offsetY)}},_mouseMoveHandler:function(e){if(!(e.target&&e.target.__isGLToZRProxy||this._isAnimating())){var t=Do(this.panSensitivity),r=Do(this.rotateSensitivity);"rotate"===this._mode?(this._rotateVelocity.y=(e.offsetX-this._mouseX)/this.zr.getHeight()*2*r[0],this._rotateVelocity.x=(e.offsetY-this._mouseY)/this.zr.getWidth()*2*r[1]):"pan"===this._mode&&(this._panVelocity.x=(e.offsetX-this._mouseX)/this.zr.getWidth()*t[0]*400,this._panVelocity.y=(-e.offsetY+this._mouseY)/this.zr.getHeight()*t[1]*400),this._mouseX=e.offsetX,this._mouseY=e.offsetY,e.event.preventDefault()}},_mouseWheelHandler:function(e){if(!this._isAnimating()){var t=e.event.wheelDelta||-e.event.detail;this._zoomHandler(e,t)}},_pinchHandler:function(e){this._isAnimating()||(this._zoomHandler(e,e.pinchScale>1?1:-1),this._mode="")},_zoomHandler:function(e,t){if(0!==t){var r,i=e.offsetX,n=e.offsetY;this.viewGL&&!this.viewGL.containPoint(i,n)||(r="perspective"===this._projection?Math.max(Math.max(Math.min(this._distance-this.minDistance,this.maxDistance-this._distance))/20,.5):Math.max(Math.max(Math.min(this._orthoSize-this.minOrthographicSize,this.maxOrthographicSize-this._orthoSize))/20,.5),this._zoomSpeed=(t>0?-1:1)*r*this.zoomSensitivity,this._rotating=!1,this.autoRotate&&"rotate"===this._mode&&this._startCountingStill(),e.event.preventDefault())}},_mouseUpHandler:function(){this.zr.off("mousemove",this._mouseMoveHandler),this.zr.off("mouseup",this._mouseUpHandler)},_isRightMouseButtonUsed:function(){return"right"===this.rotateMouseButton||"right"===this.panMouseButton},_contextMenuHandler:function(e){this._isRightMouseButtonUsed()&&e.preventDefault()},_addAnimator:function(e){var t=this._animators;return t.push(e),e.done((function(){var r=t.indexOf(e);r>=0&&t.splice(r,1)})),e}});Object.defineProperty(Lo.prototype,"autoRotate",{get:function(e){return this._autoRotate},set:function(e){this._autoRotate=e,this._rotating=e}});const Po={convertToDynamicArray:function(e){e&&this.resetOffset();var t=this.attributes;for(var r in t)e||!t[r].value?t[r].value=[]:t[r].value=Array.prototype.slice.call(t[r].value);e||!this.indices?this.indices=[]:this.indices=Array.prototype.slice.call(this.indices)},convertToTypedArray:function(){var e=this.attributes;for(var t in e)e[t].value&&e[t].value.length>0?e[t].value=new Float32Array(e[t].value):e[t].value=null;this.indices&&this.indices.length>0&&(this.indices=this.vertexCount>65535?new Uint32Array(this.indices):new Uint16Array(this.indices)),this.dirty()}},Oo={vec2:or,vec3:Fr,vec4:ci,mat3:di,mat4:zr};var No=Oo.vec3,Ro=[[0,0],[1,1]],Io=pn.extend((function(){return{segmentScale:1,dynamic:!0,useNativeLine:!0,attributes:{position:new pn.Attribute("position","float",3,"POSITION"),positionPrev:new pn.Attribute("positionPrev","float",3),positionNext:new pn.Attribute("positionNext","float",3),prevPositionPrev:new pn.Attribute("prevPositionPrev","float",3),prevPosition:new pn.Attribute("prevPosition","float",3),prevPositionNext:new pn.Attribute("prevPositionNext","float",3),offset:new pn.Attribute("offset","float",1),color:new pn.Attribute("color","float",4,"COLOR")}}}),{resetOffset:function(){this._vertexOffset=0,this._triangleOffset=0,this._itemVertexOffsets=[]},setVertexCount:function(e){var t=this.attributes;this.vertexCount!==e&&(t.position.init(e),t.color.init(e),this.useNativeLine||(t.positionPrev.init(e),t.positionNext.init(e),t.offset.init(e)),e>65535?this.indices instanceof Uint16Array&&(this.indices=new Uint32Array(this.indices)):this.indices instanceof Uint32Array&&(this.indices=new Uint16Array(this.indices)))},setTriangleCount:function(e){this.triangleCount!==e&&(this.indices=0===e?null:this.vertexCount>65535?new Uint32Array(3*e):new Uint16Array(3*e))},_getCubicCurveApproxStep:function(e,t,r,i){return 1/(No.dist(e,t)+No.dist(r,t)+No.dist(i,r)+1)*this.segmentScale},getCubicCurveVertexCount:function(e,t,r,i){var n=this._getCubicCurveApproxStep(e,t,r,i),a=Math.ceil(1/n);return this.useNativeLine?2*a:2*a+2},getCubicCurveTriangleCount:function(e,t,r,i){var n=this._getCubicCurveApproxStep(e,t,r,i),a=Math.ceil(1/n);return this.useNativeLine?0:2*a},getLineVertexCount:function(){return this.getPolylineVertexCount(Ro)},getLineTriangleCount:function(){return this.getPolylineTriangleCount(Ro)},getPolylineVertexCount:function(e){var t;return t="number"==typeof e?e:"number"!=typeof e[0]?e.length:e.length/3,this.useNativeLine?2*(t-1):2*(t-1)+2},getPolylineTriangleCount:function(e){var t;return t="number"==typeof e?e:"number"!=typeof e[0]?e.length:e.length/3,this.useNativeLine?0:2*Math.max(t-1,0)},addCubicCurve:function(e,t,r,i,n,a){null==a&&(a=1);var o=e[0],s=e[1],l=e[2],h=t[0],u=t[1],c=t[2],d=r[0],f=r[1],p=r[2],m=i[0],g=i[1],_=i[2],v=this._getCubicCurveApproxStep(e,t,r,i),y=v*v,x=y*v,b=3*v,T=3*y,w=6*y,S=6*x,M=o-2*h+d,A=s-2*u+f,E=l-2*c+p,C=3*(h-d)-o+m,D=3*(u-f)-s+g,L=3*(c-p)-l+_,P=o,O=s,N=l,R=(h-o)*b+M*T+C*x,I=(u-s)*b+A*T+D*x,B=(c-l)*b+E*T+L*x,z=M*w+C*S,F=A*w+D*S,G=E*w+L*S,U=C*S,H=D*S,k=L*S,V=0,W=0,j=Math.ceil(1/v),X=new Float32Array(3*(j+1)),q=(X=[],0);for(W=0;W1&&(P=R>0?Math.min(P,m):Math.max(P,m),O=I>0?Math.min(O,g):Math.max(O,g),N=B>0?Math.min(N,_):Math.max(N,_));return this.addPolyline(X,n,a)},addLine:function(e,t,r,i){return this.addPolyline([e,t],r,i)},addPolyline:function(e,t,r,i,n){if(e.length){var a="number"!=typeof e[0];if(null==n&&(n=a?e.length:e.length/3),!(n<2)){null==i&&(i=0),null==r&&(r=1),this._itemVertexOffsets.push(this._vertexOffset);var o,s,l=(a="number"!=typeof e[0])?"number"!=typeof t[0]:t.length/4===n,h=this.attributes.position,u=this.attributes.positionPrev,c=this.attributes.positionNext,d=this.attributes.color,f=this.attributes.offset,p=this.indices,m=this._vertexOffset;r=Math.max(r,.01);for(var g=i;g1&&(h.copy(m,m-1),d.copy(m,m-1),m++):(g0&&(c.set(m-2,o),c.set(m-1,o)),h.set(m,o),h.set(m+1,o),d.set(m,s),d.set(m+1,s),f.set(m,r/2),f.set(m+1,-r/2),m+=2),this.useNativeLine)d.set(m,s),h.set(m,o),m++;else if(g>0){var y=3*this._triangleOffset;(p=this.indices)[y]=m-4,p[y+1]=m-3,p[y+2]=m-2,p[y+3]=m-3,p[y+4]=m-1,p[y+5]=m-2,this._triangleOffset+=2}}if(!this.useNativeLine){var x=this._vertexOffset,b=this._vertexOffset+2*n;u.copy(x,x+2),u.copy(x+1,x+3),c.copy(b-1,b-3),c.copy(b-2,b-4)}return this._vertexOffset=m,this._vertexOffset}}},setItemColor:function(e,t){for(var r=this._itemVertexOffsets[e],i=eo&&(n=this._x=0,a+=this._rowHeight+l,this._y=a,this._rowHeight=0),this._x+=t+l,this._rowHeight=Math.max(this._rowHeight,r),a+r+l>s)return null;e.x+=this.offsetX*this.dpr+n,e.y+=this.offsetY*this.dpr+a,this._zr.add(e);var h=[this.offsetX/this.width,this.offsetY/this.height];return[[n/o+h[0],a/s+h[1]],[(n+t)/o+h[0],(a+r)/s+h[1]]]},_fitElement:function(e,t,r){var i=e.getBoundingRect(),n=t/i.width,a=r/i.height;e.x=-i.x*n,e.y=-i.y*a,e.scaleX=n,e.scaleY=a,e.update()}},zo.prototype={clear:function(){for(var e=0;e=e)){var n=(r+this._nodeWidth)*this._dpr,a=(i+this._nodeHeight)*this._dpr;try{this._zr.resize({width:n,height:a})}catch(Th){this._canvas.width=n,this._canvas.height=a}var o=new Bo(this._zr,r,i,this._nodeWidth,this._nodeHeight,this._gap,this._dpr);return this._textureAtlasNodes.push(o),o}},add:function(e,t,r){if(this._coords[e.id])return this._coords[e.id];var i=this._getCurrentNode().add(e,t,r);if(!i){var n=this._expand();if(!n)return;i=n.add(e,t,r)}return this._coords[e.id]=i,i},getCoordsScale:function(){var e=this._dpr;return[this._nodeWidth/this._canvas.width*e,this._nodeHeight/this._canvas.height*e]},getCoords:function(e){return this._coords[e]},dispose:function(){this._zr.dispose()}},Fo.prototype={constructor:Fo,setScene:function(e){this._scene=e,this._skybox&&this._skybox.attachScene(this._scene)},initLight:function(e){this._lightRoot=e,this.mainLight=new so.DirectionalLight({shadowBias:.005}),this.ambientLight=new so.AmbientLight,e.add(this.mainLight),e.add(this.ambientLight)},dispose:function(){this._lightRoot&&(this._lightRoot.remove(this.mainLight),this._lightRoot.remove(this.ambientLight))},updateLight:function(e){var t=this.mainLight,r=this.ambientLight,i=e.getModel("light"),n=i.getModel("main"),a=i.getModel("ambient");t.intensity=n.get("intensity"),r.intensity=a.get("intensity"),t.color=so.parseColor(n.get("color")).slice(0,3),r.color=so.parseColor(a.get("color")).slice(0,3);var o=n.get("alpha")||0,s=n.get("beta")||0;t.position.setArray(so.directionFromAlphaBeta(o,s)),t.lookAt(so.Vector3.ZERO),t.castShadow=n.get("shadow"),t.shadowResolution=so.getShadowResolution(n.get("shadowQuality"))},updateAmbientCubemap:function(e,t,r){var i=t.getModel("light.ambientCubemap"),n=i.get("texture");if(n){this._cubemapLightsCache=this._cubemapLightsCache||{};var a=this._cubemapLightsCache[n];if(!a){var o=this;a=this._cubemapLightsCache[n]=so.createAmbientCubemap(i.option,e,r,(function(){o._isSkyboxFromAmbientCubemap&&o._skybox.setEnvironmentMap(a.specular.cubemap),r.getZr().refresh()}))}this._lightRoot.add(a.diffuse),this._lightRoot.add(a.specular),this._currentCubemapLights=a}else this._currentCubemapLights&&(this._lightRoot.remove(this._currentCubemapLights.diffuse),this._lightRoot.remove(this._currentCubemapLights.specular),this._currentCubemapLights=null)},updateSkybox:function(e,t,r){var i=t.get("environment"),n=this,a=(n._skybox=n._skybox||new fa,n._skybox);if(i&&"none"!==i)if("auto"===i)if(this._isSkyboxFromAmbientCubemap=!0,this._currentCubemapLights){var l=this._currentCubemapLights.specular.cubemap;a.setEnvironmentMap(l),this._scene&&a.attachScene(this._scene),a.material.set("lod",3)}else this._skybox&&this._skybox.detachScene();else if("object"==typeof i&&i.colorStops||"string"==typeof i&&o(i)){this._isSkyboxFromAmbientCubemap=!1;var h=new so.Texture2D({anisotropic:8,flipY:!1});a.setEnvironmentMap(h);var u=h.image=document.createElement("canvas");u.width=u.height=16;var c=u.getContext("2d"),d=new s({shape:{x:0,y:0,width:16,height:16},style:{fill:i}});x(c,d),a.attachScene(this._scene)}else this._isSkyboxFromAmbientCubemap=!1,h=so.loadTexture(i,r,{anisotropic:8,flipY:!1}),a.setEnvironmentMap(h),a.attachScene(this._scene);else this._skybox&&this._skybox.detachScene(this._scene),this._skybox=null;var f=t.coordinateSystem;if(this._skybox)if(!f||!f.viewGL||"auto"===i||i.match&&i.match(/.hdr$/))this._skybox.material.undefine("fragment","SRGB_DECODE");else{var p=f.viewGL.isLinearSpace()?"define":"undefine";this._skybox.material[p]("fragment","SRGB_DECODE")}}};var Go=Oo.vec3,Uo=pn.extend((function(){return{segmentScale:1,useNativeLine:!0,attributes:{position:new pn.Attribute("position","float",3,"POSITION"),normal:new pn.Attribute("normal","float",3,"NORMAL"),color:new pn.Attribute("color","float",4,"COLOR")}}}),{resetOffset:function(){this._vertexOffset=0,this._faceOffset=0},setQuadCount:function(e){var t=this.attributes,r=this.getQuadVertexCount()*e,i=this.getQuadTriangleCount()*e;this.vertexCount!==r&&(t.position.init(r),t.normal.init(r),t.color.init(r)),this.triangleCount!==i&&(this.indices=r>65535?new Uint32Array(3*i):new Uint16Array(3*i))},getQuadVertexCount:function(){return 4},getQuadTriangleCount:function(){return 2},addQuad:function(){var e=Go.create(),t=Go.create(),r=Go.create(),i=[0,3,1,3,2,1];return function(n,a){var o=this.attributes.position,s=this.attributes.normal,l=this.attributes.color;Go.sub(e,n[1],n[0]),Go.sub(t,n[2],n[1]),Go.cross(r,e,t),Go.normalize(r,r);for(var h=0;h<4;h++)o.set(this._vertexOffset+h,n[h]),l.set(this._vertexOffset+h,a),s.set(this._vertexOffset+h,r);var u=3*this._faceOffset;for(h=0;h<6;h++)this.indices[u+h]=i[h]+this._vertexOffset;this._vertexOffset+=4,this._faceOffset+=2}}()});v(Uo.prototype,Po);var Ho=Ha,ko={x:0,y:2,z:1};function Vo(e,t,r){this.rootNode=new so.Node;var i=new so.Mesh({geometry:new Io({useNativeLine:!1}),material:t,castShadow:!1,ignorePicking:!0,$ignorePicking:!0,renderOrder:1}),n=new so.Mesh({geometry:new Uo,material:r,castShadow:!1,culling:!1,ignorePicking:!0,$ignorePicking:!0,renderOrder:0});this.rootNode.add(n),this.rootNode.add(i),this.faceInfo=e,this.plane=new so.Plane,this.linesMesh=i,this.quadsMesh=n}Vo.prototype.update=function(e,t,r){var i=e.coordinateSystem,n=[i.getAxis(this.faceInfo[0]),i.getAxis(this.faceInfo[1])],a=this.linesMesh.geometry,o=this.quadsMesh.geometry;a.convertToDynamicArray(!0),o.convertToDynamicArray(!0),this._updateSplitLines(a,n,e,r),this._udpateSplitAreas(o,n,e,r),a.convertToTypedArray(),o.convertToTypedArray();var s=i.getAxis(this.faceInfo[2]);!function(e,t,r,i){var n=[0,0,0],a=i<0?r.getExtentMin():r.getExtentMax();n[ko[r.dim]]=a,e.position.setArray(n),e.rotation.identity(),t.distance=-Math.abs(a),t.normal.set(0,0,0),"x"===r.dim?(e.rotation.rotateY(i*Math.PI/2),t.normal.x=-i):"z"===r.dim?(e.rotation.rotateX(-i*Math.PI/2),t.normal.y=-i):(i>0&&e.rotation.rotateY(Math.PI),t.normal.z=-i)}(this.rootNode,this.plane,s,this.faceInfo[3])},Vo.prototype._updateSplitLines=function(e,t,i,n){var a=n.getDevicePixelRatio();t.forEach((function(n,o){var s=n.model,l=t[1-o].getExtent();if(!n.scale.isBlank()){var h=s.getModel("splitLine",i.getModel("splitLine"));if(h.get("show")){var u=h.getModel("lineStyle"),c=u.get("color"),d=Ho(u.get("opacity"),1),f=Ho(u.get("width"),1);c=r(c)?c:[c];for(var p=n.getTicksCoords({tickModel:h}),m=0,g=0;g65535?new Uint32Array(3*r):new Uint16Array(3*r))},setSpriteAlign:function(e,t,r,i,n){var a,o,s,l;switch(null==r&&(r="left"),null==i&&(i="top"),n=n||0,r){case"left":a=n,s=t[0]+n;break;case"center":case"middle":a=-t[0]/2,s=t[0]/2;break;case"right":a=-t[0]-n,s=-n}switch(i){case"bottom":o=n,l=t[1]+n;break;case"middle":o=-t[1]/2,l=t[1]/2;break;case"top":o=-t[1]-n,l=-n}var h=4*e,u=this.attributes.offset;u.set(h,[a,l]),u.set(h+1,[s,l]),u.set(h+2,[s,o]),u.set(h+3,[a,o])},addSprite:function(e,t,r,i,n,a){var o=this._vertexOffset;this.setSprite(this._vertexOffset/4,e,t,r,i,n,a);for(var s=0;si[1]?0:1,o=this._faces[2*r+a],s=this._faces[2*r+1-a];o.rootNode.invisible=!0,s.rootNode.invisible=!1}},_updateAxisLinePosition:function(){var e=this._model.coordinateSystem,t=e.getAxis("x"),r=e.getAxis("y"),i=e.getAxis("z"),n=i.getExtentMax(),a=i.getExtentMin(),o=t.getExtentMin(),s=t.getExtentMax(),l=r.getExtentMax(),h=r.getExtentMin(),u=this._axes[0].rootNode,c=this._axes[1].rootNode,d=this._axes[2].rootNode,f=this._faces,p=f[4].rootNode.invisible?h:l,m=f[2].rootNode.invisible?n:a,g=f[0].rootNode.invisible?o:s,_=f[2].rootNode.invisible?n:a,v=f[0].rootNode.invisible?s:o,y=f[4].rootNode.invisible?h:l;u.rotation.identity(),c.rotation.identity(),d.rotation.identity(),f[4].rootNode.invisible&&(this._axes[0].flipped=!0,u.rotation.rotateX(Math.PI)),f[0].rootNode.invisible&&(this._axes[1].flipped=!0,c.rotation.rotateZ(Math.PI)),f[4].rootNode.invisible&&(this._axes[2].flipped=!0,d.rotation.rotateY(Math.PI)),u.position.set(0,m,p),c.position.set(g,_,0),d.position.set(v,0,y),u.update(),c.update(),d.update(),this._updateAxisLabelAlign()},_updateAxisLabelAlign:function(){var e=this._control.getCamera(),t=[new so.Vector4,new so.Vector4],r=new so.Vector4;this.groupGL.getWorldPosition(r),r.w=1,r.transformMat4(e.viewMatrix).transformMat4(e.projectionMatrix),r.x/=r.w,r.y/=r.w,this._axes.forEach((function(i){var n=i.axisLineCoords;i.labelsMesh.geometry;for(var a=0;ar.y?"bottom":"top"):(s="middle",o=u>r.x?"left":"right"),i.setSpriteAlign(o,s,this._api)}),this)},_doShowAxisPointer:function(){this._axisPointerLineMesh.invisible&&(this._axisPointerLineMesh.invisible=!1,this._axisPointerLabelsMesh.invisible=!1,this._api.getZr().refresh())},_doHideAxisPointer:function(){this._axisPointerLineMesh.invisible||(this._axisPointerLineMesh.invisible=!0,this._axisPointerLabelsMesh.invisible=!0,this._api.getZr().refresh())},_updateAxisPointer:function(e){var t=this._model.coordinateSystem,r=t.dataToPoint(e),i=this._axisPointerLineMesh.geometry,n=this._model.getModel("axisPointer"),a=this._api.getDevicePixelRatio();function o(e){return Ha(e.model.get("axisPointer.show"),n.get("show"))}function s(e){var t=e.model.getModel("axisPointer",n).getModel("lineStyle"),r=so.parseColor(t.get("color")),i=Jo(t.get("width"),1),a=Jo(t.get("opacity"),1);return r[3]*=a,{color:r,lineWidth:i}}i.convertToDynamicArray(!0);for(var l=0;l 0.0) {\n if (texture2D(alphaMap, v_Texcoord).a <= alphaCutoff) {\n discard;\n }\n }\n#ifdef USE_VSM\n depth = depth * 0.5 + 0.5;\n float moment1 = depth;\n float moment2 = depth * depth;\n #ifdef SUPPORT_STANDARD_DERIVATIVES\n float dx = dFdx(depth);\n float dy = dFdy(depth);\n moment2 += 0.25*(dx*dx+dy*dy);\n #endif\n gl_FragColor = vec4(moment1, moment2, 0.0, 1.0);\n#else\n #ifdef SUPPORT_STANDARD_DERIVATIVES\n float dx = dFdx(depth);\n float dy = dFdy(depth);\n depth += sqrt(dx*dx + dy*dy) * slopeScale + bias;\n #else\n depth += bias;\n #endif\n gl_FragColor = encodeFloat(depth * 0.5 + 0.5);\n#endif\n}\n@end\n@export clay.sm.debug_depth\nuniform sampler2D depthMap;\nvarying vec2 v_Texcoord;\n@import clay.util.decode_float\nvoid main() {\n vec4 tex = texture2D(depthMap, v_Texcoord);\n#ifdef USE_VSM\n gl_FragColor = vec4(tex.rgb, 1.0);\n#else\n float depth = decodeFloat(tex);\n gl_FragColor = vec4(depth, depth, depth, 1.0);\n#endif\n}\n@end\n@export clay.sm.distance.vertex\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\nuniform mat4 world : WORLD;\nattribute vec3 position : POSITION;\n@import clay.chunk.skinning_header\nvarying vec3 v_WorldPosition;\nvoid main (){\n vec4 P = vec4(position, 1.0);\n#ifdef SKINNING\n @import clay.chunk.skin_matrix\n P = skinMatrixWS * P;\n#endif\n#ifdef INSTANCING\n @import clay.chunk.instancing_matrix\n P = instanceMat * P;\n#endif\n gl_Position = worldViewProjection * P;\n v_WorldPosition = (world * P).xyz;\n}\n@end\n@export clay.sm.distance.fragment\nuniform vec3 lightPosition;\nuniform float range : 100;\nvarying vec3 v_WorldPosition;\n@import clay.util.encode_float\nvoid main(){\n float dist = distance(lightPosition, v_WorldPosition);\n#ifdef USE_VSM\n gl_FragColor = vec4(dist, dist * dist, 0.0, 0.0);\n#else\n dist = dist / range;\n gl_FragColor = encodeFloat(dist);\n#endif\n}\n@end\n@export clay.plugin.shadow_map_common\n@import clay.util.decode_float\nfloat tapShadowMap(sampler2D map, vec2 uv, float z){\n vec4 tex = texture2D(map, uv);\n return step(z, decodeFloat(tex) * 2.0 - 1.0);\n}\nfloat pcf(sampler2D map, vec2 uv, float z, float textureSize, vec2 scale) {\n float shadowContrib = tapShadowMap(map, uv, z);\n vec2 offset = vec2(1.0 / textureSize) * scale;\n#ifdef PCF_KERNEL_SIZE\n for (int _idx_ = 0; _idx_ < PCF_KERNEL_SIZE; _idx_++) {{\n shadowContrib += tapShadowMap(map, uv + offset * pcfKernel[_idx_], z);\n }}\n return shadowContrib / float(PCF_KERNEL_SIZE + 1);\n#else\n shadowContrib += tapShadowMap(map, uv+vec2(offset.x, 0.0), z);\n shadowContrib += tapShadowMap(map, uv+vec2(offset.x, offset.y), z);\n shadowContrib += tapShadowMap(map, uv+vec2(-offset.x, offset.y), z);\n shadowContrib += tapShadowMap(map, uv+vec2(0.0, offset.y), z);\n shadowContrib += tapShadowMap(map, uv+vec2(-offset.x, 0.0), z);\n shadowContrib += tapShadowMap(map, uv+vec2(-offset.x, -offset.y), z);\n shadowContrib += tapShadowMap(map, uv+vec2(offset.x, -offset.y), z);\n shadowContrib += tapShadowMap(map, uv+vec2(0.0, -offset.y), z);\n return shadowContrib / 9.0;\n#endif\n}\nfloat pcf(sampler2D map, vec2 uv, float z, float textureSize) {\n return pcf(map, uv, z, textureSize, vec2(1.0));\n}\nfloat chebyshevUpperBound(vec2 moments, float z){\n float p = 0.0;\n z = z * 0.5 + 0.5;\n if (z <= moments.x) {\n p = 1.0;\n }\n float variance = moments.y - moments.x * moments.x;\n variance = max(variance, 0.0000001);\n float mD = moments.x - z;\n float pMax = variance / (variance + mD * mD);\n pMax = clamp((pMax-0.4)/(1.0-0.4), 0.0, 1.0);\n return max(p, pMax);\n}\nfloat computeShadowContrib(\n sampler2D map, mat4 lightVPM, vec3 position, float textureSize, vec2 scale, vec2 offset\n) {\n vec4 posInLightSpace = lightVPM * vec4(position, 1.0);\n posInLightSpace.xyz /= posInLightSpace.w;\n float z = posInLightSpace.z;\n if(all(greaterThan(posInLightSpace.xyz, vec3(-0.99, -0.99, -1.0))) &&\n all(lessThan(posInLightSpace.xyz, vec3(0.99, 0.99, 1.0)))){\n vec2 uv = (posInLightSpace.xy+1.0) / 2.0;\n #ifdef USE_VSM\n vec2 moments = texture2D(map, uv * scale + offset).xy;\n return chebyshevUpperBound(moments, z);\n #else\n return pcf(map, uv * scale + offset, z, textureSize, scale);\n #endif\n }\n return 1.0;\n}\nfloat computeShadowContrib(sampler2D map, mat4 lightVPM, vec3 position, float textureSize) {\n return computeShadowContrib(map, lightVPM, position, textureSize, vec2(1.0), vec2(0.0));\n}\nfloat computeShadowContribOmni(samplerCube map, vec3 direction, float range)\n{\n float dist = length(direction);\n vec4 shadowTex = textureCube(map, direction);\n#ifdef USE_VSM\n vec2 moments = shadowTex.xy;\n float variance = moments.y - moments.x * moments.x;\n float mD = moments.x - dist;\n float p = variance / (variance + mD * mD);\n if(moments.x + 0.001 < dist){\n return clamp(p, 0.0, 1.0);\n }else{\n return 1.0;\n }\n#else\n return step(dist, (decodeFloat(shadowTex) + 0.0002) * range);\n#endif\n}\n@end\n@export clay.plugin.compute_shadow_map\n#if defined(SPOT_LIGHT_SHADOWMAP_COUNT) || defined(DIRECTIONAL_LIGHT_SHADOWMAP_COUNT) || defined(POINT_LIGHT_SHADOWMAP_COUNT)\n#ifdef SPOT_LIGHT_SHADOWMAP_COUNT\nuniform sampler2D spotLightShadowMaps[SPOT_LIGHT_SHADOWMAP_COUNT]:unconfigurable;\nuniform mat4 spotLightMatrices[SPOT_LIGHT_SHADOWMAP_COUNT]:unconfigurable;\nuniform float spotLightShadowMapSizes[SPOT_LIGHT_SHADOWMAP_COUNT]:unconfigurable;\n#endif\n#ifdef DIRECTIONAL_LIGHT_SHADOWMAP_COUNT\n#if defined(SHADOW_CASCADE)\nuniform sampler2D directionalLightShadowMaps[1]:unconfigurable;\nuniform mat4 directionalLightMatrices[SHADOW_CASCADE]:unconfigurable;\nuniform float directionalLightShadowMapSizes[1]:unconfigurable;\nuniform float shadowCascadeClipsNear[SHADOW_CASCADE]:unconfigurable;\nuniform float shadowCascadeClipsFar[SHADOW_CASCADE]:unconfigurable;\n#else\nuniform sampler2D directionalLightShadowMaps[DIRECTIONAL_LIGHT_SHADOWMAP_COUNT]:unconfigurable;\nuniform mat4 directionalLightMatrices[DIRECTIONAL_LIGHT_SHADOWMAP_COUNT]:unconfigurable;\nuniform float directionalLightShadowMapSizes[DIRECTIONAL_LIGHT_SHADOWMAP_COUNT]:unconfigurable;\n#endif\n#endif\n#ifdef POINT_LIGHT_SHADOWMAP_COUNT\nuniform samplerCube pointLightShadowMaps[POINT_LIGHT_SHADOWMAP_COUNT]:unconfigurable;\n#endif\nuniform bool shadowEnabled : true;\n#ifdef PCF_KERNEL_SIZE\nuniform vec2 pcfKernel[PCF_KERNEL_SIZE];\n#endif\n@import clay.plugin.shadow_map_common\n#if defined(SPOT_LIGHT_SHADOWMAP_COUNT)\nvoid computeShadowOfSpotLights(vec3 position, inout float shadowContribs[SPOT_LIGHT_COUNT] ) {\n float shadowContrib;\n for(int _idx_ = 0; _idx_ < SPOT_LIGHT_SHADOWMAP_COUNT; _idx_++) {{\n shadowContrib = computeShadowContrib(\n spotLightShadowMaps[_idx_], spotLightMatrices[_idx_], position,\n spotLightShadowMapSizes[_idx_]\n );\n shadowContribs[_idx_] = shadowContrib;\n }}\n for(int _idx_ = SPOT_LIGHT_SHADOWMAP_COUNT; _idx_ < SPOT_LIGHT_COUNT; _idx_++){{\n shadowContribs[_idx_] = 1.0;\n }}\n}\n#endif\n#if defined(DIRECTIONAL_LIGHT_SHADOWMAP_COUNT)\n#ifdef SHADOW_CASCADE\nvoid computeShadowOfDirectionalLights(vec3 position, inout float shadowContribs[DIRECTIONAL_LIGHT_COUNT]){\n float depth = (2.0 * gl_FragCoord.z - gl_DepthRange.near - gl_DepthRange.far)\n / (gl_DepthRange.far - gl_DepthRange.near);\n float shadowContrib;\n shadowContribs[0] = 1.0;\n for (int _idx_ = 0; _idx_ < SHADOW_CASCADE; _idx_++) {{\n if (\n depth >= shadowCascadeClipsNear[_idx_] &&\n depth <= shadowCascadeClipsFar[_idx_]\n ) {\n shadowContrib = computeShadowContrib(\n directionalLightShadowMaps[0], directionalLightMatrices[_idx_], position,\n directionalLightShadowMapSizes[0],\n vec2(1.0 / float(SHADOW_CASCADE), 1.0),\n vec2(float(_idx_) / float(SHADOW_CASCADE), 0.0)\n );\n shadowContribs[0] = shadowContrib;\n }\n }}\n for(int _idx_ = DIRECTIONAL_LIGHT_SHADOWMAP_COUNT; _idx_ < DIRECTIONAL_LIGHT_COUNT; _idx_++) {{\n shadowContribs[_idx_] = 1.0;\n }}\n}\n#else\nvoid computeShadowOfDirectionalLights(vec3 position, inout float shadowContribs[DIRECTIONAL_LIGHT_COUNT]){\n float shadowContrib;\n for(int _idx_ = 0; _idx_ < DIRECTIONAL_LIGHT_SHADOWMAP_COUNT; _idx_++) {{\n shadowContrib = computeShadowContrib(\n directionalLightShadowMaps[_idx_], directionalLightMatrices[_idx_], position,\n directionalLightShadowMapSizes[_idx_]\n );\n shadowContribs[_idx_] = shadowContrib;\n }}\n for(int _idx_ = DIRECTIONAL_LIGHT_SHADOWMAP_COUNT; _idx_ < DIRECTIONAL_LIGHT_COUNT; _idx_++) {{\n shadowContribs[_idx_] = 1.0;\n }}\n}\n#endif\n#endif\n#if defined(POINT_LIGHT_SHADOWMAP_COUNT)\nvoid computeShadowOfPointLights(vec3 position, inout float shadowContribs[POINT_LIGHT_COUNT] ){\n vec3 lightPosition;\n vec3 direction;\n for(int _idx_ = 0; _idx_ < POINT_LIGHT_SHADOWMAP_COUNT; _idx_++) {{\n lightPosition = pointLightPosition[_idx_];\n direction = position - lightPosition;\n shadowContribs[_idx_] = computeShadowContribOmni(pointLightShadowMaps[_idx_], direction, pointLightRange[_idx_]);\n }}\n for(int _idx_ = POINT_LIGHT_SHADOWMAP_COUNT; _idx_ < POINT_LIGHT_COUNT; _idx_++) {{\n shadowContribs[_idx_] = 1.0;\n }}\n}\n#endif\n#endif\n@end");var us,cs,ds,fs,ps,ms,gs,_s=Ne.extend((function(){return{softShadow:_s.PCF,shadowBlur:1,lightFrustumBias:"auto",kernelPCF:new Float32Array([1,0,1,1,-1,1,0,1,-1,0,-1,-1,1,-1,0,-1]),precision:"highp",_lastRenderNotCastShadow:!1,_frameBuffer:new oa,_textures:{},_shadowMapNumber:{POINT_LIGHT:0,DIRECTIONAL_LIGHT:0,SPOT_LIGHT:0},_depthMaterials:{},_distanceMaterials:{},_receivers:[],_lightsCastShadow:[],_lightCameras:{},_lightMaterials:{},_texturePool:new is}}),(function(){this._gaussianPassH=new Oa({fragment:Nr.source("clay.compositor.gaussian_blur")}),this._gaussianPassV=new Oa({fragment:Nr.source("clay.compositor.gaussian_blur")}),this._gaussianPassH.setUniform("blurSize",this.shadowBlur),this._gaussianPassH.setUniform("blurDir",0),this._gaussianPassV.setUniform("blurSize",this.shadowBlur),this._gaussianPassV.setUniform("blurDir",1),this._outputDepthPass=new Oa({fragment:Nr.source("clay.sm.debug_depth")})}),{render:function(e,t,r,i){r||(r=t.getMainCamera()),this.trigger("beforerender",this,e,t,r),this._renderShadowPass(e,t,r,i),this.trigger("afterrender",this,e,t,r)},renderDebug:function(e,t){e.saveClear();var r=e.viewport,i=0,n=t||r.width/4,a=n;for(var o in this.softShadow===_s.VSM?this._outputDepthPass.material.define("fragment","USE_VSM"):this._outputDepthPass.material.undefine("fragment","USE_VSM"),this._textures){var s=this._textures[o];e.setViewport(i,0,n*s.width/s.height,a),this._outputDepthPass.setUniform("depthMap",s),this._outputDepthPass.render(e),i+=n*s.width/s.height}e.setViewport(r),e.restoreClear()},_updateReceivers:function(e,t){if(t.receiveShadow?(this._receivers.push(t),t.material.set("shadowEnabled",1),t.material.set("pcfKernel",this.kernelPCF)):t.material.set("shadowEnabled",0),this.softShadow===_s.VSM)t.material.define("fragment","USE_VSM"),t.material.undefine("fragment","PCF_KERNEL_SIZE");else{t.material.undefine("fragment","USE_VSM");var r=this.kernelPCF;r&&r.length?t.material.define("fragment","PCF_KERNEL_SIZE",r.length/2):t.material.undefine("fragment","PCF_KERNEL_SIZE")}},_update:function(e,t){var r=this;t.traverse((function(t){t.isRenderable()&&r._updateReceivers(e,t)}));for(var i=0;i4){console.warn("Support at most 4 cascade");continue}p.shadowCascade>1&&(o=p),this.renderDirectionalLightShadow(e,t,r,p,c,u,h)}else"SPOT_LIGHT"===p.type?this.renderSpotLightShadow(e,t,p,l,s):"POINT_LIGHT"===p.type&&this.renderPointLightShadow(e,t,p,d);this._shadowMapNumber[p.type]++}for(var m in this._shadowMapNumber){var g=this._shadowMapNumber[m],_=m+"_SHADOWMAP_COUNT";for(f=0;f0?v.define("fragment",_,g):v.isDefined("fragment",_)&&v.undefine("fragment",_))}for(f=0;f0){var x=h.map(S);if(y.directionalLightShadowMaps={value:h,type:"tv"},y.directionalLightMatrices={value:u,type:"m4v"},y.directionalLightShadowMapSizes={value:x,type:"1fv"},o){var b=c.slice(),T=c.slice();b.pop(),T.shift(),b.reverse(),T.reverse(),u.reverse(),y.shadowCascadeClipsNear={value:b,type:"1fv"},y.shadowCascadeClipsFar={value:T,type:"1fv"}}}if(s.length>0){var w=s.map(S);(y=t.shadowUniforms).spotLightShadowMaps={value:s,type:"tv"},y.spotLightMatrices={value:l,type:"m4v"},y.spotLightShadowMapSizes={value:w,type:"1fv"}}d.length>0&&(y.pointLightShadowMaps={value:d,type:"tv"})}function S(e){return e.height}},renderDirectionalLightShadow:(us=new Nn,cs=new Ti,ds=new Bi,fs=new Ti,ps=new Ti,ms=new Ti,gs=new Ti,function(e,t,r,i,n,a,o){var s=this._getDepthMaterial(i),l={getMaterial:function(e){return e.shadowDepthMaterial||s},isMaterialChanged:hs,getUniform:ls,ifRender:function(e){return e.castShadow},sortCompare:Yr.opaqueSortCompare};if(!t.viewBoundingBoxLastFrame.isFinite()){var h=t.getBoundingBox();t.viewBoundingBoxLastFrame.copy(h).applyTransform(r.viewMatrix)}var u=Math.min(-t.viewBoundingBoxLastFrame.min.z,r.far),c=Math.max(-t.viewBoundingBoxLastFrame.max.z,r.near),d=this._getDirectionalLightCamera(i,t,r),f=ms.array;gs.copy(d.projectionMatrix),zr.invert(ps.array,d.worldTransform.array),zr.multiply(ps.array,ps.array,r.worldTransform.array),zr.multiply(f,gs.array,ps.array);for(var p=[],m=r instanceof Yn,g=(r.near+r.far)/(r.near-r.far),_=2*r.near*r.far/(r.near-r.far),v=0;v<=i.shadowCascade;v++){var y=c*Math.pow(u/c,v/i.shadowCascade),x=c+(u-c)*v/i.shadowCascade,b=y*i.cascadeSplitLogFactor+x*(1-i.cascadeSplitLogFactor);p.push(b),n.push(-(-b*g+_)/-b)}var T=this._getTexture(i,i.shadowCascade);o.push(T);var w=e.viewport,S=e.gl;for(this._frameBuffer.attach(T),this._frameBuffer.bind(e),S.clear(S.COLOR_BUFFER_BIT|S.DEPTH_BUFFER_BIT),v=0;vd?s>f?p[n>0?"px":"nx"]=!0:p[o>0?"pz":"nz"]=!0:d>f?p[a>0?"py":"ny"]=!0:p[o>0?"pz":"nz"]=!0}for(r=0;r0&&(this.outputs[e].keepLastFrame?(this._prevOutputTextures[e]&&this._compositor.releaseTexture(this._prevOutputTextures[e]),this._prevOutputTextures[e]=this._outputTextures[e]):this._compositor.releaseTexture(this._outputTextures[e]))}}),ys=Ne.extend((function(){return{nodes:[]}}),{dirty:function(){this._dirty=!0},addNode:function(e){this.nodes.indexOf(e)>=0||(this.nodes.push(e),this._dirty=!0)},removeNode:function(e){"string"==typeof e&&(e=this.getNodeByName(e));var t=this.nodes.indexOf(e);t>=0&&(this.nodes.splice(t,1),this._dirty=!0)},getNodeByName:function(e){for(var t=0;t=r.COLOR_ATTACHMENT0&&u<=r.COLOR_ATTACHMENT0+8&&h.push(u);l.drawBuffersEXT(h)}e.saveClear(),e.clearBit=ze|Ge,t=e.render(this.scene,this.camera,!this.autoUpdateScene,this.preZ),e.restoreClear(),i.unbind(e)}else t=e.render(this.scene,this.camera,!this.autoUpdateScene,this.preZ);this.trigger("afterrender",t),this._rendering=!1,this._rendered=!0}}),Ts=vs.extend((function(){return{texture:null,outputs:{color:{}}}}),(function(){}),{getOutput:function(e,t){return this.texture},beforeFrame:function(){},afterFrame:function(){}}),ws=vs.extend((function(){return{name:"",inputs:{},outputs:null,shader:"",inputLinks:{},outputLinks:{},pass:null,_prevOutputTextures:{},_outputTextures:{},_outputReferences:{},_rendering:!1,_rendered:!1,_compositor:null}}),(function(){var e=new Oa({fragment:this.shader});this.pass=e}),{render:function(e,t){this.trigger("beforerender",e),this._rendering=!0;var r=e.gl;for(var i in this.inputLinks){var n=(c=this.inputLinks[i]).node.getOutput(e,c.pin);this.pass.setUniform(i,n)}if(this.outputs){this.pass.outputs={};var a={};for(var o in this.outputs){var s=this.updateParameter(o,e);isNaN(s.width)&&this.updateParameter(o,e);var l=this.outputs[o],h=this._compositor.allocateTexture(s);this._outputTextures[o]=h,"string"==typeof(u=l.attachment||r.COLOR_ATTACHMENT0)&&(u=r[u]),a[u]=h}for(var u in this._compositor.getFrameBuffer().bind(e),a)this._compositor.getFrameBuffer().attach(a[u],u);this.pass.render(e),this._compositor.getFrameBuffer().updateMipmap(e)}else this.pass.outputs=null,this._compositor.getFrameBuffer().unbind(e),this.pass.render(e,t);for(var i in this.inputLinks){var c;(c=this.inputLinks[i]).node.removeReference(c.pin)}this._rendering=!1,this._rendered=!0,this.trigger("afterrender",e)},updateParameter:function(e,t){var r,i,n=this.outputs[e],a=n.parameters,o=n._parametersCopy;if(o||(o=n._parametersCopy={}),a)for(var s in a)"width"!==s&&"height"!==s&&(o[s]=a[s]);return r="function"==typeof a.width?a.width.call(this,t):a.width,i="function"==typeof a.height?a.height.call(this,t):a.height,r=Math.ceil(r),i=Math.ceil(i),o.width===r&&o.height===i||this._outputTextures[e]&&this._outputTextures[e].dispose(t),o.width=r,o.height=i,o},setParameter:function(e,t){this.pass.setUniform(e,t)},getParameter:function(e){return this.pass.getUniform(e)},setParameters:function(e){for(var t in e)this.setParameter(t,e[t])},define:function(e,t){this.pass.material.define("fragment",e,t)},undefine:function(e){this.pass.material.undefine("fragment",e)},removeReference:function(e){this._outputReferences[e]--,0===this._outputReferences[e]&&(this.outputs[e].keepLastFrame?(this._prevOutputTextures[e]&&this._compositor.releaseTexture(this._prevOutputTextures[e]),this._prevOutputTextures[e]=this._outputTextures[e]):this._compositor.releaseTexture(this._outputTextures[e]))},clear:function(){vs.prototype.clear.call(this),this.pass.material.disableTexturesAll()}});const Ss="@export clay.compositor.kernel.gaussian_9\nfloat gaussianKernel[9];\ngaussianKernel[0] = 0.07;\ngaussianKernel[1] = 0.09;\ngaussianKernel[2] = 0.12;\ngaussianKernel[3] = 0.14;\ngaussianKernel[4] = 0.16;\ngaussianKernel[5] = 0.14;\ngaussianKernel[6] = 0.12;\ngaussianKernel[7] = 0.09;\ngaussianKernel[8] = 0.07;\n@end\n@export clay.compositor.kernel.gaussian_13\nfloat gaussianKernel[13];\ngaussianKernel[0] = 0.02;\ngaussianKernel[1] = 0.03;\ngaussianKernel[2] = 0.06;\ngaussianKernel[3] = 0.08;\ngaussianKernel[4] = 0.11;\ngaussianKernel[5] = 0.13;\ngaussianKernel[6] = 0.14;\ngaussianKernel[7] = 0.13;\ngaussianKernel[8] = 0.11;\ngaussianKernel[9] = 0.08;\ngaussianKernel[10] = 0.06;\ngaussianKernel[11] = 0.03;\ngaussianKernel[12] = 0.02;\n@end\n@export clay.compositor.gaussian_blur\n#define SHADER_NAME gaussian_blur\nuniform sampler2D texture;varying vec2 v_Texcoord;\nuniform float blurSize : 2.0;\nuniform vec2 textureSize : [512.0, 512.0];\nuniform float blurDir : 0.0;\n@import clay.util.rgbm\n@import clay.util.clamp_sample\nvoid main (void)\n{\n @import clay.compositor.kernel.gaussian_9\n vec2 off = blurSize / textureSize;\n off *= vec2(1.0 - blurDir, blurDir);\n vec4 sum = vec4(0.0);\n float weightAll = 0.0;\n for (int i = 0; i < 9; i++) {\n float w = gaussianKernel[i];\n vec4 texel = decodeHDR(clampSample(texture, v_Texcoord + float(i - 4) * off));\n sum += texel * w;\n weightAll += w;\n }\n gl_FragColor = encodeHDR(sum / max(weightAll, 0.01));\n}\n@end\n",Ms="\n@export clay.compositor.lut\nvarying vec2 v_Texcoord;\nuniform sampler2D texture;\nuniform sampler2D lookup;\nvoid main()\n{\n vec4 tex = texture2D(texture, v_Texcoord);\n float blueColor = tex.b * 63.0;\n vec2 quad1;\n quad1.y = floor(floor(blueColor) / 8.0);\n quad1.x = floor(blueColor) - (quad1.y * 8.0);\n vec2 quad2;\n quad2.y = floor(ceil(blueColor) / 8.0);\n quad2.x = ceil(blueColor) - (quad2.y * 8.0);\n vec2 texPos1;\n texPos1.x = (quad1.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * tex.r);\n texPos1.y = (quad1.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * tex.g);\n vec2 texPos2;\n texPos2.x = (quad2.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * tex.r);\n texPos2.y = (quad2.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * tex.g);\n vec4 newColor1 = texture2D(lookup, texPos1);\n vec4 newColor2 = texture2D(lookup, texPos2);\n vec4 newColor = mix(newColor1, newColor2, fract(blueColor));\n gl_FragColor = vec4(newColor.rgb, tex.w);\n}\n@end",As="@export clay.compositor.output\n#define OUTPUT_ALPHA\nvarying vec2 v_Texcoord;\nuniform sampler2D texture;\n@import clay.util.rgbm\nvoid main()\n{\n vec4 tex = decodeHDR(texture2D(texture, v_Texcoord));\n gl_FragColor.rgb = tex.rgb;\n#ifdef OUTPUT_ALPHA\n gl_FragColor.a = tex.a;\n#else\n gl_FragColor.a = 1.0;\n#endif\n gl_FragColor = encodeHDR(gl_FragColor);\n#ifdef PREMULTIPLY_ALPHA\n gl_FragColor.rgb *= gl_FragColor.a;\n#endif\n}\n@end",Es="@export clay.compositor.bright\nuniform sampler2D texture;\nuniform float threshold : 1;\nuniform float scale : 1.0;\nuniform vec2 textureSize: [512, 512];\nvarying vec2 v_Texcoord;\nconst vec3 lumWeight = vec3(0.2125, 0.7154, 0.0721);\n@import clay.util.rgbm\nvec4 median(vec4 a, vec4 b, vec4 c)\n{\n return a + b + c - min(min(a, b), c) - max(max(a, b), c);\n}\nvoid main()\n{\n vec4 texel = decodeHDR(texture2D(texture, v_Texcoord));\n#ifdef ANTI_FLICKER\n vec3 d = 1.0 / textureSize.xyx * vec3(1.0, 1.0, 0.0);\n vec4 s1 = decodeHDR(texture2D(texture, v_Texcoord - d.xz));\n vec4 s2 = decodeHDR(texture2D(texture, v_Texcoord + d.xz));\n vec4 s3 = decodeHDR(texture2D(texture, v_Texcoord - d.zy));\n vec4 s4 = decodeHDR(texture2D(texture, v_Texcoord + d.zy));\n texel = median(median(texel, s1, s2), s3, s4);\n#endif\n float lum = dot(texel.rgb , lumWeight);\n vec4 color;\n if (lum > threshold && texel.a > 0.0)\n {\n color = vec4(texel.rgb * scale, texel.a * scale);\n }\n else\n {\n color = vec4(0.0);\n }\n gl_FragColor = encodeHDR(color);\n}\n@end\n",Cs="@export clay.compositor.downsample\nuniform sampler2D texture;\nuniform vec2 textureSize : [512, 512];\nvarying vec2 v_Texcoord;\n@import clay.util.rgbm\nfloat brightness(vec3 c)\n{\n return max(max(c.r, c.g), c.b);\n}\n@import clay.util.clamp_sample\nvoid main()\n{\n vec4 d = vec4(-1.0, -1.0, 1.0, 1.0) / textureSize.xyxy;\n#ifdef ANTI_FLICKER\n vec3 s1 = decodeHDR(clampSample(texture, v_Texcoord + d.xy)).rgb;\n vec3 s2 = decodeHDR(clampSample(texture, v_Texcoord + d.zy)).rgb;\n vec3 s3 = decodeHDR(clampSample(texture, v_Texcoord + d.xw)).rgb;\n vec3 s4 = decodeHDR(clampSample(texture, v_Texcoord + d.zw)).rgb;\n float s1w = 1.0 / (brightness(s1) + 1.0);\n float s2w = 1.0 / (brightness(s2) + 1.0);\n float s3w = 1.0 / (brightness(s3) + 1.0);\n float s4w = 1.0 / (brightness(s4) + 1.0);\n float oneDivideSum = 1.0 / (s1w + s2w + s3w + s4w);\n vec4 color = vec4(\n (s1 * s1w + s2 * s2w + s3 * s3w + s4 * s4w) * oneDivideSum,\n 1.0\n );\n#else\n vec4 color = decodeHDR(clampSample(texture, v_Texcoord + d.xy));\n color += decodeHDR(clampSample(texture, v_Texcoord + d.zy));\n color += decodeHDR(clampSample(texture, v_Texcoord + d.xw));\n color += decodeHDR(clampSample(texture, v_Texcoord + d.zw));\n color *= 0.25;\n#endif\n gl_FragColor = encodeHDR(color);\n}\n@end",Ds="\n@export clay.compositor.upsample\n#define HIGH_QUALITY\nuniform sampler2D texture;\nuniform vec2 textureSize : [512, 512];\nuniform float sampleScale: 0.5;\nvarying vec2 v_Texcoord;\n@import clay.util.rgbm\n@import clay.util.clamp_sample\nvoid main()\n{\n#ifdef HIGH_QUALITY\n vec4 d = vec4(1.0, 1.0, -1.0, 0.0) / textureSize.xyxy * sampleScale;\n vec4 s;\n s = decodeHDR(clampSample(texture, v_Texcoord - d.xy));\n s += decodeHDR(clampSample(texture, v_Texcoord - d.wy)) * 2.0;\n s += decodeHDR(clampSample(texture, v_Texcoord - d.zy));\n s += decodeHDR(clampSample(texture, v_Texcoord + d.zw)) * 2.0;\n s += decodeHDR(clampSample(texture, v_Texcoord )) * 4.0;\n s += decodeHDR(clampSample(texture, v_Texcoord + d.xw)) * 2.0;\n s += decodeHDR(clampSample(texture, v_Texcoord + d.zy));\n s += decodeHDR(clampSample(texture, v_Texcoord + d.wy)) * 2.0;\n s += decodeHDR(clampSample(texture, v_Texcoord + d.xy));\n gl_FragColor = encodeHDR(s / 16.0);\n#else\n vec4 d = vec4(-1.0, -1.0, +1.0, +1.0) / textureSize.xyxy;\n vec4 s;\n s = decodeHDR(clampSample(texture, v_Texcoord + d.xy));\n s += decodeHDR(clampSample(texture, v_Texcoord + d.zy));\n s += decodeHDR(clampSample(texture, v_Texcoord + d.xw));\n s += decodeHDR(clampSample(texture, v_Texcoord + d.zw));\n gl_FragColor = encodeHDR(s / 4.0);\n#endif\n}\n@end",Ls="@export clay.compositor.hdr.composite\n#define TONEMAPPING\nuniform sampler2D texture;\n#ifdef BLOOM_ENABLED\nuniform sampler2D bloom;\n#endif\n#ifdef LENSFLARE_ENABLED\nuniform sampler2D lensflare;\nuniform sampler2D lensdirt;\n#endif\n#ifdef LUM_ENABLED\nuniform sampler2D lum;\n#endif\n#ifdef LUT_ENABLED\nuniform sampler2D lut;\n#endif\n#ifdef COLOR_CORRECTION\nuniform float brightness : 0.0;\nuniform float contrast : 1.0;\nuniform float saturation : 1.0;\n#endif\n#ifdef VIGNETTE\nuniform float vignetteDarkness: 1.0;\nuniform float vignetteOffset: 1.0;\n#endif\nuniform float exposure : 1.0;\nuniform float bloomIntensity : 0.25;\nuniform float lensflareIntensity : 1;\nvarying vec2 v_Texcoord;\n@import clay.util.srgb\nvec3 ACESToneMapping(vec3 color)\n{\n const float A = 2.51;\n const float B = 0.03;\n const float C = 2.43;\n const float D = 0.59;\n const float E = 0.14;\n return (color * (A * color + B)) / (color * (C * color + D) + E);\n}\nfloat eyeAdaption(float fLum)\n{\n return mix(0.2, fLum, 0.5);\n}\n#ifdef LUT_ENABLED\nvec3 lutTransform(vec3 color) {\n float blueColor = color.b * 63.0;\n vec2 quad1;\n quad1.y = floor(floor(blueColor) / 8.0);\n quad1.x = floor(blueColor) - (quad1.y * 8.0);\n vec2 quad2;\n quad2.y = floor(ceil(blueColor) / 8.0);\n quad2.x = ceil(blueColor) - (quad2.y * 8.0);\n vec2 texPos1;\n texPos1.x = (quad1.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * color.r);\n texPos1.y = (quad1.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * color.g);\n vec2 texPos2;\n texPos2.x = (quad2.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * color.r);\n texPos2.y = (quad2.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * color.g);\n vec4 newColor1 = texture2D(lut, texPos1);\n vec4 newColor2 = texture2D(lut, texPos2);\n vec4 newColor = mix(newColor1, newColor2, fract(blueColor));\n return newColor.rgb;\n}\n#endif\n@import clay.util.rgbm\nvoid main()\n{\n vec4 texel = vec4(0.0);\n vec4 originalTexel = vec4(0.0);\n#ifdef TEXTURE_ENABLED\n texel = decodeHDR(texture2D(texture, v_Texcoord));\n originalTexel = texel;\n#endif\n#ifdef BLOOM_ENABLED\n vec4 bloomTexel = decodeHDR(texture2D(bloom, v_Texcoord));\n texel.rgb += bloomTexel.rgb * bloomIntensity;\n texel.a += bloomTexel.a * bloomIntensity;\n#endif\n#ifdef LENSFLARE_ENABLED\n texel += decodeHDR(texture2D(lensflare, v_Texcoord)) * texture2D(lensdirt, v_Texcoord) * lensflareIntensity;\n#endif\n texel.a = min(texel.a, 1.0);\n#ifdef LUM_ENABLED\n float fLum = texture2D(lum, vec2(0.5, 0.5)).r;\n float adaptedLumDest = 3.0 / (max(0.1, 1.0 + 10.0*eyeAdaption(fLum)));\n float exposureBias = adaptedLumDest * exposure;\n#else\n float exposureBias = exposure;\n#endif\n#ifdef TONEMAPPING\n texel.rgb *= exposureBias;\n texel.rgb = ACESToneMapping(texel.rgb);\n#endif\n texel = linearTosRGB(texel);\n#ifdef LUT_ENABLED\n texel.rgb = lutTransform(clamp(texel.rgb,vec3(0.0),vec3(1.0)));\n#endif\n#ifdef COLOR_CORRECTION\n texel.rgb = clamp(texel.rgb + vec3(brightness), 0.0, 1.0);\n texel.rgb = clamp((texel.rgb - vec3(0.5))*contrast+vec3(0.5), 0.0, 1.0);\n float lum = dot(texel.rgb, vec3(0.2125, 0.7154, 0.0721));\n texel.rgb = mix(vec3(lum), texel.rgb, saturation);\n#endif\n#ifdef VIGNETTE\n vec2 uv = (v_Texcoord - vec2(0.5)) * vec2(vignetteOffset);\n texel.rgb = mix(texel.rgb, vec3(1.0 - vignetteDarkness), dot(uv, uv));\n#endif\n gl_FragColor = encodeHDR(texel);\n#ifdef DEBUG\n #if DEBUG == 1\n gl_FragColor = encodeHDR(decodeHDR(texture2D(texture, v_Texcoord)));\n #elif DEBUG == 2\n gl_FragColor = encodeHDR(decodeHDR(texture2D(bloom, v_Texcoord)) * bloomIntensity);\n #elif DEBUG == 3\n gl_FragColor = encodeHDR(decodeHDR(texture2D(lensflare, v_Texcoord) * lensflareIntensity));\n #endif\n#endif\n if (originalTexel.a <= 0.01 && gl_FragColor.a > 1e-5) {\n gl_FragColor.a = dot(gl_FragColor.rgb, vec3(0.2125, 0.7154, 0.0721));\n }\n#ifdef PREMULTIPLY_ALPHA\n gl_FragColor.rgb *= gl_FragColor.a;\n#endif\n}\n@end",Ps="@export clay.compositor.blend\n#define SHADER_NAME blend\n#ifdef TEXTURE1_ENABLED\nuniform sampler2D texture1;\nuniform float weight1 : 1.0;\n#endif\n#ifdef TEXTURE2_ENABLED\nuniform sampler2D texture2;\nuniform float weight2 : 1.0;\n#endif\n#ifdef TEXTURE3_ENABLED\nuniform sampler2D texture3;\nuniform float weight3 : 1.0;\n#endif\n#ifdef TEXTURE4_ENABLED\nuniform sampler2D texture4;\nuniform float weight4 : 1.0;\n#endif\n#ifdef TEXTURE5_ENABLED\nuniform sampler2D texture5;\nuniform float weight5 : 1.0;\n#endif\n#ifdef TEXTURE6_ENABLED\nuniform sampler2D texture6;\nuniform float weight6 : 1.0;\n#endif\nvarying vec2 v_Texcoord;\n@import clay.util.rgbm\nvoid main()\n{\n vec4 tex = vec4(0.0);\n#ifdef TEXTURE1_ENABLED\n tex += decodeHDR(texture2D(texture1, v_Texcoord)) * weight1;\n#endif\n#ifdef TEXTURE2_ENABLED\n tex += decodeHDR(texture2D(texture2, v_Texcoord)) * weight2;\n#endif\n#ifdef TEXTURE3_ENABLED\n tex += decodeHDR(texture2D(texture3, v_Texcoord)) * weight3;\n#endif\n#ifdef TEXTURE4_ENABLED\n tex += decodeHDR(texture2D(texture4, v_Texcoord)) * weight4;\n#endif\n#ifdef TEXTURE5_ENABLED\n tex += decodeHDR(texture2D(texture5, v_Texcoord)) * weight5;\n#endif\n#ifdef TEXTURE6_ENABLED\n tex += decodeHDR(texture2D(texture6, v_Texcoord)) * weight6;\n#endif\n gl_FragColor = encodeHDR(tex);\n}\n@end",Os="@export clay.compositor.fxaa\nuniform sampler2D texture;\nuniform vec4 viewport : VIEWPORT;\nvarying vec2 v_Texcoord;\n#define FXAA_REDUCE_MIN (1.0/128.0)\n#define FXAA_REDUCE_MUL (1.0/8.0)\n#define FXAA_SPAN_MAX 8.0\n@import clay.util.rgbm\nvoid main()\n{\n vec2 resolution = 1.0 / viewport.zw;\n vec3 rgbNW = decodeHDR( texture2D( texture, ( gl_FragCoord.xy + vec2( -1.0, -1.0 ) ) * resolution ) ).xyz;\n vec3 rgbNE = decodeHDR( texture2D( texture, ( gl_FragCoord.xy + vec2( 1.0, -1.0 ) ) * resolution ) ).xyz;\n vec3 rgbSW = decodeHDR( texture2D( texture, ( gl_FragCoord.xy + vec2( -1.0, 1.0 ) ) * resolution ) ).xyz;\n vec3 rgbSE = decodeHDR( texture2D( texture, ( gl_FragCoord.xy + vec2( 1.0, 1.0 ) ) * resolution ) ).xyz;\n vec4 rgbaM = decodeHDR( texture2D( texture, gl_FragCoord.xy * resolution ) );\n vec3 rgbM = rgbaM.xyz;\n float opacity = rgbaM.w;\n vec3 luma = vec3( 0.299, 0.587, 0.114 );\n float lumaNW = dot( rgbNW, luma );\n float lumaNE = dot( rgbNE, luma );\n float lumaSW = dot( rgbSW, luma );\n float lumaSE = dot( rgbSE, luma );\n float lumaM = dot( rgbM, luma );\n float lumaMin = min( lumaM, min( min( lumaNW, lumaNE ), min( lumaSW, lumaSE ) ) );\n float lumaMax = max( lumaM, max( max( lumaNW, lumaNE) , max( lumaSW, lumaSE ) ) );\n vec2 dir;\n dir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE));\n dir.y = ((lumaNW + lumaSW) - (lumaNE + lumaSE));\n float dirReduce = max( ( lumaNW + lumaNE + lumaSW + lumaSE ) * ( 0.25 * FXAA_REDUCE_MUL ), FXAA_REDUCE_MIN );\n float rcpDirMin = 1.0 / ( min( abs( dir.x ), abs( dir.y ) ) + dirReduce );\n dir = min( vec2( FXAA_SPAN_MAX, FXAA_SPAN_MAX),\n max( vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX),\n dir * rcpDirMin)) * resolution;\n vec3 rgbA = decodeHDR( texture2D( texture, gl_FragCoord.xy * resolution + dir * ( 1.0 / 3.0 - 0.5 ) ) ).xyz;\n rgbA += decodeHDR( texture2D( texture, gl_FragCoord.xy * resolution + dir * ( 2.0 / 3.0 - 0.5 ) ) ).xyz;\n rgbA *= 0.5;\n vec3 rgbB = decodeHDR( texture2D( texture, gl_FragCoord.xy * resolution + dir * -0.5 ) ).xyz;\n rgbB += decodeHDR( texture2D( texture, gl_FragCoord.xy * resolution + dir * 0.5 ) ).xyz;\n rgbB *= 0.25;\n rgbB += rgbA * 0.5;\n float lumaB = dot( rgbB, luma );\n if ( ( lumaB < lumaMin ) || ( lumaB > lumaMax ) )\n {\n gl_FragColor = vec4( rgbA, opacity );\n }\n else {\n gl_FragColor = vec4( rgbB, opacity );\n }\n}\n@end";!function(e){e.import("@export clay.compositor.coloradjust\nvarying vec2 v_Texcoord;\nuniform sampler2D texture;\nuniform float brightness : 0.0;\nuniform float contrast : 1.0;\nuniform float exposure : 0.0;\nuniform float gamma : 1.0;\nuniform float saturation : 1.0;\nconst vec3 w = vec3(0.2125, 0.7154, 0.0721);\nvoid main()\n{\n vec4 tex = texture2D( texture, v_Texcoord);\n vec3 color = clamp(tex.rgb + vec3(brightness), 0.0, 1.0);\n color = clamp( (color-vec3(0.5))*contrast+vec3(0.5), 0.0, 1.0);\n color = clamp( color * pow(2.0, exposure), 0.0, 1.0);\n color = clamp( pow(color, vec3(gamma)), 0.0, 1.0);\n float luminance = dot( color, w );\n color = mix(vec3(luminance), color, saturation);\n gl_FragColor = vec4(color, tex.a);\n}\n@end\n@export clay.compositor.brightness\nvarying vec2 v_Texcoord;\nuniform sampler2D texture;\nuniform float brightness : 0.0;\nvoid main()\n{\n vec4 tex = texture2D( texture, v_Texcoord);\n vec3 color = tex.rgb + vec3(brightness);\n gl_FragColor = vec4(color, tex.a);\n}\n@end\n@export clay.compositor.contrast\nvarying vec2 v_Texcoord;\nuniform sampler2D texture;\nuniform float contrast : 1.0;\nvoid main()\n{\n vec4 tex = texture2D( texture, v_Texcoord);\n vec3 color = (tex.rgb-vec3(0.5))*contrast+vec3(0.5);\n gl_FragColor = vec4(color, tex.a);\n}\n@end\n@export clay.compositor.exposure\nvarying vec2 v_Texcoord;\nuniform sampler2D texture;\nuniform float exposure : 0.0;\nvoid main()\n{\n vec4 tex = texture2D(texture, v_Texcoord);\n vec3 color = tex.rgb * pow(2.0, exposure);\n gl_FragColor = vec4(color, tex.a);\n}\n@end\n@export clay.compositor.gamma\nvarying vec2 v_Texcoord;\nuniform sampler2D texture;\nuniform float gamma : 1.0;\nvoid main()\n{\n vec4 tex = texture2D(texture, v_Texcoord);\n vec3 color = pow(tex.rgb, vec3(gamma));\n gl_FragColor = vec4(color, tex.a);\n}\n@end\n@export clay.compositor.saturation\nvarying vec2 v_Texcoord;\nuniform sampler2D texture;\nuniform float saturation : 1.0;\nconst vec3 w = vec3(0.2125, 0.7154, 0.0721);\nvoid main()\n{\n vec4 tex = texture2D(texture, v_Texcoord);\n vec3 color = tex.rgb;\n float luminance = dot(color, w);\n color = mix(vec3(luminance), color, saturation);\n gl_FragColor = vec4(color, tex.a);\n}\n@end"),e.import(Ss),e.import("@export clay.compositor.hdr.log_lum\nvarying vec2 v_Texcoord;\nuniform sampler2D texture;\nconst vec3 w = vec3(0.2125, 0.7154, 0.0721);\n@import clay.util.rgbm\nvoid main()\n{\n vec4 tex = decodeHDR(texture2D(texture, v_Texcoord));\n float luminance = dot(tex.rgb, w);\n luminance = log(luminance + 0.001);\n gl_FragColor = encodeHDR(vec4(vec3(luminance), 1.0));\n}\n@end\n@export clay.compositor.hdr.lum_adaption\nvarying vec2 v_Texcoord;\nuniform sampler2D adaptedLum;\nuniform sampler2D currentLum;\nuniform float frameTime : 0.02;\n@import clay.util.rgbm\nvoid main()\n{\n float fAdaptedLum = decodeHDR(texture2D(adaptedLum, vec2(0.5, 0.5))).r;\n float fCurrentLum = exp(encodeHDR(texture2D(currentLum, vec2(0.5, 0.5))).r);\n fAdaptedLum += (fCurrentLum - fAdaptedLum) * (1.0 - pow(0.98, 30.0 * frameTime));\n gl_FragColor = encodeHDR(vec4(vec3(fAdaptedLum), 1.0));\n}\n@end\n@export clay.compositor.lum\nvarying vec2 v_Texcoord;\nuniform sampler2D texture;\nconst vec3 w = vec3(0.2125, 0.7154, 0.0721);\nvoid main()\n{\n vec4 tex = texture2D( texture, v_Texcoord );\n float luminance = dot(tex.rgb, w);\n gl_FragColor = vec4(vec3(luminance), 1.0);\n}\n@end"),e.import(Ms),e.import("@export clay.compositor.vignette\n#define OUTPUT_ALPHA\nvarying vec2 v_Texcoord;\nuniform sampler2D texture;\nuniform float darkness: 1;\nuniform float offset: 1;\n@import clay.util.rgbm\nvoid main()\n{\n vec4 texel = decodeHDR(texture2D(texture, v_Texcoord));\n gl_FragColor.rgb = texel.rgb;\n vec2 uv = (v_Texcoord - vec2(0.5)) * vec2(offset);\n gl_FragColor = encodeHDR(vec4(mix(texel.rgb, vec3(1.0 - darkness), dot(uv, uv)), texel.a));\n}\n@end"),e.import(As),e.import(Es),e.import(Cs),e.import(Ds),e.import(Ls),e.import("@export clay.compositor.lensflare\n#define SAMPLE_NUMBER 8\nuniform sampler2D texture;\nuniform sampler2D lenscolor;\nuniform vec2 textureSize : [512, 512];\nuniform float dispersal : 0.3;\nuniform float haloWidth : 0.4;\nuniform float distortion : 1.0;\nvarying vec2 v_Texcoord;\n@import clay.util.rgbm\nvec4 textureDistorted(\n in vec2 texcoord,\n in vec2 direction,\n in vec3 distortion\n) {\n return vec4(\n decodeHDR(texture2D(texture, texcoord + direction * distortion.r)).r,\n decodeHDR(texture2D(texture, texcoord + direction * distortion.g)).g,\n decodeHDR(texture2D(texture, texcoord + direction * distortion.b)).b,\n 1.0\n );\n}\nvoid main()\n{\n vec2 texcoord = -v_Texcoord + vec2(1.0); vec2 textureOffset = 1.0 / textureSize;\n vec2 ghostVec = (vec2(0.5) - texcoord) * dispersal;\n vec2 haloVec = normalize(ghostVec) * haloWidth;\n vec3 distortion = vec3(-textureOffset.x * distortion, 0.0, textureOffset.x * distortion);\n vec4 result = vec4(0.0);\n for (int i = 0; i < SAMPLE_NUMBER; i++)\n {\n vec2 offset = fract(texcoord + ghostVec * float(i));\n float weight = length(vec2(0.5) - offset) / length(vec2(0.5));\n weight = pow(1.0 - weight, 10.0);\n result += textureDistorted(offset, normalize(ghostVec), distortion) * weight;\n }\n result *= texture2D(lenscolor, vec2(length(vec2(0.5) - texcoord)) / length(vec2(0.5)));\n float weight = length(vec2(0.5) - fract(texcoord + haloVec)) / length(vec2(0.5));\n weight = pow(1.0 - weight, 10.0);\n vec2 offset = fract(texcoord + haloVec);\n result += textureDistorted(offset, normalize(ghostVec), distortion) * weight;\n gl_FragColor = result;\n}\n@end"),e.import(Ps),e.import(Os)}(Nr);var Ns=/^#source\((.*?)\)/;function Rs(e,t){var r=new xs;t=t||{};var i={textures:{},parameters:{}};for(var n in e.parameters){var a=e.parameters[n];i.parameters[n]=Fs(a)}return function(e,t,r,i){if(e.textures){var n={},a=0,o=!1,s=r.textureRootPath;Oe.each(e.textures,(function(e,t){var r,l=e.path,h=Fs(e.parameters);if(Array.isArray(l)&&6===l.length)s&&(l=l.map((function(e){return Oe.relative2absolute(e,s)}))),r=new qn(h);else{if("string"!=typeof l)return;s&&(l=Oe.relative2absolute(l,s)),r=new rn(h)}r.load(l),a++,r.once("success",(function(){n[t]=r,0==--a&&(i(n),o=!0)}))})),0!==a||o||i(n)}else i({})}(e,0,t,(function(n){i.textures=n,function(){for(var n=0;n0;)r+=i*(n%t),n=Math.floor(n/t),i/=t;return r}function ks(e){for(var t=new Uint8Array(e*e*4),r=0,i=new Qr,n=0;n 0.99999) {\n gl_FragColor = vec4(1.0);\n return;\n }\n mat3 kernelBasis;\n#endif\n\n float z = depthTexel.r * 2.0 - 1.0;\n\n vec4 projectedPos = vec4(v_Texcoord * 2.0 - 1.0, z, 1.0);\n vec4 p4 = projectionInv * projectedPos;\n\n vec3 position = p4.xyz / p4.w;\n\n float ao = ssaoEstimator(position, kernelBasis);\n ao = clamp(1.0 - (1.0 - ao) * intensity, 0.0, 1.0);\n gl_FragColor = vec4(vec3(ao), 1.0);\n}\n\n@end\n\n\n@export ecgl.ssao.blur\n#define SHADER_NAME SSAO_BLUR\n\nuniform sampler2D ssaoTexture;\n\n#ifdef NORMALTEX_ENABLED\nuniform sampler2D normalTex;\n#endif\n\nvarying vec2 v_Texcoord;\n\nuniform vec2 textureSize;\nuniform float blurSize : 1.0;\n\nuniform int direction: 0.0;\n\n#ifdef DEPTHTEX_ENABLED\nuniform sampler2D depthTex;\nuniform mat4 projection;\nuniform float depthRange : 0.5;\n\nfloat getLinearDepth(vec2 coord)\n{\n float depth = texture2D(depthTex, coord).r * 2.0 - 1.0;\n return projection[3][2] / (depth * projection[2][3] - projection[2][2]);\n}\n#endif\n\nvoid main()\n{\n float kernel[5];\n kernel[0] = 0.122581;\n kernel[1] = 0.233062;\n kernel[2] = 0.288713;\n kernel[3] = 0.233062;\n kernel[4] = 0.122581;\n\n vec2 off = vec2(0.0);\n if (direction == 0) {\n off[0] = blurSize / textureSize.x;\n }\n else {\n off[1] = blurSize / textureSize.y;\n }\n\n vec2 coord = v_Texcoord;\n\n float sum = 0.0;\n float weightAll = 0.0;\n\n#ifdef NORMALTEX_ENABLED\n vec3 centerNormal = texture2D(normalTex, v_Texcoord).rgb * 2.0 - 1.0;\n#endif\n#if defined(DEPTHTEX_ENABLED)\n float centerDepth = getLinearDepth(v_Texcoord);\n#endif\n\n for (int i = 0; i < 5; i++) {\n vec2 coord = clamp(v_Texcoord + vec2(float(i) - 2.0) * off, vec2(0.0), vec2(1.0));\n\n float w = kernel[i];\n#ifdef NORMALTEX_ENABLED\n vec3 normal = texture2D(normalTex, coord).rgb * 2.0 - 1.0;\n w *= clamp(dot(normal, centerNormal), 0.0, 1.0);\n#endif\n#ifdef DEPTHTEX_ENABLED\n float d = getLinearDepth(coord);\n w *= (1.0 - smoothstep(abs(centerDepth - d) / depthRange, 0.0, 1.0));\n#endif\n\n weightAll += w;\n sum += texture2D(ssaoTexture, coord).r * w;\n }\n\n gl_FragColor = vec4(vec3(sum / weightAll), 1.0);\n}\n\n@end\n"),js.prototype.setDepthTexture=function(e){this._depthTex=e},js.prototype.setNormalTexture=function(e){this._normalTex=e,this._ssaoPass.material[e?"enableTexture":"disableTexture"]("normalTex"),this.setKernelSize(this._kernelSize)},js.prototype.update=function(e,t,r){var i=e.getWidth(),n=e.getHeight(),a=this._ssaoPass,o=this._blurPass;a.setUniform("kernel",this._kernels[r%this._kernels.length]),a.setUniform("depthTex",this._depthTex),null!=this._normalTex&&a.setUniform("normalTex",this._normalTex),a.setUniform("depthTexSize",[this._depthTex.width,this._depthTex.height]);var s=new Ti;Ti.transpose(s,t.worldTransform),a.setUniform("projection",t.projectionMatrix.array),a.setUniform("projectionInv",t.invProjectionMatrix.array),a.setUniform("viewInverseTranspose",s.array);var l=this._ssaoTexture,h=this._blurTexture,u=this._blurTexture2;l.width=i/2,l.height=n/2,h.width=i,h.height=n,u.width=i,u.height=n,this._framebuffer.attach(l),this._framebuffer.bind(e),e.gl.clearColor(1,1,1,1),e.gl.clear(e.gl.COLOR_BUFFER_BIT),a.render(e),o.setUniform("textureSize",[i/2,n/2]),o.setUniform("projection",t.projectionMatrix.array),this._framebuffer.attach(h),o.setUniform("direction",0),o.setUniform("ssaoTexture",l),o.render(e),this._framebuffer.attach(u),o.setUniform("textureSize",[i,n]),o.setUniform("direction",1),o.setUniform("ssaoTexture",h),o.render(e),this._framebuffer.unbind(e);var c=e.clearColor;e.gl.clearColor(c[0],c[1],c[2],c[3])},js.prototype.getTargetTexture=function(){return this._blurTexture2},js.prototype.setParameter=function(e,t){"noiseTexSize"===e?this.setNoiseSize(t):"kernelSize"===e?this.setKernelSize(t):"intensity"===e?this._ssaoPass.material.set("intensity",t):this._ssaoPass.setUniform(e,t)},js.prototype.setKernelSize=function(e){this._kernelSize=e,this._ssaoPass.material.define("fragment","KERNEL_SIZE",e),this._kernels=this._kernels||[];for(var t=0;t<30;t++)this._kernels[t]=Ws(e,t*e,!!this._normalTex)},js.prototype.setNoiseSize=function(e){var t=this._ssaoPass.getUniform("noiseTex");t?(t.data=ks(e),t.width=t.height=e,t.dirty()):(t=Vs(e),this._ssaoPass.setUniform("noiseTex",Vs(e))),this._ssaoPass.setUniform("noiseTexSize",[e,e])},js.prototype.dispose=function(e){this._blurTexture.dispose(e),this._ssaoTexture.dispose(e),this._blurTexture2.dispose(e)},Nr.import("@export ecgl.ssr.main\n\n#define SHADER_NAME SSR\n#define MAX_ITERATION 20;\n#define SAMPLE_PER_FRAME 5;\n#define TOTAL_SAMPLES 128;\n\nuniform sampler2D sourceTexture;\nuniform sampler2D gBufferTexture1;\nuniform sampler2D gBufferTexture2;\nuniform sampler2D gBufferTexture3;\nuniform samplerCube specularCubemap;\nuniform float specularIntensity: 1;\n\nuniform mat4 projection;\nuniform mat4 projectionInv;\nuniform mat4 toViewSpace;\nuniform mat4 toWorldSpace;\n\nuniform float maxRayDistance: 200;\n\nuniform float pixelStride: 16;\nuniform float pixelStrideZCutoff: 50; \nuniform float screenEdgeFadeStart: 0.9; \nuniform float eyeFadeStart : 0.2; uniform float eyeFadeEnd: 0.8; \nuniform float minGlossiness: 0.2; uniform float zThicknessThreshold: 1;\n\nuniform float nearZ;\nuniform vec2 viewportSize : VIEWPORT_SIZE;\n\nuniform float jitterOffset: 0;\n\nvarying vec2 v_Texcoord;\n\n#ifdef DEPTH_DECODE\n@import clay.util.decode_float\n#endif\n\n#ifdef PHYSICALLY_CORRECT\nuniform sampler2D normalDistribution;\nuniform float sampleOffset: 0;\nuniform vec2 normalDistributionSize;\n\nvec3 transformNormal(vec3 H, vec3 N) {\n vec3 upVector = N.y > 0.999 ? vec3(1.0, 0.0, 0.0) : vec3(0.0, 1.0, 0.0);\n vec3 tangentX = normalize(cross(N, upVector));\n vec3 tangentZ = cross(N, tangentX);\n return normalize(tangentX * H.x + N * H.y + tangentZ * H.z);\n}\nvec3 importanceSampleNormalGGX(float i, float roughness, vec3 N) {\n float p = fract((i + sampleOffset) / float(TOTAL_SAMPLES));\n vec3 H = texture2D(normalDistribution,vec2(roughness, p)).rgb;\n return transformNormal(H, N);\n}\nfloat G_Smith(float g, float ndv, float ndl) {\n float roughness = 1.0 - g;\n float k = roughness * roughness / 2.0;\n float G1V = ndv / (ndv * (1.0 - k) + k);\n float G1L = ndl / (ndl * (1.0 - k) + k);\n return G1L * G1V;\n}\nvec3 F_Schlick(float ndv, vec3 spec) {\n return spec + (1.0 - spec) * pow(1.0 - ndv, 5.0);\n}\n#endif\n\nfloat fetchDepth(sampler2D depthTexture, vec2 uv)\n{\n vec4 depthTexel = texture2D(depthTexture, uv);\n return depthTexel.r * 2.0 - 1.0;\n}\n\nfloat linearDepth(float depth)\n{\n if (projection[3][3] == 0.0) {\n return projection[3][2] / (depth * projection[2][3] - projection[2][2]);\n }\n else {\n return (depth - projection[3][2]) / projection[2][2];\n }\n}\n\nbool rayIntersectDepth(float rayZNear, float rayZFar, vec2 hitPixel)\n{\n if (rayZFar > rayZNear)\n {\n float t = rayZFar; rayZFar = rayZNear; rayZNear = t;\n }\n float cameraZ = linearDepth(fetchDepth(gBufferTexture2, hitPixel));\n return rayZFar <= cameraZ && rayZNear >= cameraZ - zThicknessThreshold;\n}\n\n\nbool traceScreenSpaceRay(\n vec3 rayOrigin, vec3 rayDir, float jitter,\n out vec2 hitPixel, out vec3 hitPoint, out float iterationCount\n)\n{\n float rayLength = ((rayOrigin.z + rayDir.z * maxRayDistance) > -nearZ)\n ? (-nearZ - rayOrigin.z) / rayDir.z : maxRayDistance;\n\n vec3 rayEnd = rayOrigin + rayDir * rayLength;\n\n vec4 H0 = projection * vec4(rayOrigin, 1.0);\n vec4 H1 = projection * vec4(rayEnd, 1.0);\n\n float k0 = 1.0 / H0.w, k1 = 1.0 / H1.w;\n\n vec3 Q0 = rayOrigin * k0, Q1 = rayEnd * k1;\n\n vec2 P0 = (H0.xy * k0 * 0.5 + 0.5) * viewportSize;\n vec2 P1 = (H1.xy * k1 * 0.5 + 0.5) * viewportSize;\n\n P1 += dot(P1 - P0, P1 - P0) < 0.0001 ? 0.01 : 0.0;\n vec2 delta = P1 - P0;\n\n bool permute = false;\n if (abs(delta.x) < abs(delta.y)) {\n permute = true;\n delta = delta.yx;\n P0 = P0.yx;\n P1 = P1.yx;\n }\n float stepDir = sign(delta.x);\n float invdx = stepDir / delta.x;\n\n vec3 dQ = (Q1 - Q0) * invdx;\n float dk = (k1 - k0) * invdx;\n\n vec2 dP = vec2(stepDir, delta.y * invdx);\n\n float strideScaler = 1.0 - min(1.0, -rayOrigin.z / pixelStrideZCutoff);\n float pixStride = 1.0 + strideScaler * pixelStride;\n\n dP *= pixStride; dQ *= pixStride; dk *= pixStride;\n\n vec4 pqk = vec4(P0, Q0.z, k0);\n vec4 dPQK = vec4(dP, dQ.z, dk);\n\n pqk += dPQK * jitter;\n float rayZFar = (dPQK.z * 0.5 + pqk.z) / (dPQK.w * 0.5 + pqk.w);\n float rayZNear;\n\n bool intersect = false;\n\n vec2 texelSize = 1.0 / viewportSize;\n\n iterationCount = 0.0;\n\n for (int i = 0; i < MAX_ITERATION; i++)\n {\n pqk += dPQK;\n\n rayZNear = rayZFar;\n rayZFar = (dPQK.z * 0.5 + pqk.z) / (dPQK.w * 0.5 + pqk.w);\n\n hitPixel = permute ? pqk.yx : pqk.xy;\n hitPixel *= texelSize;\n\n intersect = rayIntersectDepth(rayZNear, rayZFar, hitPixel);\n\n iterationCount += 1.0;\n\n dPQK *= 1.2;\n\n if (intersect) {\n break;\n }\n }\n\n Q0.xy += dQ.xy * iterationCount;\n Q0.z = pqk.z;\n hitPoint = Q0 / pqk.w;\n\n return intersect;\n}\n\nfloat calculateAlpha(\n float iterationCount, float reflectivity,\n vec2 hitPixel, vec3 hitPoint, float dist, vec3 rayDir\n)\n{\n float alpha = clamp(reflectivity, 0.0, 1.0);\n alpha *= 1.0 - (iterationCount / float(MAX_ITERATION));\n vec2 hitPixelNDC = hitPixel * 2.0 - 1.0;\n float maxDimension = min(1.0, max(abs(hitPixelNDC.x), abs(hitPixelNDC.y)));\n alpha *= 1.0 - max(0.0, maxDimension - screenEdgeFadeStart) / (1.0 - screenEdgeFadeStart);\n\n float _eyeFadeStart = eyeFadeStart;\n float _eyeFadeEnd = eyeFadeEnd;\n if (_eyeFadeStart > _eyeFadeEnd) {\n float tmp = _eyeFadeEnd;\n _eyeFadeEnd = _eyeFadeStart;\n _eyeFadeStart = tmp;\n }\n\n float eyeDir = clamp(rayDir.z, _eyeFadeStart, _eyeFadeEnd);\n alpha *= 1.0 - (eyeDir - _eyeFadeStart) / (_eyeFadeEnd - _eyeFadeStart);\n\n alpha *= 1.0 - clamp(dist / maxRayDistance, 0.0, 1.0);\n\n return alpha;\n}\n\n@import clay.util.rand\n\n@import clay.util.rgbm\n\nvoid main()\n{\n vec4 normalAndGloss = texture2D(gBufferTexture1, v_Texcoord);\n\n if (dot(normalAndGloss.rgb, vec3(1.0)) == 0.0) {\n discard;\n }\n\n float g = normalAndGloss.a;\n#if !defined(PHYSICALLY_CORRECT)\n if (g <= minGlossiness) {\n discard;\n }\n#endif\n\n float reflectivity = (g - minGlossiness) / (1.0 - minGlossiness);\n\n vec3 N = normalize(normalAndGloss.rgb * 2.0 - 1.0);\n N = normalize((toViewSpace * vec4(N, 0.0)).xyz);\n\n vec4 projectedPos = vec4(v_Texcoord * 2.0 - 1.0, fetchDepth(gBufferTexture2, v_Texcoord), 1.0);\n vec4 pos = projectionInv * projectedPos;\n vec3 rayOrigin = pos.xyz / pos.w;\n vec3 V = -normalize(rayOrigin);\n\n float ndv = clamp(dot(N, V), 0.0, 1.0);\n float iterationCount;\n float jitter = rand(fract(v_Texcoord + jitterOffset));\n\n#ifdef PHYSICALLY_CORRECT\n vec4 color = vec4(vec3(0.0), 1.0);\n vec4 albedoMetalness = texture2D(gBufferTexture3, v_Texcoord);\n vec3 albedo = albedoMetalness.rgb;\n float m = albedoMetalness.a;\n vec3 diffuseColor = albedo * (1.0 - m);\n vec3 spec = mix(vec3(0.04), albedo, m);\n\n float jitter2 = rand(fract(v_Texcoord)) * float(TOTAL_SAMPLES);\n\n for (int i = 0; i < SAMPLE_PER_FRAME; i++) {\n vec3 H = importanceSampleNormalGGX(float(i) + jitter2, 1.0 - g, N);\n vec3 rayDir = normalize(reflect(-V, H));\n#else\n vec3 rayDir = normalize(reflect(-V, N));\n#endif\n vec2 hitPixel;\n vec3 hitPoint;\n\n bool intersect = traceScreenSpaceRay(rayOrigin, rayDir, jitter, hitPixel, hitPoint, iterationCount);\n\n float dist = distance(rayOrigin, hitPoint);\n\n vec3 hitNormal = texture2D(gBufferTexture1, hitPixel).rgb * 2.0 - 1.0;\n hitNormal = normalize((toViewSpace * vec4(hitNormal, 0.0)).xyz);\n#ifdef PHYSICALLY_CORRECT\n float ndl = clamp(dot(N, rayDir), 0.0, 1.0);\n float vdh = clamp(dot(V, H), 0.0, 1.0);\n float ndh = clamp(dot(N, H), 0.0, 1.0);\n vec3 litTexel = vec3(0.0);\n if (dot(hitNormal, rayDir) < 0.0 && intersect) {\n litTexel = texture2D(sourceTexture, hitPixel).rgb;\n litTexel *= pow(clamp(1.0 - dist / 200.0, 0.0, 1.0), 3.0);\n\n }\n else {\n #ifdef SPECULARCUBEMAP_ENABLED\n vec3 rayDirW = normalize(toWorldSpace * vec4(rayDir, 0.0)).rgb;\n litTexel = RGBMDecode(textureCubeLodEXT(specularCubemap, rayDirW, 0.0), 8.12).rgb * specularIntensity;\n#endif\n }\n color.rgb += ndl * litTexel * (\n F_Schlick(ndl, spec) * G_Smith(g, ndv, ndl) * vdh / (ndh * ndv + 0.001)\n );\n }\n color.rgb /= float(SAMPLE_PER_FRAME);\n#else\n #if !defined(SPECULARCUBEMAP_ENABLED)\n if (dot(hitNormal, rayDir) >= 0.0) {\n discard;\n }\n if (!intersect) {\n discard;\n }\n#endif\n float alpha = clamp(calculateAlpha(iterationCount, reflectivity, hitPixel, hitPoint, dist, rayDir), 0.0, 1.0);\n vec4 color = texture2D(sourceTexture, hitPixel);\n color.rgb *= alpha;\n\n#ifdef SPECULARCUBEMAP_ENABLED\n vec3 rayDirW = normalize(toWorldSpace * vec4(rayDir, 0.0)).rgb;\n alpha = alpha * (intersect ? 1.0 : 0.0);\n float bias = (1.0 -g) * 5.0;\n color.rgb += (1.0 - alpha)\n * RGBMDecode(textureCubeLodEXT(specularCubemap, rayDirW, bias), 8.12).rgb\n * specularIntensity;\n#endif\n\n#endif\n\n gl_FragColor = encodeHDR(color);\n}\n@end\n\n@export ecgl.ssr.blur\n\nuniform sampler2D texture;\nuniform sampler2D gBufferTexture1;\nuniform sampler2D gBufferTexture2;\nuniform mat4 projection;\nuniform float depthRange : 0.05;\n\nvarying vec2 v_Texcoord;\n\nuniform vec2 textureSize;\nuniform float blurSize : 1.0;\n\n#ifdef BLEND\n #ifdef SSAOTEX_ENABLED\nuniform sampler2D ssaoTex;\n #endif\nuniform sampler2D sourceTexture;\n#endif\n\nfloat getLinearDepth(vec2 coord)\n{\n float depth = texture2D(gBufferTexture2, coord).r * 2.0 - 1.0;\n return projection[3][2] / (depth * projection[2][3] - projection[2][2]);\n}\n\n@import clay.util.rgbm\n\n\nvoid main()\n{\n @import clay.compositor.kernel.gaussian_9\n\n vec4 centerNTexel = texture2D(gBufferTexture1, v_Texcoord);\n float g = centerNTexel.a;\n float maxBlurSize = clamp(1.0 - g, 0.0, 1.0) * blurSize;\n#ifdef VERTICAL\n vec2 off = vec2(0.0, maxBlurSize / textureSize.y);\n#else\n vec2 off = vec2(maxBlurSize / textureSize.x, 0.0);\n#endif\n\n vec2 coord = v_Texcoord;\n\n vec4 sum = vec4(0.0);\n float weightAll = 0.0;\n\n vec3 cN = centerNTexel.rgb * 2.0 - 1.0;\n float cD = getLinearDepth(v_Texcoord);\n for (int i = 0; i < 9; i++) {\n vec2 coord = clamp((float(i) - 4.0) * off + v_Texcoord, vec2(0.0), vec2(1.0));\n float w = gaussianKernel[i]\n * clamp(dot(cN, texture2D(gBufferTexture1, coord).rgb * 2.0 - 1.0), 0.0, 1.0);\n float d = getLinearDepth(coord);\n w *= (1.0 - smoothstep(abs(cD - d) / depthRange, 0.0, 1.0));\n\n weightAll += w;\n sum += decodeHDR(texture2D(texture, coord)) * w;\n }\n\n#ifdef BLEND\n float aoFactor = 1.0;\n #ifdef SSAOTEX_ENABLED\n aoFactor = texture2D(ssaoTex, v_Texcoord).r;\n #endif\n gl_FragColor = encodeHDR(\n sum / weightAll * aoFactor + decodeHDR(texture2D(sourceTexture, v_Texcoord))\n );\n#else\n gl_FragColor = encodeHDR(sum / weightAll);\n#endif\n}\n\n@end"),Xs.prototype.setAmbientCubemap=function(e,t){this._ssrPass.material.set("specularCubemap",e),this._ssrPass.material.set("specularIntensity",t);var r=e&&t;this._ssrPass.material[r?"enableTexture":"disableTexture"]("specularCubemap")},Xs.prototype.update=function(e,t,r,i){var n=e.getWidth(),a=e.getHeight(),o=this._ssrTexture,s=this._texture2,l=this._texture3;o.width=this._prevTexture.width=this._currentTexture.width=n/this._downScale,o.height=this._prevTexture.height=this._currentTexture.height=a/this._downScale,s.width=l.width=n,s.height=l.height=a;var h=this._frameBuffer,u=this._ssrPass,c=this._blurPass1,d=this._blurPass2,f=this._blendPass,p=new Ti,m=new Ti;Ti.transpose(p,t.worldTransform),Ti.transpose(m,t.viewMatrix),u.setUniform("sourceTexture",r),u.setUniform("projection",t.projectionMatrix.array),u.setUniform("projectionInv",t.invProjectionMatrix.array),u.setUniform("toViewSpace",p.array),u.setUniform("toWorldSpace",m.array),u.setUniform("nearZ",t.near);var g=i/this._totalSamples*this._samplePerFrame;if(u.setUniform("jitterOffset",g),u.setUniform("sampleOffset",i*this._samplePerFrame),c.setUniform("textureSize",[o.width,o.height]),d.setUniform("textureSize",[n,a]),d.setUniform("sourceTexture",r),c.setUniform("projection",t.projectionMatrix.array),d.setUniform("projection",t.projectionMatrix.array),h.attach(o),h.bind(e),u.render(e),this._physicallyCorrect&&(h.attach(this._currentTexture),f.setUniform("texture1",this._prevTexture),f.setUniform("texture2",o),f.material.set({weight1:i>=1?.95:0,weight2:i>=1?.05:1}),f.render(e)),h.attach(s),c.setUniform("texture",this._physicallyCorrect?this._currentTexture:o),c.render(e),h.attach(l),d.setUniform("texture",s),d.render(e),h.unbind(e),this._physicallyCorrect){var _=this._prevTexture;this._prevTexture=this._currentTexture,this._currentTexture=_}},Xs.prototype.getTargetTexture=function(){return this._texture3},Xs.prototype.setParameter=function(e,t){"maxIteration"===e?this._ssrPass.material.define("fragment","MAX_ITERATION",t):this._ssrPass.setUniform(e,t)},Xs.prototype.setPhysicallyCorrect=function(e){e?(this._normalDistribution||(this._normalDistribution=Na.generateNormalDistribution(64,this._totalSamples)),this._ssrPass.material.define("fragment","PHYSICALLY_CORRECT"),this._ssrPass.material.set("normalDistribution",this._normalDistribution),this._ssrPass.material.set("normalDistributionSize",[64,this._totalSamples])):this._ssrPass.material.undefine("fragment","PHYSICALLY_CORRECT"),this._physicallyCorrect=e},Xs.prototype.setSSAOTexture=function(e){var t=this._blurPass2;e?(t.material.enableTexture("ssaoTex"),t.material.set("ssaoTex",e)):t.material.disableTexture("ssaoTex")},Xs.prototype.isFinished=function(e){return!this._physicallyCorrect||e>this._totalSamples/this._samplePerFrame},Xs.prototype.dispose=function(e){this._ssrTexture.dispose(e),this._texture2.dispose(e),this._texture3.dispose(e),this._prevTexture.dispose(e),this._currentTexture.dispose(e),this._frameBuffer.dispose(e)};const qs=[0,0,-.321585265978,-.154972575841,.458126042375,.188473391593,.842080129861,.527766490688,.147304551086,-.659453822776,-.331943915203,-.940619700594,.0479226680259,.54812163202,.701581552186,-.709825561388,-.295436780218,.940589268233,-.901489676764,.237713156085,.973570876096,-.109899459384,-.866792314779,-.451805525005,.330975007087,.800048655954,-.344275183665,.381779221166,-.386139432542,-.437418421534,-.576478634965,-.0148463392551,.385798197415,-.262426961053,-.666302061145,.682427250835,-.628010632582,-.732836215494,.10163141741,-.987658134403,.711995289051,-.320024291314,.0296005138058,.950296523438,.0130612307608,-.351024443122,-.879596633704,-.10478487883,.435712737232,.504254490347,.779203817497,.206477676721,.388264289969,-.896736162545,-.153106280781,-.629203242522,-.245517550697,.657969239148,.126830499058,.26862328493,-.634888119007,-.302301223431,.617074219636,.779817204925];function Zs(e,t,r,i,n){var a=e.gl;t.setUniform(a,"1i",r,n),a.activeTexture(a.TEXTURE0+n),i.isRenderable()?i.bind(e):i.unbind(e)}function Ys(e,t,r,i,n){var a,o,s,l,h=e.gl;return function(n,u,c){if(!l||l.material!==n.material){var d=n.material,f=n.__program,p=d.get("roughness");null==p&&(p=1);var m=d.get("normalMap")||t,g=d.get("roughnessMap"),_=d.get("bumpMap"),v=d.get("uvRepeat"),y=d.get("uvOffset"),x=d.get("detailUvRepeat"),b=d.get("detailUvOffset"),T=!!_&&d.isTextureEnabled("bumpMap"),w=!!g&&d.isTextureEnabled("roughnessMap"),S=d.isDefined("fragment","DOUBLE_SIDED");_=_||r,g=g||i,c!==u?(u.set("normalMap",m),u.set("bumpMap",_),u.set("roughnessMap",g),u.set("useBumpMap",T),u.set("useRoughnessMap",w),u.set("doubleSide",S),null!=v&&u.set("uvRepeat",v),null!=y&&u.set("uvOffset",y),null!=x&&u.set("detailUvRepeat",x),null!=b&&u.set("detailUvOffset",b),u.set("roughness",p)):(f.setUniform(h,"1f","roughness",p),a!==m&&Zs(e,f,"normalMap",m,0),o!==_&&_&&Zs(e,f,"bumpMap",_,1),s!==g&&g&&Zs(e,f,"roughnessMap",g,2),null!=v&&f.setUniform(h,"2f","uvRepeat",v),null!=y&&f.setUniform(h,"2f","uvOffset",y),null!=x&&f.setUniform(h,"2f","detailUvRepeat",x),null!=b&&f.setUniform(h,"2f","detailUvOffset",b),f.setUniform(h,"1i","useBumpMap",+T),f.setUniform(h,"1i","useRoughnessMap",+w),f.setUniform(h,"1i","doubleSide",+S)),a=m,o=_,s=g,l=n}}}function Ks(e){this._depthTex=new rn({format:Qi.DEPTH_COMPONENT,type:Qi.UNSIGNED_INT}),this._normalTex=new rn({type:Qi.HALF_FLOAT}),this._framebuffer=new oa,this._framebuffer.attach(this._normalTex),this._framebuffer.attach(this._depthTex,oa.DEPTH_ATTACHMENT),this._normalMaterial=new rr({shader:new Nr(Nr.source("ecgl.normal.vertex"),Nr.source("ecgl.normal.fragment"))}),this._normalMaterial.enableTexture(["normalMap","bumpMap","roughnessMap"]),this._defaultNormalMap=Sa.createBlank("#000"),this._defaultBumpMap=Sa.createBlank("#000"),this._defaultRoughessMap=Sa.createBlank("#000"),this._debugPass=new Oa({fragment:Nr.source("clay.compositor.output")}),this._debugPass.setUniform("texture",this._normalTex),this._debugPass.material.undefine("fragment","OUTPUT_ALPHA")}function Qs(e){e=e||{},this._edgePass=new Oa({fragment:Nr.source("ecgl.edge")}),this._edgePass.setUniform("normalTexture",e.normalTexture),this._edgePass.setUniform("depthTexture",e.depthTexture),this._targetTexture=new rn({type:Qi.HALF_FLOAT}),this._frameBuffer=new oa,this._frameBuffer.attach(this._targetTexture)}Nr.import("@export ecgl.normal.vertex\n\n@import ecgl.common.transformUniforms\n\n@import ecgl.common.uv.header\n\n@import ecgl.common.attributes\n\nvarying vec3 v_Normal;\nvarying vec3 v_WorldPosition;\n\n@import ecgl.common.normalMap.vertexHeader\n\n@import ecgl.common.vertexAnimation.header\n\nvoid main()\n{\n\n @import ecgl.common.vertexAnimation.main\n\n @import ecgl.common.uv.main\n\n v_Normal = normalize((worldInverseTranspose * vec4(normal, 0.0)).xyz);\n v_WorldPosition = (world * vec4(pos, 1.0)).xyz;\n\n @import ecgl.common.normalMap.vertexMain\n\n gl_Position = worldViewProjection * vec4(pos, 1.0);\n\n}\n\n\n@end\n\n\n@export ecgl.normal.fragment\n\n#define ROUGHNESS_CHANEL 0\n\nuniform bool useBumpMap;\nuniform bool useRoughnessMap;\nuniform bool doubleSide;\nuniform float roughness;\n\n@import ecgl.common.uv.fragmentHeader\n\nvarying vec3 v_Normal;\nvarying vec3 v_WorldPosition;\n\nuniform mat4 viewInverse : VIEWINVERSE;\n\n@import ecgl.common.normalMap.fragmentHeader\n@import ecgl.common.bumpMap.header\n\nuniform sampler2D roughnessMap;\n\nvoid main()\n{\n vec3 N = v_Normal;\n \n bool flipNormal = false;\n if (doubleSide) {\n vec3 eyePos = viewInverse[3].xyz;\n vec3 V = normalize(eyePos - v_WorldPosition);\n\n if (dot(N, V) < 0.0) {\n flipNormal = true;\n }\n }\n\n @import ecgl.common.normalMap.fragmentMain\n\n if (useBumpMap) {\n N = bumpNormal(v_WorldPosition, v_Normal, N);\n }\n\n float g = 1.0 - roughness;\n\n if (useRoughnessMap) {\n float g2 = 1.0 - texture2D(roughnessMap, v_DetailTexcoord)[ROUGHNESS_CHANEL];\n g = clamp(g2 + (g - 0.5) * 2.0, 0.0, 1.0);\n }\n\n if (flipNormal) {\n N = -N;\n }\n\n gl_FragColor.rgb = (N.xyz + 1.0) * 0.5;\n gl_FragColor.a = g;\n}\n@end"),Ks.prototype.getDepthTexture=function(){return this._depthTex},Ks.prototype.getNormalTexture=function(){return this._normalTex},Ks.prototype.update=function(e,t,r){var i=e.getWidth(),n=e.getHeight(),a=this._depthTex,o=this._normalTex,s=this._normalMaterial;a.width=i,a.height=n,o.width=i,o.height=n;var l=t.getRenderList(r).opaque;this._framebuffer.bind(e),e.gl.clearColor(0,0,0,0),e.gl.clear(e.gl.COLOR_BUFFER_BIT|e.gl.DEPTH_BUFFER_BIT),e.gl.disable(e.gl.BLEND),e.renderPass(l,r,{getMaterial:function(){return s},ifRender:function(e){return e.renderNormal},beforeRender:Ys(e,this._defaultNormalMap,this._defaultBumpMap,this._defaultRoughessMap,this._normalMaterial),sort:e.opaqueSortCompare}),this._framebuffer.unbind(e)},Ks.prototype.renderDebug=function(e){this._debugPass.render(e)},Ks.prototype.dispose=function(e){this._depthTex.dispose(e),this._normalTex.dispose(e)},Qs.prototype.update=function(e,t,r,i){var n=e.getWidth(),a=e.getHeight(),o=this._targetTexture;o.width=n,o.height=a;var s=this._frameBuffer;s.bind(e),this._edgePass.setUniform("projectionInv",t.invProjectionMatrix.array),this._edgePass.setUniform("textureSize",[n,a]),this._edgePass.setUniform("texture",r),this._edgePass.render(e),s.unbind(e)},Qs.prototype.getTargetTexture=function(){return this._targetTexture},Qs.prototype.setParameter=function(e,t){this._edgePass.setUniform(e,t)},Qs.prototype.dispose=function(e){this._targetTexture.dispose(e),this._frameBuffer.dispose(e)};const Js={nodes:[{name:"source",type:"texture",outputs:{color:{}}},{name:"source_half",shader:"#source(clay.compositor.downsample)",inputs:{texture:"source"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 2)",height:"expr(height * 1.0 / 2)",type:"HALF_FLOAT"}}},parameters:{textureSize:"expr( [width * 1.0, height * 1.0] )"}},{name:"bright",shader:"#source(clay.compositor.bright)",inputs:{texture:"source_half"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 2)",height:"expr(height * 1.0 / 2)",type:"HALF_FLOAT"}}},parameters:{threshold:2,scale:4,textureSize:"expr([width * 1.0 / 2, height / 2])"}},{name:"bright_downsample_4",shader:"#source(clay.compositor.downsample)",inputs:{texture:"bright"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 4)",height:"expr(height * 1.0 / 4)",type:"HALF_FLOAT"}}},parameters:{textureSize:"expr( [width * 1.0 / 2, height / 2] )"}},{name:"bright_downsample_8",shader:"#source(clay.compositor.downsample)",inputs:{texture:"bright_downsample_4"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 8)",height:"expr(height * 1.0 / 8)",type:"HALF_FLOAT"}}},parameters:{textureSize:"expr( [width * 1.0 / 4, height / 4] )"}},{name:"bright_downsample_16",shader:"#source(clay.compositor.downsample)",inputs:{texture:"bright_downsample_8"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 16)",height:"expr(height * 1.0 / 16)",type:"HALF_FLOAT"}}},parameters:{textureSize:"expr( [width * 1.0 / 8, height / 8] )"}},{name:"bright_downsample_32",shader:"#source(clay.compositor.downsample)",inputs:{texture:"bright_downsample_16"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 32)",height:"expr(height * 1.0 / 32)",type:"HALF_FLOAT"}}},parameters:{textureSize:"expr( [width * 1.0 / 16, height / 16] )"}},{name:"bright_upsample_16_blur_h",shader:"#source(clay.compositor.gaussian_blur)",inputs:{texture:"bright_downsample_32"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 16)",height:"expr(height * 1.0 / 16)",type:"HALF_FLOAT"}}},parameters:{blurSize:1,blurDir:0,textureSize:"expr( [width * 1.0 / 32, height / 32] )"}},{name:"bright_upsample_16_blur_v",shader:"#source(clay.compositor.gaussian_blur)",inputs:{texture:"bright_upsample_16_blur_h"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 16)",height:"expr(height * 1.0 / 16)",type:"HALF_FLOAT"}}},parameters:{blurSize:1,blurDir:1,textureSize:"expr( [width * 1.0 / 16, height * 1.0 / 16] )"}},{name:"bright_upsample_8_blur_h",shader:"#source(clay.compositor.gaussian_blur)",inputs:{texture:"bright_downsample_16"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 8)",height:"expr(height * 1.0 / 8)",type:"HALF_FLOAT"}}},parameters:{blurSize:1,blurDir:0,textureSize:"expr( [width * 1.0 / 16, height * 1.0 / 16] )"}},{name:"bright_upsample_8_blur_v",shader:"#source(clay.compositor.gaussian_blur)",inputs:{texture:"bright_upsample_8_blur_h"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 8)",height:"expr(height * 1.0 / 8)",type:"HALF_FLOAT"}}},parameters:{blurSize:1,blurDir:1,textureSize:"expr( [width * 1.0 / 8, height * 1.0 / 8] )"}},{name:"bright_upsample_8_blend",shader:"#source(clay.compositor.blend)",inputs:{texture1:"bright_upsample_8_blur_v",texture2:"bright_upsample_16_blur_v"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 8)",height:"expr(height * 1.0 / 8)",type:"HALF_FLOAT"}}},parameters:{weight1:.3,weight2:.7}},{name:"bright_upsample_4_blur_h",shader:"#source(clay.compositor.gaussian_blur)",inputs:{texture:"bright_downsample_8"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 4)",height:"expr(height * 1.0 / 4)",type:"HALF_FLOAT"}}},parameters:{blurSize:1,blurDir:0,textureSize:"expr( [width * 1.0 / 8, height * 1.0 / 8] )"}},{name:"bright_upsample_4_blur_v",shader:"#source(clay.compositor.gaussian_blur)",inputs:{texture:"bright_upsample_4_blur_h"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 4)",height:"expr(height * 1.0 / 4)",type:"HALF_FLOAT"}}},parameters:{blurSize:1,blurDir:1,textureSize:"expr( [width * 1.0 / 4, height * 1.0 / 4] )"}},{name:"bright_upsample_4_blend",shader:"#source(clay.compositor.blend)",inputs:{texture1:"bright_upsample_4_blur_v",texture2:"bright_upsample_8_blend"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 4)",height:"expr(height * 1.0 / 4)",type:"HALF_FLOAT"}}},parameters:{weight1:.3,weight2:.7}},{name:"bright_upsample_2_blur_h",shader:"#source(clay.compositor.gaussian_blur)",inputs:{texture:"bright_downsample_4"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 2)",height:"expr(height * 1.0 / 2)",type:"HALF_FLOAT"}}},parameters:{blurSize:1,blurDir:0,textureSize:"expr( [width * 1.0 / 4, height * 1.0 / 4] )"}},{name:"bright_upsample_2_blur_v",shader:"#source(clay.compositor.gaussian_blur)",inputs:{texture:"bright_upsample_2_blur_h"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 2)",height:"expr(height * 1.0 / 2)",type:"HALF_FLOAT"}}},parameters:{blurSize:1,blurDir:1,textureSize:"expr( [width * 1.0 / 2, height * 1.0 / 2] )"}},{name:"bright_upsample_2_blend",shader:"#source(clay.compositor.blend)",inputs:{texture1:"bright_upsample_2_blur_v",texture2:"bright_upsample_4_blend"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 2)",height:"expr(height * 1.0 / 2)",type:"HALF_FLOAT"}}},parameters:{weight1:.3,weight2:.7}},{name:"bright_upsample_full_blur_h",shader:"#source(clay.compositor.gaussian_blur)",inputs:{texture:"bright"},outputs:{color:{parameters:{width:"expr(width * 1.0)",height:"expr(height * 1.0)",type:"HALF_FLOAT"}}},parameters:{blurSize:1,blurDir:0,textureSize:"expr( [width * 1.0 / 2, height * 1.0 / 2] )"}},{name:"bright_upsample_full_blur_v",shader:"#source(clay.compositor.gaussian_blur)",inputs:{texture:"bright_upsample_full_blur_h"},outputs:{color:{parameters:{width:"expr(width * 1.0)",height:"expr(height * 1.0)",type:"HALF_FLOAT"}}},parameters:{blurSize:1,blurDir:1,textureSize:"expr( [width * 1.0, height * 1.0] )"}},{name:"bloom_composite",shader:"#source(clay.compositor.blend)",inputs:{texture1:"bright_upsample_full_blur_v",texture2:"bright_upsample_2_blend"},outputs:{color:{parameters:{width:"expr(width * 1.0)",height:"expr(height * 1.0)",type:"HALF_FLOAT"}}},parameters:{weight1:.3,weight2:.7}},{name:"coc",shader:"#source(ecgl.dof.coc)",outputs:{color:{parameters:{minFilter:"NEAREST",magFilter:"NEAREST",width:"expr(width * 1.0)",height:"expr(height * 1.0)"}}},parameters:{focalDist:50,focalRange:30}},{name:"dof_far_blur",shader:"#source(ecgl.dof.diskBlur)",inputs:{texture:"source",coc:"coc"},outputs:{color:{parameters:{width:"expr(width * 1.0)",height:"expr(height * 1.0)",type:"HALF_FLOAT"}}},parameters:{textureSize:"expr( [width * 1.0, height * 1.0] )"}},{name:"dof_near_blur",shader:"#source(ecgl.dof.diskBlur)",inputs:{texture:"source",coc:"coc"},outputs:{color:{parameters:{width:"expr(width * 1.0)",height:"expr(height * 1.0)",type:"HALF_FLOAT"}}},parameters:{textureSize:"expr( [width * 1.0, height * 1.0] )"},defines:{BLUR_NEARFIELD:null}},{name:"dof_coc_blur",shader:"#source(ecgl.dof.diskBlur)",inputs:{texture:"coc"},outputs:{color:{parameters:{minFilter:"NEAREST",magFilter:"NEAREST",width:"expr(width * 1.0)",height:"expr(height * 1.0)"}}},parameters:{textureSize:"expr( [width * 1.0, height * 1.0] )"},defines:{BLUR_COC:null}},{name:"dof_composite",shader:"#source(ecgl.dof.composite)",inputs:{original:"source",blurred:"dof_far_blur",nearfield:"dof_near_blur",coc:"coc",nearcoc:"dof_coc_blur"},outputs:{color:{parameters:{width:"expr(width * 1.0)",height:"expr(height * 1.0)",type:"HALF_FLOAT"}}}},{name:"composite",shader:"#source(clay.compositor.hdr.composite)",inputs:{texture:"source",bloom:"bloom_composite"},outputs:{color:{parameters:{width:"expr(width * 1.0)",height:"expr(height * 1.0)"}}},defines:{}},{name:"FXAA",shader:"#source(clay.compositor.fxaa)",inputs:{texture:"composite"}}]};function $s(e,t){return{color:{parameters:{width:e,height:t}}}}Nr.import(Ss),Nr.import(Ms),Nr.import(As),Nr.import(Es),Nr.import(Cs),Nr.import(Ds),Nr.import(Ls),Nr.import(Ps),Nr.import(Os),Nr.import("@export ecgl.dof.coc\n\nuniform sampler2D depth;\n\nuniform float zNear: 0.1;\nuniform float zFar: 2000;\n\nuniform float focalDistance: 3;\nuniform float focalRange: 1;\nuniform float focalLength: 30;\nuniform float fstop: 2.8;\n\nvarying vec2 v_Texcoord;\n\n@import clay.util.encode_float\n\nvoid main()\n{\n float z = texture2D(depth, v_Texcoord).r * 2.0 - 1.0;\n\n float dist = 2.0 * zNear * zFar / (zFar + zNear - z * (zFar - zNear));\n\n float aperture = focalLength / fstop;\n\n float coc;\n\n float uppper = focalDistance + focalRange;\n float lower = focalDistance - focalRange;\n if (dist <= uppper && dist >= lower) {\n coc = 0.5;\n }\n else {\n float focalAdjusted = dist > uppper ? uppper : lower;\n\n coc = abs(aperture * (focalLength * (dist - focalAdjusted)) / (dist * (focalAdjusted - focalLength)));\n coc = clamp(coc, 0.0, 2.0) / 2.00001;\n\n if (dist < lower) {\n coc = -coc;\n }\n coc = coc * 0.5 + 0.5;\n }\n\n gl_FragColor = encodeFloat(coc);\n}\n@end\n\n\n@export ecgl.dof.composite\n\n#define DEBUG 0\n\nuniform sampler2D original;\nuniform sampler2D blurred;\nuniform sampler2D nearfield;\nuniform sampler2D coc;\nuniform sampler2D nearcoc;\nvarying vec2 v_Texcoord;\n\n@import clay.util.rgbm\n@import clay.util.float\n\nvoid main()\n{\n vec4 blurredColor = texture2D(blurred, v_Texcoord);\n vec4 originalColor = texture2D(original, v_Texcoord);\n\n float fCoc = decodeFloat(texture2D(coc, v_Texcoord));\n\n fCoc = abs(fCoc * 2.0 - 1.0);\n\n float weight = smoothstep(0.0, 1.0, fCoc);\n \n#ifdef NEARFIELD_ENABLED\n vec4 nearfieldColor = texture2D(nearfield, v_Texcoord);\n float fNearCoc = decodeFloat(texture2D(nearcoc, v_Texcoord));\n fNearCoc = abs(fNearCoc * 2.0 - 1.0);\n\n gl_FragColor = encodeHDR(\n mix(\n nearfieldColor, mix(originalColor, blurredColor, weight),\n pow(1.0 - fNearCoc, 4.0)\n )\n );\n#else\n gl_FragColor = encodeHDR(mix(originalColor, blurredColor, weight));\n#endif\n\n}\n\n@end\n\n\n\n@export ecgl.dof.diskBlur\n\n#define POISSON_KERNEL_SIZE 16;\n\nuniform sampler2D texture;\nuniform sampler2D coc;\nvarying vec2 v_Texcoord;\n\nuniform float blurRadius : 10.0;\nuniform vec2 textureSize : [512.0, 512.0];\n\nuniform vec2 poissonKernel[POISSON_KERNEL_SIZE];\n\nuniform float percent;\n\nfloat nrand(const in vec2 n) {\n return fract(sin(dot(n.xy ,vec2(12.9898,78.233))) * 43758.5453);\n}\n\n@import clay.util.rgbm\n@import clay.util.float\n\n\nvoid main()\n{\n vec2 offset = blurRadius / textureSize;\n\n float rnd = 6.28318 * nrand(v_Texcoord + 0.07 * percent );\n float cosa = cos(rnd);\n float sina = sin(rnd);\n vec4 basis = vec4(cosa, -sina, sina, cosa);\n\n#if !defined(BLUR_NEARFIELD) && !defined(BLUR_COC)\n offset *= abs(decodeFloat(texture2D(coc, v_Texcoord)) * 2.0 - 1.0);\n#endif\n\n#ifdef BLUR_COC\n float cocSum = 0.0;\n#else\n vec4 color = vec4(0.0);\n#endif\n\n\n float weightSum = 0.0;\n\n for (int i = 0; i < POISSON_KERNEL_SIZE; i++) {\n vec2 ofs = poissonKernel[i];\n\n ofs = vec2(dot(ofs, basis.xy), dot(ofs, basis.zw));\n\n vec2 uv = v_Texcoord + ofs * offset;\n vec4 texel = texture2D(texture, uv);\n\n float w = 1.0;\n#ifdef BLUR_COC\n float fCoc = decodeFloat(texel) * 2.0 - 1.0;\n cocSum += clamp(fCoc, -1.0, 0.0) * w;\n#else\n texel = texel;\n #if !defined(BLUR_NEARFIELD)\n float fCoc = decodeFloat(texture2D(coc, uv)) * 2.0 - 1.0;\n w *= abs(fCoc);\n #endif\n texel.rgb *= texel.a;\n color += texel * w;\n#endif\n\n weightSum += w;\n }\n\n#ifdef BLUR_COC\n gl_FragColor = encodeFloat(clamp(cocSum / weightSum, -1.0, 0.0) * 0.5 + 0.5);\n#else\n color /= weightSum;\n color.rgb /= (color.a + 0.0001);\n gl_FragColor = color;\n#endif\n}\n\n@end"),Nr.import("@export ecgl.edge\n\nuniform sampler2D texture;\n\nuniform sampler2D normalTexture;\nuniform sampler2D depthTexture;\n\nuniform mat4 projectionInv;\n\nuniform vec2 textureSize;\n\nuniform vec4 edgeColor: [0,0,0,0.8];\n\nvarying vec2 v_Texcoord;\n\nvec3 packColor(vec2 coord) {\n float z = texture2D(depthTexture, coord).r * 2.0 - 1.0;\n vec4 p = vec4(v_Texcoord * 2.0 - 1.0, z, 1.0);\n vec4 p4 = projectionInv * p;\n\n return vec3(\n texture2D(normalTexture, coord).rg,\n -p4.z / p4.w / 5.0\n );\n}\n\nvoid main() {\n vec2 cc = v_Texcoord;\n vec3 center = packColor(cc);\n\n float size = clamp(1.0 - (center.z - 10.0) / 100.0, 0.0, 1.0) * 0.5;\n float dx = size / textureSize.x;\n float dy = size / textureSize.y;\n\n vec2 coord;\n vec3 topLeft = packColor(cc+vec2(-dx, -dy));\n vec3 top = packColor(cc+vec2(0.0, -dy));\n vec3 topRight = packColor(cc+vec2(dx, -dy));\n vec3 left = packColor(cc+vec2(-dx, 0.0));\n vec3 right = packColor(cc+vec2(dx, 0.0));\n vec3 bottomLeft = packColor(cc+vec2(-dx, dy));\n vec3 bottom = packColor(cc+vec2(0.0, dy));\n vec3 bottomRight = packColor(cc+vec2(dx, dy));\n\n vec3 v = -topLeft-2.0*top-topRight+bottomLeft+2.0*bottom+bottomRight;\n vec3 h = -bottomLeft-2.0*left-topLeft+bottomRight+2.0*right+topRight;\n\n float edge = sqrt(dot(h, h) + dot(v, v));\n\n edge = smoothstep(0.8, 1.0, edge);\n\n gl_FragColor = mix(texture2D(texture, v_Texcoord), vec4(edgeColor.rgb, 1.0), edgeColor.a * edge);\n}\n@end");var el=["composite","FXAA"];function tl(){this._width,this._height,this._dpr,this._sourceTexture=new rn({type:Qi.HALF_FLOAT}),this._depthTexture=new rn({format:Qi.DEPTH_COMPONENT,type:Qi.UNSIGNED_INT}),this._framebuffer=new oa,this._framebuffer.attach(this._sourceTexture),this._framebuffer.attach(this._depthTexture,oa.DEPTH_ATTACHMENT),this._normalPass=new Ks,this._compositor=Rs(Js);var e=this._compositor.getNodeByName("source");e.texture=this._sourceTexture;var t=this._compositor.getNodeByName("coc");this._sourceNode=e,this._cocNode=t,this._compositeNode=this._compositor.getNodeByName("composite"),this._fxaaNode=this._compositor.getNodeByName("FXAA"),this._dofBlurNodes=["dof_far_blur","dof_near_blur","dof_coc_blur"].map((function(e){return this._compositor.getNodeByName(e)}),this),this._dofBlurKernel=0,this._dofBlurKernelSize=new Float32Array(0),this._finalNodesChain=el.map((function(e){return this._compositor.getNodeByName(e)}),this);var r={normalTexture:this._normalPass.getNormalTexture(),depthTexture:this._normalPass.getDepthTexture()};this._ssaoPass=new js(r),this._ssrPass=new Xs(r),this._edgePass=new Qs(r)}function rl(e){for(var t=[],r=0;r<30;r++)t.push([Hs(r,2),Hs(r,3)]);this._haltonSequence=t,this._frame=0,this._sourceTex=new rn,this._sourceFb=new oa,this._sourceFb.attach(this._sourceTex),this._prevFrameTex=new rn,this._outputTex=new rn;var i=this._blendPass=new Oa({fragment:Nr.source("clay.compositor.blend")});i.material.disableTexturesAll(),i.material.enableTexture(["texture1","texture2"]),this._blendFb=new oa({depthBuffer:!1}),this._outputPass=new Oa({fragment:Nr.source("clay.compositor.output"),blendWithPrevious:!0}),this._outputPass.material.define("fragment","OUTPUT_ALPHA"),this._outputPass.material.blend=function(e){e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD),e.blendFuncSeparate(e.ONE,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}}function il(e){e=e||"perspective",this.layer=null,this.scene=new Vn,this.rootNode=this.scene,this.viewport={x:0,y:0,width:0,height:0},this.setProjection(e),this._compositor=new tl,this._temporalSS=new rl,this._shadowMapPass=new _s;for(var t=[],r=0,i=0;i<30;i++){for(var n=[],a=0;a<6;a++)n.push(4*Hs(r,2)-2),n.push(4*Hs(r,3)-2),r++;t.push(n)}this._pcfKernels=t,this.scene.on("beforerender",(function(e,t,r){this.needsTemporalSS()&&this._temporalSS.jitterProjection(e,r)}),this)}tl.prototype.resize=function(e,t,r){e*=r=r||1,t*=r;var i=this._sourceTexture,n=this._depthTexture;i.width=e,i.height=t,n.width=e,n.height=t;var a={getWidth:function(){return e},getHeight:function(){return t},getDevicePixelRatio:function(){return r}};function o(e,t){if("function"==typeof e[t]){var r=e[t].__original||e[t];e[t]=function(e){return r.call(this,a)},e[t].__original=r}}this._compositor.nodes.forEach((function(e){for(var t in e.outputs){var r=e.outputs[t].parameters;r&&(o(r,"width"),o(r,"height"))}for(var i in e.parameters)o(e.parameters,i)})),this._width=e,this._height=t,this._dpr=r},tl.prototype.getWidth=function(){return this._width},tl.prototype.getHeight=function(){return this._height},tl.prototype._ifRenderNormalPass=function(){return this._enableSSAO||this._enableEdge||this._enableSSR},tl.prototype._getPrevNode=function(e){for(var t=el.indexOf(e.name)-1,r=this._finalNodesChain[t];r&&!this._compositor.getNodeByName(r.name);)t-=1,r=this._finalNodesChain[t];return r},tl.prototype._getNextNode=function(e){for(var t=el.indexOf(e.name)+1,r=this._finalNodesChain[t];r&&!this._compositor.getNodeByName(r.name);)t+=1,r=this._finalNodesChain[t];return r},tl.prototype._addChainNode=function(e){var t=this._getPrevNode(e),r=this._getNextNode(e);t&&(e.inputs.texture=t.name,r?(e.outputs=$s(this.getWidth.bind(this),this.getHeight.bind(this)),r.inputs.texture=e.name):e.outputs=null,this._compositor.addNode(e))},tl.prototype._removeChainNode=function(e){var t=this._getPrevNode(e),r=this._getNextNode(e);t&&(r?(t.outputs=$s(this.getWidth.bind(this),this.getHeight.bind(this)),r.inputs.texture=t.name):t.outputs=null,this._compositor.removeNode(e))},tl.prototype.updateNormal=function(e,t,r,i){this._ifRenderNormalPass()&&this._normalPass.update(e,t,r)},tl.prototype.updateSSAO=function(e,t,r,i){this._ssaoPass.update(e,r,i)},tl.prototype.enableSSAO=function(){this._enableSSAO=!0},tl.prototype.disableSSAO=function(){this._enableSSAO=!1},tl.prototype.enableSSR=function(){this._enableSSR=!0},tl.prototype.disableSSR=function(){this._enableSSR=!1},tl.prototype.getSSAOTexture=function(){return this._ssaoPass.getTargetTexture()},tl.prototype.getSourceFrameBuffer=function(){return this._framebuffer},tl.prototype.getSourceTexture=function(){return this._sourceTexture},tl.prototype.disableFXAA=function(){this._removeChainNode(this._fxaaNode)},tl.prototype.enableFXAA=function(){this._addChainNode(this._fxaaNode)},tl.prototype.enableBloom=function(){this._compositeNode.inputs.bloom="bloom_composite",this._compositor.dirty()},tl.prototype.disableBloom=function(){this._compositeNode.inputs.bloom=null,this._compositor.dirty()},tl.prototype.enableDOF=function(){this._compositeNode.inputs.texture="dof_composite",this._compositor.dirty()},tl.prototype.disableDOF=function(){this._compositeNode.inputs.texture="source",this._compositor.dirty()},tl.prototype.enableColorCorrection=function(){this._compositeNode.define("COLOR_CORRECTION"),this._enableColorCorrection=!0},tl.prototype.disableColorCorrection=function(){this._compositeNode.undefine("COLOR_CORRECTION"),this._enableColorCorrection=!1},tl.prototype.enableEdge=function(){this._enableEdge=!0},tl.prototype.disableEdge=function(){this._enableEdge=!1},tl.prototype.setBloomIntensity=function(e){this._compositeNode.setParameter("bloomIntensity",e)},tl.prototype.setSSAOParameter=function(e,t){switch(e){case"quality":var r={low:6,medium:12,high:32,ultra:62}[t]||12;this._ssaoPass.setParameter("kernelSize",r);break;case"radius":this._ssaoPass.setParameter(e,t),this._ssaoPass.setParameter("bias",t/200);break;case"intensity":this._ssaoPass.setParameter(e,t)}},tl.prototype.setDOFParameter=function(e,t){switch(e){case"focalDistance":case"focalRange":case"fstop":this._cocNode.setParameter(e,t);break;case"blurRadius":for(var r=0;r=this._haltonSequence.length},render:function(e,t,r){var i=this._blendPass;0===this._frame?(i.setUniform("weight1",0),i.setUniform("weight2",1)):(i.setUniform("weight1",.9),i.setUniform("weight2",.1)),i.setUniform("texture1",this._prevFrameTex),i.setUniform("texture2",t||this._sourceTex),this._blendFb.attach(this._outputTex),this._blendFb.bind(e),i.render(e),this._blendFb.unbind(e),r||(this._outputPass.setUniform("texture",this._outputTex),this._outputPass.render(e));var n=this._prevFrameTex;this._prevFrameTex=this._outputTex,this._outputTex=n,this._frame++},dispose:function(e){this._sourceFb.dispose(e),this._blendFb.dispose(e),this._prevFrameTex.dispose(e),this._outputTex.dispose(e),this._sourceTex.dispose(e),this._outputPass.dispose(e),this._blendPass.dispose(e)}},il.prototype.setProjection=function(e){var t=this.camera;t&&t.update(),"perspective"===e?this.camera instanceof Yn||(this.camera=new Yn,t&&this.camera.setLocalTransform(t.localTransform)):this.camera instanceof Ca||(this.camera=new Ca,t&&this.camera.setLocalTransform(t.localTransform)),this.camera.near=.1,this.camera.far=2e3},il.prototype.setViewport=function(e,t,r,i,n){this.camera instanceof Yn&&(this.camera.aspect=r/i),n=n||1,this.viewport.x=e,this.viewport.y=t,this.viewport.width=r,this.viewport.height=i,this.viewport.devicePixelRatio=n,this._compositor.resize(r*n,i*n),this._temporalSS.resize(r*n,i*n)},il.prototype.containPoint=function(e,t){var r=this.viewport;return t=this.layer.renderer.getHeight()-t,e>=r.x&&t>=r.y&&e<=r.x+r.width&&t<=r.y+r.height};var nl=new sr;function al(e,t){var r=e.getBoxLayoutParams(),i=D(r,{width:t.getWidth(),height:t.getHeight()});i.y=t.getHeight()-i.y-i.height,this.viewGL.setViewport(i.x,i.y,i.width,i.height,t.getDevicePixelRatio());var n=e.get("boxWidth"),a=e.get("boxHeight"),o=e.get("boxDepth");this.getAxis("x").setExtent(-n/2,n/2),this.getAxis("y").setExtent(o/2,-o/2),this.getAxis("z").setExtent(-a/2,a/2),this.size=[n,a,o]}function ol(e,t){var r={};e.eachSeries((function(e){if(e.coordinateSystem===this){var t=e.getData();["x","y","z"].forEach((function(e){t.mapDimensionsAll(e,!0).forEach((function(i){var n,a;n=e,a=t.getDataExtent(i,!0),r[n]=r[n]||[1/0,-1/0],r[n][0]=Math.min(a[0],r[n][0]),r[n][1]=Math.max(a[1],r[n][1])}))}))}}),this),["xAxis3D","yAxis3D","zAxis3D"].forEach((function(t){e.eachComponent(t,(function(e){var i=t.charAt(0),n=e.getReferringComponents("grid3D").models[0],a=n.coordinateSystem;if(a===this){var o=a.getAxis(i);if(!o){(o=new rs(i,L(r[i]||[1/0,-1/0],e))).type=e.get("type");var s="category"===o.type;o.onBand=s&&e.get("boundaryGap"),o.inverse=e.get("inverse"),e.axis=o,o.model=e,o.getLabelModel=function(){return e.getModel("axisLabel",n.getModel("axisLabel"))},o.getTickModel=function(){return e.getModel("axisTick",n.getModel("axisTick"))},a.addAxis(o)}}}),this)}),this),this.resize(this.model,t)}il.prototype.castRay=function(e,t,r){var i=this.layer.renderer,n=i.viewport;return i.viewport=this.viewport,i.screenToNDC(e,t,nl),this.camera.castRay(nl,r),i.viewport=n,r},il.prototype.prepareRender=function(){this.scene.update(),this.camera.update(),this.scene.updateLights();var e=this.scene.updateRenderList(this.camera);this._needsSortProgressively=!1;for(var t=0;t30},il.prototype._doRender=function(e,t,r){var i=this.scene,n=this.camera;r=r||0,this._updateTransparent(e,i,n,r),t||(this._shadowMapPass.kernelPCF=this._pcfKernels[0],this._shadowMapPass.render(e,i,n,!0)),this._updateShadowPCFKernel(r);var a,o=e.clearColor;e.gl.clearColor(o[0],o[1],o[2],o[3]),this._enablePostEffect&&(this.needsTemporalSS()&&this._temporalSS.jitterProjection(e,n),this._compositor.updateNormal(e,i,n,this._temporalSS.getFrame())),this._updateSSAO(e,i,n,this._temporalSS.getFrame()),this._enablePostEffect?((a=this._compositor.getSourceFrameBuffer()).bind(e),e.gl.clear(e.gl.DEPTH_BUFFER_BIT|e.gl.COLOR_BUFFER_BIT),e.render(i,n,!0,!0),a.unbind(e),this.needsTemporalSS()&&t?(this._compositor.composite(e,i,n,this._temporalSS.getSourceFrameBuffer(),this._temporalSS.getFrame()),e.setViewport(this.viewport),this._temporalSS.render(e)):(e.setViewport(this.viewport),this._compositor.composite(e,i,n,null,0))):this.needsTemporalSS()&&t?((a=this._temporalSS.getSourceFrameBuffer()).bind(e),e.saveClear(),e.clearBit=e.gl.DEPTH_BUFFER_BIT|e.gl.COLOR_BUFFER_BIT,e.render(i,n,!0,!0),e.restoreClear(),a.unbind(e),e.setViewport(this.viewport),this._temporalSS.render(e)):(e.setViewport(this.viewport),e.render(i,n,!0,!0))},il.prototype._updateTransparent=function(e,t,r,i){for(var n=new Qr,a=new Ti,o=r.getWorldPosition(),s=t.getRenderList(r).transparent,l=0;lthis.camera.far||e80*r){i=a=e[0],n=o=e[1];for(var p=r;pa&&(a=s),l>o&&(o=l);h=Math.max(a-i,o-n)}return wl(d,f,r,i,n,h),f}function bl(e,t,r,i,n){var a,o;if(n===kl(e,t,r,i)>0)for(a=t;a=t;a-=i)o=Gl(a,e[a],e[a+1],o);return o&&Il(o,o.next)&&(Ul(o),o=o.next),o}function Tl(e,t){if(!e)return e;t||(t=e);var r,i=e;do{if(r=!1,i.steiner||!Il(i,i.next)&&0!==Rl(i.prev,i,i.next))i=i.next;else{if(Ul(i),(i=t=i.prev)===i.next)return null;r=!0}}while(r||i!==t);return t}function wl(e,t,r,i,n,a,o){if(e){!o&&a&&function(e,t,r,i){var n=e;do{null===n.z&&(n.z=Ll(n.x,n.y,t,r,i)),n.prevZ=n.prev,n.nextZ=n.next,n=n.next}while(n!==e);n.prevZ.nextZ=null,n.prevZ=null,function(e){var t,r,i,n,a,o,s,l,h=1;do{for(r=e,e=null,a=null,o=0;r;){for(o++,i=r,s=0,t=0;t0||l>0&&i;)0!==s&&(0===l||!i||r.z<=i.z)?(n=r,r=r.nextZ,s--):(n=i,i=i.nextZ,l--),a?a.nextZ=n:e=n,n.prevZ=a,a=n;r=i}a.nextZ=null,h*=2}while(o>1)}(n)}(e,i,n,a);for(var s,l,h=e;e.prev!==e.next;)if(s=e.prev,l=e.next,a?Ml(e,i,n,a):Sl(e))t.push(s.i/r),t.push(e.i/r),t.push(l.i/r),Ul(e),e=l.next,h=l.next;else if((e=l)===h){o?1===o?wl(e=Al(e,t,r),t,r,i,n,a,2):2===o&&El(e,t,r,i,n,a):wl(Tl(e),t,r,i,n,a,1);break}}}function Sl(e){var t=e.prev,r=e,i=e.next;if(Rl(t,r,i)>=0)return!1;for(var n=e.next.next;n!==e.prev;){if(Ol(t.x,t.y,r.x,r.y,i.x,i.y,n.x,n.y)&&Rl(n.prev,n,n.next)>=0)return!1;n=n.next}return!0}function Ml(e,t,r,i){var n=e.prev,a=e,o=e.next;if(Rl(n,a,o)>=0)return!1;for(var s=n.xa.x?n.x>o.x?n.x:o.x:a.x>o.x?a.x:o.x,u=n.y>a.y?n.y>o.y?n.y:o.y:a.y>o.y?a.y:o.y,c=Ll(s,l,t,r,i),d=Ll(h,u,t,r,i),f=e.nextZ;f&&f.z<=d;){if(f!==e.prev&&f!==e.next&&Ol(n.x,n.y,a.x,a.y,o.x,o.y,f.x,f.y)&&Rl(f.prev,f,f.next)>=0)return!1;f=f.nextZ}for(f=e.prevZ;f&&f.z>=c;){if(f!==e.prev&&f!==e.next&&Ol(n.x,n.y,a.x,a.y,o.x,o.y,f.x,f.y)&&Rl(f.prev,f,f.next)>=0)return!1;f=f.prevZ}return!0}function Al(e,t,r){var i=e;do{var n=i.prev,a=i.next.next;!Il(n,a)&&Bl(n,i,i.next,a)&&zl(n,a)&&zl(a,n)&&(t.push(n.i/r),t.push(i.i/r),t.push(a.i/r),Ul(i),Ul(i.next),i=e=a),i=i.next}while(i!==e);return i}function El(e,t,r,i,n,a){var o=e;do{for(var s=o.next.next;s!==o.prev;){if(o.i!==s.i&&Nl(o,s)){var l=Fl(o,s);return o=Tl(o,o.next),l=Tl(l,l.next),wl(o,t,r,i,n,a),void wl(l,t,r,i,n,a)}s=s.next}o=o.next}while(o!==e)}function Cl(e,t){return e.x-t.x}function Dl(e,t){if(t=function(e,t){var r,i=t,n=e.x,a=e.y,o=-1/0;do{if(a<=i.y&&a>=i.next.y&&i.next.y!==i.y){var s=i.x+(a-i.y)*(i.next.x-i.x)/(i.next.y-i.y);if(s<=n&&s>o){if(o=s,s===n){if(a===i.y)return i;if(a===i.next.y)return i.next}r=i.x=i.x&&i.x>=u&&n!==i.x&&Ol(ar.x)&&zl(i,e)&&(r=i,d=l),i=i.next;return r}(e,t),t){var r=Fl(t,e);Tl(r,r.next)}}function Ll(e,t,r,i,n){return(e=1431655765&((e=858993459&((e=252645135&((e=16711935&((e=32767*(e-r)/n)|e<<8))|e<<4))|e<<2))|e<<1))|(t=1431655765&((t=858993459&((t=252645135&((t=16711935&((t=32767*(t-i)/n)|t<<8))|t<<4))|t<<2))|t<<1))<<1}function Pl(e){var t=e,r=e;do{t.x=0&&(e-o)*(i-s)-(r-o)*(t-s)>=0&&(r-o)*(a-s)-(n-o)*(i-s)>=0}function Nl(e,t){return e.next.i!==t.i&&e.prev.i!==t.i&&!function(e,t){var r=e;do{if(r.i!==e.i&&r.next.i!==e.i&&r.i!==t.i&&r.next.i!==t.i&&Bl(r,r.next,e,t))return!0;r=r.next}while(r!==e);return!1}(e,t)&&zl(e,t)&&zl(t,e)&&function(e,t){var r=e,i=!1,n=(e.x+t.x)/2,a=(e.y+t.y)/2;do{r.y>a!=r.next.y>a&&r.next.y!==r.y&&n<(r.next.x-r.x)*(a-r.y)/(r.next.y-r.y)+r.x&&(i=!i),r=r.next}while(r!==e);return i}(e,t)}function Rl(e,t,r){return(t.y-e.y)*(r.x-t.x)-(t.x-e.x)*(r.y-t.y)}function Il(e,t){return e.x===t.x&&e.y===t.y}function Bl(e,t,r,i){return!!(Il(e,t)&&Il(r,i)||Il(e,i)&&Il(r,t))||Rl(e,t,r)>0!=Rl(e,t,i)>0&&Rl(r,i,e)>0!=Rl(r,i,t)>0}function zl(e,t){return Rl(e.prev,e,e.next)<0?Rl(e,t,e.next)>=0&&Rl(e,e.prev,t)>=0:Rl(e,t,e.prev)<0||Rl(e,e.next,t)<0}function Fl(e,t){var r=new Hl(e.i,e.x,e.y),i=new Hl(t.i,t.x,t.y),n=e.next,a=t.prev;return e.next=t,t.prev=e,r.next=n,n.prev=r,i.next=r,r.prev=i,a.next=i,i.prev=a,i}function Gl(e,t,r,i){var n=new Hl(e,t,r);return i?(n.next=i.next,n.prev=i,i.next.prev=n,i.next=n):(n.prev=n,n.next=n),n}function Ul(e){e.next.prev=e.prev,e.prev.next=e.next,e.prevZ&&(e.prevZ.nextZ=e.nextZ),e.nextZ&&(e.nextZ.prevZ=e.prevZ)}function Hl(e,t,r){this.i=e,this.x=t,this.y=r,this.prev=null,this.next=null,this.z=null,this.prevZ=null,this.nextZ=null,this.steiner=!1}function kl(e,t,r,i){for(var n=0,a=t,o=r-i;ah&&s.push({pivot:Math.floor((l+h)/2),left:h,right:l}),h=a[o].pivot+1,(l=a[o].right)>h&&s.push({pivot:Math.floor((l+h)/2),left:h,right:l})}a=this._parts=s}else for(o=0;o=2e4},doSortTriangles:function(e,t){var r=this.indices;if(0===t){var i=this.attributes.position;e=e.array,this._triangleZList&&this._triangleZList.length===this.triangleCount||(this._triangleZList=new Float32Array(this.triangleCount),this._sortedTriangleIndices=new Uint32Array(this.triangleCount),this._indicesTmp=new r.constructor(r.length),this._triangleZListTmp=new Float32Array(this.triangleCount));for(var n,a=0,o=0;o0,r={},i=0;i65535?new Uint32Array(3*o):new Uint16Array(3*o),d.material.shader!==t&&d.material.attachShader(t,!0),so.setMaterialFromModel(t.__shading,d.material,e,r),s>0&&(this._linesMesh.geometry.resetOffset(),this._linesMesh.geometry.setVertexCount(s),this._linesMesh.geometry.setTriangleCount(l)),this._dataIndexOfVertex=new Uint32Array(a),this._vertexRangeOfDataIndex=new Uint32Array(2*(n-i))},_updateRegionMesh:function(e,t,r,i){for(var n=e.getData(),a=0,o=0,s=!1,l=this._polygonMesh,h=this._linesMesh,u=r;u0;T&&(b*=t.getDevicePixelRatio(),this._updateLinesGeometry(h.geometry,e,u,v,b,e.coordinateSystem.transform)),h.invisible=!T,h.material.set({color:g})}(l=this._polygonMesh).material.transparent=s,l.material.depthMask=!s,l.geometry.updateBoundingBox(),l.frontFace=this.extrudeY?so.Mesh.CCW:so.Mesh.CW,l.material.get("normalMap")&&l.geometry.generateTangents(),l.seriesIndex=e.seriesIndex,l.on("mousemove",this._onmousemove,this),l.on("mouseout",this._onmouseout,this)},_updateDebugWireframe:function(e){var t=e.getModel("debug.wireframe");if(t.get("show")){var r=so.parseColor(t.get("lineStyle.color")||"rgba(0,0,0,0.5)"),i=Ha(t.get("lineStyle.width"),1),n=this._polygonMesh;n.geometry.generateBarycentric(),n.material.define("both","WIREFRAME_TRIANGLE"),n.material.set("wireframeLineColor",r),n.material.set("wireframeLineWidth",i)}},_onmousemove:function(e){var t=this._dataIndexOfVertex[e.triangle[0]];null==t&&(t=-1),t!==this._lastHoverDataIndex&&(this.downplay(this._lastHoverDataIndex),this.highlight(t),this._labelsBuilder.updateLabels([t])),this._lastHoverDataIndex=t,this._polygonMesh.dataIndex=t},_onmouseout:function(e){e.target&&(this.downplay(this._lastHoverDataIndex),this._lastHoverDataIndex=-1,this._polygonMesh.dataIndex=-1),this._labelsBuilder.updateLabels([])},_updateGroundPlane:function(e,t,r){var i=e.getModel("groundPlane",e);if(this._groundMesh.invisible=!i.get("show",!0),!this._groundMesh.invisible){var n=e.get("shading"),a=this._groundMaterials[n];a||(a=this._groundMaterials.lambert),so.setMaterialFromModel(n,a,i,r),a.get("normalMap")&&this._groundMesh.geometry.generateTangents(),this._groundMesh.material=a,this._groundMesh.material.set("color",so.parseColor(i.get("color"))),this._groundMesh.scale.set(t.size[0],t.size[2],1)}},_triangulation:function(e,t,r){this._triangulationResults=[];for(var i=[1/0,1/0,1/0],n=[-1/0,-1/0,-1/0],a=e.coordinateSystem,o=t;o1?i:0,L[U][g]=A.points[k+2],l.set(n+U,L[U]),s?(R[0]=(A.points[k]*_[0]-v[0])/x,R[1]=(A.points[k+2]*_[g]-v[g])/x):(R[0]=(H?I:I+G)/x,R[1]=(L[U][m]*_[m]-v[m])/x),u.set(n+U,R)}for(th.sub(P,L[1],L[0]),th.sub(O,L[3],L[0]),th.cross(N,P,O),th.normalize(N,N),U=0;U<4;U++)h.set(n+U,N),f&&c.set(n+U,o);for(U=0;U<6;U++)p[3*a+U]=D[U]+n;n+=4,a+=2,I+=G}}return t.dirty(),{vertexOffset:n,triangleOffset:a}},_getRegionLinesInfo:function(e,t,r){var i=0,n=0;return t.getRegionModel(e).getModel("itemStyle").get("borderWidth")>0&&t.getRegionPolygonCoords(e).forEach((function(e){var t=e.exterior,a=e.interiors;i+=r.getPolylineVertexCount(t),n+=r.getPolylineTriangleCount(t);for(var o=0;othis._endIndex)){t-=this._startIndex;for(var i=this._vertexRangeOfDataIndex[2*t];i0},_displacementChanged:!0,_displacementScale:0,updateDisplacementHash:function(){var e=this.getDisplacementTexture(),t=this.getDisplacemenScale();this._displacementChanged=this._displacementTexture!==e||this._displacementScale!==t,this._displacementTexture=e,this._displacementScale=t},isDisplacementChanged:function(){return this._displacementChanged}});_(ph.prototype,wo),_(ph.prototype,So),_(ph.prototype,Mo),_(ph.prototype,_l);var mh=Math.PI,gh=Math.sin,_h=Math.cos,vh=Math.tan,yh=Math.asin,xh=Math.atan2,bh=mh/180,Th=23.4397*bh;function wh(e,t){return xh(gh(e)*_h(Th)-vh(t)*gh(Th),_h(e))}function Sh(e,t,r){return xh(gh(e),_h(e)*gh(t)-vh(r)*_h(t))}function Mh(e,t,r){return yh(gh(t)*gh(r)+_h(t)*_h(r)*_h(e))}function Ah(e){var t,r,i=function(e){return bh*(357.5291+.98560028*e)}(e),n=function(e){return e+bh*(1.9148*gh(e)+.02*gh(2*e)+3e-4*gh(3*e))+102.9372*bh+mh}(i);return{dec:(t=n,r=0,yh(gh(r)*_h(Th)+_h(r)*gh(Th)*gh(t))),ra:wh(n,0)}}var Eh={getPosition:function(e,t,r){var i=bh*-r,n=bh*t,a=function(e){return function(e){return e.valueOf()/864e5-.5+2440588}(e)-2451545}(e),o=Ah(a),s=function(e,t){return bh*(280.16+360.9856235*e)-t}(a,i)-o.ra;return{azimuth:Sh(s,n,o.dec),altitude:Mh(s,n,o.dec)}}};so.Shader.import(io),so.Shader.import("@export ecgl.atmosphere.vertex\nattribute vec3 position: POSITION;\nattribute vec3 normal : NORMAL;\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\nuniform mat4 normalMatrix : WORLDINVERSETRANSPOSE;\n\nvarying vec3 v_Normal;\n\nvoid main() {\n v_Normal = normalize((normalMatrix * vec4(normal, 0.0)).xyz);\n gl_Position = worldViewProjection * vec4(position, 1.0);\n}\n@end\n\n\n@export ecgl.atmosphere.fragment\nuniform mat4 viewTranspose: VIEWTRANSPOSE;\nuniform float glowPower;\nuniform vec3 glowColor;\n\nvarying vec3 v_Normal;\n\nvoid main() {\n float intensity = pow(1.0 - dot(v_Normal, (viewTranspose * vec4(0.0, 0.0, 1.0, 0.0)).xyz), glowPower);\n gl_FragColor = vec4(glowColor, intensity * intensity);\n}\n@end");const Ch=S.extend({type:"globe",__ecgl__:!0,_displacementScale:0,init:function(e,t){this.groupGL=new so.Node,this._sphereGeometry=new so.SphereGeometry({widthSegments:200,heightSegments:100,dynamic:!0}),this._overlayGeometry=new so.SphereGeometry({widthSegments:80,heightSegments:40}),this._planeGeometry=new so.PlaneGeometry,this._earthMesh=new so.Mesh({renderNormal:!0}),this._atmosphereMesh=new so.Mesh,this._atmosphereGeometry=new so.SphereGeometry({widthSegments:80,heightSegments:40}),this._atmosphereMaterial=new so.Material({shader:new so.Shader(so.Shader.source("ecgl.atmosphere.vertex"),so.Shader.source("ecgl.atmosphere.fragment")),transparent:!0}),this._atmosphereMesh.geometry=this._atmosphereGeometry,this._atmosphereMesh.material=this._atmosphereMaterial,this._atmosphereMesh.frontFace=so.Mesh.CW,this._lightRoot=new so.Node,this._sceneHelper=new Fo,this._sceneHelper.initLight(this._lightRoot),this.groupGL.add(this._atmosphereMesh),this.groupGL.add(this._earthMesh),this._control=new Lo({zr:t.getZr()}),this._control.init(),this._layerMeshes={}},render:function(e,t,r){var i=e.coordinateSystem,n=e.get("shading");i.viewGL.add(this._lightRoot),e.get("show")?i.viewGL.add(this.groupGL):i.viewGL.remove(this.groupGL),this._sceneHelper.setScene(i.viewGL.scene),i.viewGL.setPostEffect(e.getModel("postEffect"),r),i.viewGL.setTemporalSuperSampling(e.getModel("temporalSuperSampling"));var a=this._earthMesh;a.geometry=this._sphereGeometry;var o="ecgl."+n;a.material&&a.material.shader.name===o||(a.material=so.createMaterial(o)),so.setMaterialFromModel(n,a.material,e,r),["roughnessMap","metalnessMap","detailMap","normalMap"].forEach((function(e){var t=a.material.get(e);t&&(t.flipY=!1)})),a.material.set("color",so.parseColor(e.get("baseColor")));var s=.99*i.radius;if(a.scale.set(s,s,s),e.get("atmosphere.show")){a.material.define("both","ATMOSPHERE_ENABLED"),this._atmosphereMesh.invisible=!1,this._atmosphereMaterial.setUniforms({glowPower:e.get("atmosphere.glowPower")||6,glowColor:e.get("atmosphere.color")||"#ffffff"}),a.material.setUniforms({glowPower:e.get("atmosphere.innerGlowPower")||2,glowColor:e.get("atmosphere.color")||"#ffffff"});var l=e.get("atmosphere.offset")||5;this._atmosphereMesh.scale.set(s+l,s+l,s+l)}else a.material.undefine("both","ATMOSPHERE_ENABLED"),this._atmosphereMesh.invisible=!0;var h=a.material.setTextureImage("diffuseMap",e.get("baseTexture"),r,{flipY:!1,anisotropic:8});h&&h.surface&&h.surface.attachToMesh(a);var u=a.material.setTextureImage("bumpMap",e.get("heightTexture"),r,{flipY:!1,anisotropic:8});u&&u.surface&&u.surface.attachToMesh(a),a.material[e.get("postEffect.enable")?"define":"undefine"]("fragment","SRGB_DECODE"),this._updateLight(e,r),this._displaceVertices(e,r),this._updateViewControl(e,r),this._updateLayers(e,r)},afterRender:function(e,t,r,i){var n=i.renderer;this._sceneHelper.updateAmbientCubemap(n,e,r),this._sceneHelper.updateSkybox(n,e,r)},_updateLayers:function(e,t){var r=e.coordinateSystem,i=e.get("layers"),n=r.radius,a=[],o=[],s=[],l=[];u(i,(function(e){var i=new b(e),h=i.get("type"),u=so.loadTexture(i.get("texture"),t,{flipY:!1,anisotropic:8});if(u.surface&&u.surface.attachToMesh(this._earthMesh),"blend"===h){var c=i.get("blendTo"),d=Ha(i.get("intensity"),1);"emission"===c?(s.push(u),l.push(d)):(a.push(u),o.push(d))}else{var f=i.get("id"),p=this._layerMeshes[f];p||(p=this._layerMeshes[f]=new so.Mesh({geometry:this._overlayGeometry,castShadow:!1,ignorePicking:!0})),"lambert"===i.get("shading")?(p.material=p.__lambertMaterial||new so.Material({autoUpdateTextureStatus:!1,shader:so.createShader("ecgl.lambert"),transparent:!0,depthMask:!1}),p.__lambertMaterial=p.material):(p.material=p.__colorMaterial||new so.Material({autoUpdateTextureStatus:!1,shader:so.createShader("ecgl.color"),transparent:!0,depthMask:!1}),p.__colorMaterial=p.material),p.material.enableTexture("diffuseMap");var m=i.get("distance"),g=n+(null==m?r.radius/100:m);p.scale.set(g,g,g),n=g;var _=this._blankTexture||(this._blankTexture=so.createBlankTexture("rgba(255, 255, 255, 0)"));p.material.set("diffuseMap",_),so.loadTexture(i.get("texture"),t,{flipY:!1,anisotropic:8},(function(e){e.surface&&e.surface.attachToMesh(p),p.material.set("diffuseMap",e),t.getZr().refresh()})),i.get("show")?this.groupGL.add(p):this.groupGL.remove(p)}}),this);var h=this._earthMesh.material;h.define("fragment","LAYER_DIFFUSEMAP_COUNT",a.length),h.define("fragment","LAYER_EMISSIVEMAP_COUNT",s.length),h.set("layerDiffuseMap",a),h.set("layerDiffuseIntensity",o),h.set("layerEmissiveMap",s),h.set("layerEmissionIntensity",l);var c=e.getModel("debug.wireframe");if(c.get("show")){h.define("both","WIREFRAME_TRIANGLE");var d=so.parseColor(c.get("lineStyle.color")||"rgba(0,0,0,0.5)"),f=Ha(c.get("lineStyle.width"),1);h.set("wireframeLineWidth",f),h.set("wireframeLineColor",d)}else h.undefine("both","WIREFRAME_TRIANGLE")},_updateViewControl:function(e,t){var r=e.coordinateSystem,i=e.getModel("viewControl");r.viewGL.camera;var n=this,a=this._control;a.setViewGL(r.viewGL);var o,s,l=i.get("targetCoord");null!=l&&(s=l[0]+90,o=l[1]),a.setFromViewControlModel(i,{baseDistance:r.radius,alpha:o,beta:s}),a.off("update"),a.on("update",(function(){t.dispatchAction({type:"globeChangeCamera",alpha:a.getAlpha(),beta:a.getBeta(),distance:a.getDistance()-r.radius,center:a.getCenter(),from:n.uid,globeId:e.id})}))},_displaceVertices:function(e,t){var r=e.get("displacementQuality"),i=e.get("debug.wireframe.show"),n=e.coordinateSystem;if(e.isDisplacementChanged()||r!==this._displacementQuality||i!==this._showDebugWireframe){this._displacementQuality=r,this._showDebugWireframe=i;var a=this._sphereGeometry,o={low:100,medium:200,high:400,ultra:800}[r]||200,s=o/2;(a.widthSegments!==o||i)&&(a.widthSegments=o,a.heightSegments=s,a.build()),this._doDisplaceVertices(a,n),i&&a.generateBarycentric()}},_doDisplaceVertices:function(e,t){var r=e.attributes.position.value,i=e.attributes.texcoord0.value,n=e.__originalPosition;n&&n.length===r.length||((n=new Float32Array(r.length)).set(r),e.__originalPosition=n);for(var a=t.displacementWidth,o=t.displacementHeight,s=t.displacementData,l=0;l50&&(a=1e3);var o=[];Uh.perspective(o,kh,this.width/this.height,1,a),this.viewGL.camera.projectionMatrix.setArray(o),this.viewGL.camera.decomposeProjectionMatrix(),o=Uh.identity([]);var s=this.dataToPoint(this.center);Uh.scale(o,o,[1,-1,1]),Uh.translate(o,o,[0,0,-e]),Uh.rotateX(o,o,t),Uh.rotateZ(o,o,-this.bearing/180*Math.PI),Uh.translate(o,o,[-s[0]*this.getScale()*Wh,-s[1]*this.getScale()*Wh,0]),this.viewGL.camera.viewMatrix.array=o;var l=[];Uh.invert(l,o),this.viewGL.camera.worldTransform.array=l,this.viewGL.camera.decomposeWorldTransform();var h,u=Hh*this.getScale();if(this.altitudeExtent&&!isNaN(this.boxHeight)){var c=this.altitudeExtent[1]-this.altitudeExtent[0];h=this.boxHeight/c*this.getScale()/Math.pow(2,this._initialZoom-this.zoomOffset)}else h=u/(2*Math.PI*6378e3*Math.abs(Math.cos(this.center[1]*(Math.PI/180))))*this.altitudeScale*Wh;this.viewGL.rootNode.scale.set(this.getScale()*Wh,this.getScale()*Wh,h)}},getScale:function(){return Math.pow(2,this.zoom-this.zoomOffset)},projectOnTile:function(e,t){return this.projectOnTileWithScale(e,this.getScale()*Hh,t)},projectOnTileWithScale:function(e,t,r){var i=e[0],n=e[1]*Vh/180,a=t*(i*Vh/180+Vh)/(2*Vh),o=t*(Vh-Math.log(Math.tan(Vh/4+.5*n)))/(2*Vh);return(r=r||[])[0]=a,r[1]=o,r},unprojectFromTile:function(e,t){return this.unprojectOnTileWithScale(e,this.getScale()*Hh,t)},unprojectOnTileWithScale:function(e,t,r){var i=e[0],n=e[1],a=i/t*(2*Vh)-Vh,o=2*(Math.atan(Math.exp(Vh-n/t*(2*Vh)))-Vh/4);return(r=r||[])[0]=180*a/Vh,r[1]=180*o/Vh,r},dataToPoint:function(e,t){return(t=this.projectOnTileWithScale(e,Hh,t))[0]-=this._origin[0],t[1]-=this._origin[1],t[2]=isNaN(e[2])?0:e[2],isNaN(e[2])||(t[2]=e[2],this.altitudeExtent&&(t[2]-=this.altitudeExtent[0])),t}},Xh.prototype=new jh,Xh.prototype.constructor=Xh,Xh.prototype.type="mapbox3D";var Zh=qh("mapbox3D",Xh,(function(e){e.forEach((function(e){e.setCameraOption(e.model.getMapboxCameraOption())}))}));I((function(e){e.registerComponentModel(Ih),e.registerComponentView(Gh),e.registerCoordinateSystem("mapbox3D",Zh),e.registerAction({type:"mapbox3DChangeCamera",event:"mapbox3dcamerachanged",update:"mapbox3D:updateCamera"},(function(e,t){t.eachComponent({mainType:"mapbox3D",query:e},(function(t){t.setMapboxCameraOption(e)}))}))}));var Yh=["zoom","center","pitch","bearing"],Kh=g.extend({type:"maptalks3D",layoutMode:"box",coordinateSystem:null,defaultOption:{zlevel:-10,urlTemplate:"http://{s}.basemaps.cartocdn.com/light_all/{z}/{x}/{y}.png",attribution:'© OpenStreetMap contributors, © CARTO',center:[0,0],zoom:0,pitch:0,bearing:0,light:{main:{alpha:20,beta:30}},altitudeScale:1,boxHeight:"auto"},getMaptalksCameraOption:function(){var e=this;return Yh.reduce((function(t,r){return t[r]=e.get(r),t}),{})},setMaptalksCameraOption:function(e){null!=e&&Yh.forEach((function(t){null!=e[t]&&(this.option[t]=e[t])}),this)},getMaptalks:function(){return this._maptalks},setMaptalks:function(e){this._maptalks=e}});function Qh(e,t,r,i){if(this.id=e,this.zr=t,this.dom=document.createElement("div"),this.dom.style.cssText="position:absolute;left:0;right:0;top:0;bottom:0;",!maptalks)throw new Error("Maptalks library must be included. See https://maptalks.org");this._maptalks=new maptalks.Map(this.dom,{center:r,zoom:i,doubleClickZoom:!1,fog:!1}),this._initEvents()}_(Kh.prototype,So),_(Kh.prototype,Mo),Qh.prototype.setUnpainted=function(){},Qh.prototype.resize=function(){this._maptalks.checkSize()},Qh.prototype.getMaptalks=function(){return this._maptalks},Qh.prototype.clear=function(){},Qh.prototype.refresh=function(){this._maptalks.checkSize()};var Jh=["mousedown","mouseup","click","dblclick","mousemove","mousewheel","DOMMouseScroll","touchstart","touchend","touchmove","touchcancel"];Qh.prototype._initEvents=function(){var e=this.dom;this._handlers=this._handlers||{contextmenu:function(e){return e.preventDefault(),!1}},Jh.forEach((function(t){this._handlers[t]=function(r){var i={};for(var n in r)i[n]=r[n];i.bubbles=!1;var a=new r.constructor(r.type,i);"mousewheel"===t||"DOMMouseScroll"===t?e.dispatchEvent(a):e.firstElementChild.dispatchEvent(a)},this.zr.dom.addEventListener(t,this._handlers[t])}),this),this.zr.dom.addEventListener("contextmenu",this._handlers.contextmenu)},Qh.prototype.dispose=function(){Jh.forEach((function(e){this.zr.dom.removeEventListener(e,this._handlers[e])}),this),this._maptalks.remove()},so.Shader.import(Fh);const $h=S.extend({type:"maptalks3D",__ecgl__:!0,init:function(e,t){this._groundMesh=new so.Mesh({geometry:new so.PlaneGeometry,material:new so.Material({shader:new so.Shader({vertex:so.Shader.source("ecgl.displayShadow.vertex"),fragment:so.Shader.source("ecgl.displayShadow.fragment")}),depthMask:!1}),renderOrder:-100,culling:!1,castShadow:!1,$ignorePicking:!0,renderNormal:!0})},_initMaptalksLayer:function(e,t){var r=t.getZr();this._zrLayer=new Qh("maptalks3D",r,e.get("center"),e.get("zoom")),r.painter.insertLayer(-1e3,this._zrLayer),this._lightRoot=new so.Node,this._sceneHelper=new Fo(this._lightRoot),this._sceneHelper.initLight(this._lightRoot);var i=this._zrLayer.getMaptalks(),n=this._dispatchInteractAction.bind(this,t,i);["zoomend","zooming","zoomstart","dragrotating","pitch","pitchend","movestart","moving","moveend","resize","touchstart","touchmove","touchend","animating"].forEach((function(e){i.on(e,n)}))},render:function(e,t,r){this._zrLayer||this._initMaptalksLayer(e,r);var i=this._zrLayer.getMaptalks(),n=e.get("urlTemplate"),a=i.getBaseLayer();n!==this._oldUrlTemplate&&(a?a.setOptions({urlTemplate:n,attribution:e.get("attribution")}):(a=new maptalks.TileLayer("maptalks-echarts-gl-baselayer",{urlTemplate:n,subdomains:["a","b","c"],attribution:e.get("attribution")}),i.setBaseLayer(a))),this._oldUrlTemplate=n,i.setCenter(e.get("center")),i.setZoom(e.get("zoom"),{animation:!1}),i.setPitch(e.get("pitch")),i.setBearing(e.get("bearing")),e.setMaptalks(i);var o=e.coordinateSystem;o.viewGL.scene.add(this._lightRoot),o.viewGL.add(this._groundMesh),this._updateGroundMesh(),this._sceneHelper.setScene(o.viewGL.scene),this._sceneHelper.updateLight(e),o.viewGL.setPostEffect(e.getModel("postEffect"),r),o.viewGL.setTemporalSuperSampling(e.getModel("temporalSuperSampling")),this._maptalks3DModel=e},afterRender:function(e,t,r,i){var n=i.renderer;this._sceneHelper.updateAmbientCubemap(n,e,r),this._sceneHelper.updateSkybox(n,e,r),e.coordinateSystem.viewGL.scene.traverse((function(e){e.material&&(e.material.define("fragment","NORMAL_UP_AXIS",2),e.material.define("fragment","NORMAL_FRONT_AXIS",1))}))},updateCamera:function(e,t,r,i){e.coordinateSystem.setCameraOption(i),this._updateGroundMesh(),r.getZr().refresh()},_dispatchInteractAction:function(e,t,r){var i;e.dispatchAction({type:"maptalks3DChangeCamera",pitch:t.getPitch(),zoom:(i=t.getResolution(),19-Math.log(i/eu)/Math.LN2+1),center:t.getCenter().toArray(),bearing:t.getBearing(),maptalks3DId:this._maptalks3DModel&&this._maptalks3DModel.id})},_updateGroundMesh:function(){if(this._maptalks3DModel){var e=this._maptalks3DModel.coordinateSystem,t=e.dataToPoint(e.center);this._groundMesh.position.set(t[0],t[1],-.001);var r=new so.Plane(new so.Vector3(0,0,1),0),i=e.viewGL.camera.castRay(new so.Vector2(-1,-1)),n=e.viewGL.camera.castRay(new so.Vector2(1,1)),a=i.intersectPlane(r),o=n.intersectPlane(r),s=a.dist(o)/e.viewGL.rootNode.scale.x;this._groundMesh.scale.set(s,s,1)}},dispose:function(e,t){this._zrLayer&&this._zrLayer.dispose(),t.getZr().painter.delLayer(-1e3)}}),eu=12756274*Math.PI/(256*Math.pow(2,20));function tu(){jh.apply(this,arguments),this.maxPitch=85,this.zoomOffset=1}tu.prototype=new jh,tu.prototype.constructor=tu,tu.prototype.type="maptalks3D";var ru=qh("maptalks3D",tu,(function(e){e.forEach((function(e){e.setCameraOption(e.model.getMaptalksCameraOption())}))}));I((function(e){e.registerComponentModel(Kh),e.registerComponentView($h),e.registerCoordinateSystem("maptalks3D",ru),e.registerAction({type:"maptalks3DChangeCamera",event:"maptalks3dcamerachanged",update:"maptalks3D:updateCamera"},(function(e,t){t.eachComponent({mainType:"maptalks3D",query:e},(function(t){t.setMaptalksCameraOption(e)}))}))}));var iu=Oo.vec3,nu=X.isDimensionStacked;function au(e,t,r){for(var i=e.getDataExtent(t),n=e.getDataExtent(r),a=i[1]-i[0]||i[0],o=n[1]-n[0]||n[0],s=new Uint8Array(2500),l=0;l0&&d>0||c<0&&d<0)),m=["x","y","z"].map((function(t){return e.coordDimToDataDim(t)[0]})),g=nu(i,m[2]),_=g?i.getCalculationInfo("stackResultDimension"):m[2];i.each(m,(function(e,r,a,o){var s=i.get(_,o),l=g?s-a:p?0:f[0],h=t.dataToPoint([e,r,l]),u=t.dataToPoint([e,r,s]),c=iu.dist(h,u),d=[0,u[1]"+r.join("
")}(a):Z(Y(a)),s=n.getName(t),l=Jl(n,t);K(l)&&l.colorStops&&(l=(l.colorStops[0]||{}).color);var h=Q(l=l||"transparent"),c=e.name;return"\0-"===c&&(c=""),(c=c?Z(c)+"
":"")+h+(s?Z(s)+": "+o:o)}function du(e,t,r){r=r||e.getSource();var i=t||$(e.get("coordinateSystem"))||["x","y","z"],n=z(r,{dimensionsDefine:r.dimensionsDefine||e.get("dimensions"),encodeDefine:r.encodeDefine||e.get("encode"),coordDimensions:i.map((function(t){var r=e.getReferringComponents(t+"Axis3D").models[0];return{type:r&&"category"===r.get("type")?"ordinal":"float",name:t}}))});"cartesian3D"===e.get("coordinateSystem")&&n.forEach((function(t){if(i.indexOf(t.coordDim)>=0){var r=e.getReferringComponents(t.coordDim+"Axis3D").models[0];r&&"category"===r.get("type")&&(t.ordinalMeta=r.getOrdinalMeta())}}));var a=X.enableDataStack(e,n,{byIndex:!0,stackedCoordDimension:"z"}),o=new F(n,e);return o.setCalculationInfo(a),o.initData(r),o}uu.getFormattedLabel=function(e,t,r,i,n){r=r||"normal";var a=e.getData(i).getItemModel(t),o=e.getDataParams(t,i);null!=n&&o.value instanceof Array&&(o.value=o.value[n]);var s,l=a.get("normal"===r?["label","formatter"]:["emphasis","label","formatter"]);return null==l&&(l=a.get(["label","formatter"])),"function"==typeof l?(o.status=r,s=l(o)):"string"==typeof l&&(s=q(l,o)),s},uu.normalizeToArray=function(e){return e instanceof Array?e:null==e?[]:[e]};var fu=ee.extend({type:"series.bar3D",dependencies:["globe"],visualStyleAccessPathvisu:"itemStyle",getInitialData:function(e,t){return du(this)},getFormattedLabel:function(e,t,r,i){var n=uu.getFormattedLabel(this,e,t,r,i);return null==n&&(n=this.getData().get("z",e)),n},formatTooltip:function(e){return cu(this,e)},defaultOption:{coordinateSystem:"cartesian3D",globeIndex:0,grid3DIndex:0,zlevel:-10,bevelSize:0,bevelSmoothness:2,onGridPlane:"xy",shading:"color",minHeight:0,itemStyle:{opacity:1},label:{show:!1,distance:2,textStyle:{fontSize:14,color:"#000",backgroundColor:"rgba(255,255,255,0.7)",padding:3,borderRadius:3}},emphasis:{label:{show:!0}},animationDurationUpdate:500}});_(fu.prototype,_l);var pu,mu,gu,_u,vu,yu,xu,bu,Tu=Oo.vec3,wu=Oo.mat3,Su=pn.extend((function(){return{attributes:{position:new pn.Attribute("position","float",3,"POSITION"),normal:new pn.Attribute("normal","float",3,"NORMAL"),color:new pn.Attribute("color","float",4,"COLOR"),prevPosition:new pn.Attribute("prevPosition","float",3),prevNormal:new pn.Attribute("prevNormal","float",3)},dynamic:!0,enableNormal:!1,bevelSize:1,bevelSegments:0,_dataIndices:null,_vertexOffset:0,_triangleOffset:0}}),{resetOffset:function(){this._vertexOffset=0,this._triangleOffset=0},setBarCount:function(e){var t=this.enableNormal,r=this.getBarVertexCount()*e,i=this.getBarTriangleCount()*e;this.vertexCount!==r&&(this.attributes.position.init(r),t?this.attributes.normal.init(r):this.attributes.normal.value=null,this.attributes.color.init(r)),this.triangleCount!==i&&(this.indices=r>65535?new Uint32Array(3*i):new Uint16Array(3*i),this._dataIndices=new Uint32Array(r))},getBarVertexCount:function(){var e=this.bevelSize>0?this.bevelSegments:0;return e>0?this._getBevelBarVertexCount(e):this.enableNormal?24:8},getBarTriangleCount:function(){var e=this.bevelSize>0?this.bevelSegments:0;return e>0?this._getBevelBarTriangleCount(e):12},_getBevelBarVertexCount:function(e){return 4*(e+1)*(e+1)*2},_getBevelBarTriangleCount:function(e){return(4*e+3+1)*(2*e+1)*2+4},setColor:function(e,t){for(var r=this.getBarVertexCount(),i=r*(e+1),n=r*e;n0&&this.bevelSegments>0)this._addBevelBar(e,c,m,g,this.bevelSize,this.bevelSegments,_);else{Tu.copy(n,c),Tu.normalize(n,n),Tu.cross(a,m,n),Tu.normalize(a,a),Tu.cross(i,n,a),Tu.normalize(a,a),Tu.negate(o,i),Tu.negate(s,n),Tu.negate(l,a),t(h[0],e,i,g[0]/2),t(h[0],h[0],a,g[2]/2),t(h[1],e,i,g[0]/2),t(h[1],h[1],l,g[2]/2),t(h[2],e,o,g[0]/2),t(h[2],h[2],l,g[2]/2),t(h[3],e,o,g[0]/2),t(h[3],h[3],a,g[2]/2),t(r,e,n,g[1]),t(h[4],r,i,g[0]/2),t(h[4],h[4],a,g[2]/2),t(h[5],r,i,g[0]/2),t(h[5],h[5],l,g[2]/2),t(h[6],r,o,g[0]/2),t(h[6],h[6],l,g[2]/2),t(h[7],r,o,g[0]/2),t(h[7],h[7],a,g[2]/2);var x=this.attributes;if(this.enableNormal){u[0]=i,u[1]=o,u[2]=n,u[3]=s,u[4]=a,u[5]=l;for(var b=this._vertexOffset,T=0;T0&&(f++,u[3]<.99&&(p=!0))}})),o.geometry.setBarCount(f);var m=r.getLayout("orient"),g=this._barIndexOfData=new Int32Array(r.count());f=0,r.each((function(e){if(r.hasValue(e)){var t=r.getItemLayout(e),i=t[0],n=t[1],o=t[2],s=4*e;u[0]=c[s++],u[1]=c[s++],u[2]=c[s++],u[3]=c[s++],u[3]>0&&(a._barMesh.geometry.addBar(i,n,m,o,u,e),g[e]=f++)}else g[e]=-1})),o.geometry.dirty(),o.geometry.updateBoundingBox();var _=o.material;_.transparent=p,_.depthMask=!p,o.geometry.sortTriangles=p,this._initHandler(e,t)},_initHandler:function(e,t){var r=e.getData(),i=this._barMesh,n="cartesian3D"===e.coordinateSystem.type;i.seriesIndex=e.seriesIndex;var a=-1;i.off("mousemove"),i.off("mouseout"),i.on("mousemove",(function(e){var o=i.geometry.getDataIndexOfVertex(e.triangle[0]);o!==a&&(this._downplay(a),this._highlight(o),this._labelsBuilder.updateLabels([o]),n&&t.dispatchAction({type:"grid3DShowAxisPointer",value:[r.get("x",o),r.get("y",o),r.get("z",o,!0)]})),a=o,i.dataIndex=o}),this),i.on("mouseout",(function(e){this._downplay(a),this._labelsBuilder.updateLabels(),a=-1,i.dataIndex=-1,n&&t.dispatchAction({type:"grid3DHideAxisPointer"})}),this)},_highlight:function(e){var t=this._data;if(t){var r=this._barIndexOfData[e];if(!(r<0)){var i=t.getItemModel(e).getModel("emphasis.itemStyle"),n=i.get("color"),a=i.get("opacity");if(null==n){var o=Jl(t,e);n=G(o,-.4)}null==a&&(a=$l(t,e));var s=so.parseColor(n);s[3]*=a,this._barMesh.geometry.setColor(r,s),this._api.getZr().refresh()}}},_downplay:function(e){var t=this._data;if(t){var r=this._barIndexOfData[e];if(!(r<0)){var i=Jl(t,e),n=$l(t,e),a=so.parseColor(i);a[3]*=n,this._barMesh.geometry.setColor(r,a),this._api.getZr().refresh()}}},highlight:function(e,t,r,i){this._toggleStatus("highlight",e,t,r,i)},downplay:function(e,t,r,i){this._toggleStatus("downplay",e,t,r,i)},_toggleStatus:function(e,t,r,i,n){var a=t.getData(),o=ka(a,n),s=this;null!=o?u(uu.normalizeToArray(o),(function(t){"highlight"===e?this._highlight(t):this._downplay(t)}),this):a.each((function(t){"highlight"===e?s._highlight(t):s._downplay(t)}))},remove:function(){this.groupGL.removeAll()},dispose:function(){this._labelsBuilder.dispose(),this.groupGL.removeAll()}});I((function(e){e.registerChartView(Au),e.registerSeriesModel(fu),hu(e),e.registerProcessor((function(e,t){e.eachSeriesByType("bar3d",(function(e){var t=e.getData();t.filterSelf((function(e){return t.hasValue(e)}))}))}))}));var Eu=ee.extend({type:"series.line3D",dependencies:["grid3D"],visualStyleAccessPath:"lineStyle",visualDrawType:"stroke",getInitialData:function(e,t){return du(this)},formatTooltip:function(e){return cu(this,e)},defaultOption:{coordinateSystem:"cartesian3D",zlevel:-10,grid3DIndex:0,lineStyle:{width:2},animationDurationUpdate:500}}),Cu=Oo.vec3;so.Shader.import(Qo);const Du=te.extend({type:"line3D",__ecgl__:!0,init:function(e,t){this.groupGL=new so.Node,this._api=t},render:function(e,t,r){var i=this._prevLine3DMesh;this._prevLine3DMesh=this._line3DMesh,this._line3DMesh=i,this._line3DMesh||(this._line3DMesh=new so.Mesh({geometry:new Io({useNativeLine:!1,sortTriangles:!0}),material:new so.Material({shader:so.createShader("ecgl.meshLines3D")}),renderOrder:10}),this._line3DMesh.geometry.pick=this._pick.bind(this)),this.groupGL.remove(this._prevLine3DMesh),this.groupGL.add(this._line3DMesh);var n=e.coordinateSystem;if(n&&n.viewGL){n.viewGL.add(this.groupGL);var a=n.viewGL.isLinearSpace()?"define":"undefine";this._line3DMesh.material[a]("fragment","SRGB_DECODE")}this._doRender(e,r),this._data=e.getData(),this._camera=n.viewGL.camera,this.updateCamera(),this._updateAnimation(e)},updateCamera:function(){this._updateNDCPosition()},_doRender:function(e,t){var r=e.getData(),i=this._line3DMesh;i.geometry.resetOffset();var n=r.getLayout("points"),a=[],o=new Float32Array(n.length/3*4),s=0,l=!1;r.each((function(e){var t=Jl(r,e),i=$l(r,e);null==i&&(i=1),so.parseColor(t,a),a[3]*=i,o[s++]=a[0],o[s++]=a[1],o[s++]=a[2],o[s++]=a[3],a[3]<.99&&(l=!0)})),i.geometry.setVertexCount(i.geometry.getPolylineVertexCount(n)),i.geometry.setTriangleCount(i.geometry.getPolylineTriangleCount(n)),i.geometry.addPolyline(n,o,Ha(e.get("lineStyle.width"),1)),i.geometry.dirty(),i.geometry.updateBoundingBox();var h=i.material;h.transparent=l,h.depthMask=!l;var u=e.getModel("debug.wireframe");u.get("show")?(i.geometry.createAttribute("barycentric","float",3),i.geometry.generateBarycentric(),i.material.set("both","WIREFRAME_TRIANGLE"),i.material.set("wireframeLineColor",so.parseColor(u.get("lineStyle.color")||"rgba(0,0,0,0.5)")),i.material.set("wireframeLineWidth",Ha(u.get("lineStyle.width"),1))):i.material.set("both","WIREFRAME_TRIANGLE"),this._points=n,this._initHandler(e,t)},_updateAnimation:function(e){so.updateVertexAnimation([["prevPosition","position"],["prevPositionPrev","positionPrev"],["prevPositionNext","positionNext"]],this._prevLine3DMesh,this._line3DMesh,e)},_initHandler:function(e,t){var r=e.getData(),i=e.coordinateSystem,n=this._line3DMesh,a=-1;n.seriesIndex=e.seriesIndex,n.off("mousemove"),n.off("mouseout"),n.on("mousemove",(function(e){var o=i.pointToData(e.point.array),s=r.indicesOfNearest("x",o[0])[0];s!==a&&(t.dispatchAction({type:"grid3DShowAxisPointer",value:[r.get("x",s),r.get("y",s),r.get("z",s)]}),n.dataIndex=s),a=s}),this),n.on("mouseout",(function(e){a=-1,n.dataIndex=-1,t.dispatchAction({type:"grid3DHideAxisPointer"})}),this)},_updateNDCPosition:function(){var e=new Ti,t=this._camera;Ti.multiply(e,t.projectionMatrix,t.viewMatrix);var r=this._positionNDC,i=this._points,n=i.length/3;r&&r.length/2===n||(r=this._positionNDC=new Float32Array(2*n));for(var a=[],o=0;o=0){var g=3*l,_=new Qr(this._points[g],this._points[g+1],this._points[g+2]);a.push({dataIndex:l,point:_,pointWorld:_.clone(),target:this._line3DMesh,distance:this._camera.getWorldPosition().dist(_)})}},remove:function(){this.groupGL.removeAll()},dispose:function(){this.groupGL.removeAll()}});I((function(e){e.registerChartView(Du),e.registerSeriesModel(Eu),e.registerLayout((function(e,t){e.eachSeriesByType("line3D",(function(e){var t=e.getData(),r=e.coordinateSystem;if(r){if("cartesian3D"!==r.type)return;var i=new Float32Array(3*t.count()),n=[],a=[],o=r.dimensions.map((function(t){return e.coordDimToDataDim(t)[0]}));r&&t.each(o,(function(e,t,o,s){n[0]=e,n[1]=t,n[2]=o,r.dataToPoint(n,a),i[3*s]=a[0],i[3*s+1]=a[1],i[3*s+2]=a[2]})),t.setLayout("points",i)}}))}))}));const Lu=ee.extend({type:"series.scatter3D",dependencies:["globe","grid3D","geo3D"],visualStyleAccessPath:"itemStyle",hasSymbolVisual:!0,getInitialData:function(e,t){return du(this)},getFormattedLabel:function(e,t,r,i){var n=uu.getFormattedLabel(this,e,t,r,i);if(null==n){var a=this.getData(),o=a.dimensions[a.dimensions.length-1];n=a.get(o,e)}return n},formatTooltip:function(e){return cu(this,e)},defaultOption:{coordinateSystem:"cartesian3D",zlevel:-10,progressive:1e5,progressiveThreshold:1e5,grid3DIndex:0,globeIndex:0,symbol:"circle",symbolSize:10,blendMode:"source-over",label:{show:!1,position:"right",distance:5,textStyle:{fontSize:14,color:"#000",backgroundColor:"rgba(255,255,255,0.7)",padding:3,borderRadius:3}},itemStyle:{opacity:.8},emphasis:{label:{show:!0}},animationDurationUpdate:500}});function Pu(e,t,r){(t=t||document.createElement("canvas")).width=e,t.height=e;var i=t.getContext("2d");return r&&r(i),t}var Ou={getMarginByStyle:function(e){var t=e.minMargin||0,r=0;e.stroke&&"none"!==e.stroke&&(r=null==e.lineWidth?1:e.lineWidth);var i=e.shadowBlur||0,n=e.shadowOffsetX||0,a=e.shadowOffsetY||0,o={};return o.left=Math.max(r/2,-n+i,t),o.right=Math.max(r/2,n+i,t),o.top=Math.max(r/2,-a+i,t),o.bottom=Math.max(r/2,a+i,t),o},createSymbolSprite:function(e,t,i,n){var a=function(e,t,i,n){r(t)||(t=[t,t]);var a=Ou.getMarginByStyle(i,n),o=t[0]+a.left+a.right,s=t[1]+a.top+a.bottom,l=ie(e,0,0,t[0],t[1]),h=Math.max(o,s);l.x=a.left,l.y=a.top,o>s?l.y+=(h-s)/2:l.x+=(h-o)/2;var u=l.getBoundingRect();return l.x-=u.x,l.y-=u.y,l.setStyle(i),l.update(),l.__size=h,l}(e,t,i),o=Ou.getMarginByStyle(i);return{image:Pu(a.__size,n,(function(e){x(e,a)})),margin:o}},createSDFFromCanvas:function(e,t,r,i){return Pu(t,i,(function(t){var i=e.getContext("2d").getImageData(0,0,e.width,e.height);t.putImageData(function(e,t,r){var i=t.width,n=t.height,a=e.canvas.width,o=e.canvas.height,s=i/a,l=n/o;function h(e){return e<128?1:-1}function u(e,a){var o=1/0;e=Math.floor(e*s);for(var u=(a=Math.floor(a*l))*i+e,c=h(t.data[4*u]),d=Math.max(a-r,0);d=2e4},doSortVertices:function(e,t){var r=this.indices,i=Nu.create();if(!r){r=this.indices=this.vertexCount>65535?new Uint32Array(this.vertexCount):new Uint16Array(this.vertexCount);for(var n=0;n.05);else for(n=0;n<3;n++)this._progressiveQuickSort(3*t+n);this.dirtyIndices()},_simpleSort:function(e){var t=this._zList,r=this.indices;function i(e,r){return t[r]-t[e]}e?Array.prototype.sort.call(r,i):Xl.sort(r,i,0,r.length-1)},_progressiveQuickSort:function(e){var t=this._zList,r=this.indices;this._quickSort=this._quickSort||new Xl,this._quickSort.step(r,(function(e,r){return t[r]-t[e]}),e)}};var Iu=Oo.vec4;so.Shader.import("@export ecgl.sdfSprite.vertex\n\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\nuniform float elapsedTime : 0;\n\nattribute vec3 position : POSITION;\n\n#ifdef VERTEX_SIZE\nattribute float size;\n#else\nuniform float u_Size;\n#endif\n\n#ifdef VERTEX_COLOR\nattribute vec4 a_FillColor: COLOR;\nvarying vec4 v_Color;\n#endif\n\n#ifdef VERTEX_ANIMATION\nattribute vec3 prevPosition;\nattribute float prevSize;\nuniform float percent : 1.0;\n#endif\n\n\n#ifdef POSITIONTEXTURE_ENABLED\nuniform sampler2D positionTexture;\n#endif\n\nvarying float v_Size;\n\nvoid main()\n{\n\n#ifdef POSITIONTEXTURE_ENABLED\n gl_Position = worldViewProjection * vec4(texture2D(positionTexture, position.xy).xy, -10.0, 1.0);\n#else\n\n #ifdef VERTEX_ANIMATION\n vec3 pos = mix(prevPosition, position, percent);\n #else\n vec3 pos = position;\n #endif\n gl_Position = worldViewProjection * vec4(pos, 1.0);\n#endif\n\n#ifdef VERTEX_SIZE\n#ifdef VERTEX_ANIMATION\n v_Size = mix(prevSize, size, percent);\n#else\n v_Size = size;\n#endif\n#else\n v_Size = u_Size;\n#endif\n\n#ifdef VERTEX_COLOR\n v_Color = a_FillColor;\n #endif\n\n gl_PointSize = v_Size;\n}\n\n@end\n\n@export ecgl.sdfSprite.fragment\n\nuniform vec4 color: [1, 1, 1, 1];\nuniform vec4 strokeColor: [1, 1, 1, 1];\nuniform float smoothing: 0.07;\n\nuniform float lineWidth: 0.0;\n\n#ifdef VERTEX_COLOR\nvarying vec4 v_Color;\n#endif\n\nvarying float v_Size;\n\nuniform sampler2D sprite;\n\n@import clay.util.srgb\n\nvoid main()\n{\n gl_FragColor = color;\n\n vec4 _strokeColor = strokeColor;\n\n#ifdef VERTEX_COLOR\n gl_FragColor *= v_Color;\n #endif\n\n#ifdef SPRITE_ENABLED\n float d = texture2D(sprite, gl_PointCoord).r;\n gl_FragColor.a *= smoothstep(0.5 - smoothing, 0.5 + smoothing, d);\n\n if (lineWidth > 0.0) {\n float sLineWidth = lineWidth / 2.0;\n\n float outlineMaxValue0 = 0.5 + sLineWidth;\n float outlineMaxValue1 = 0.5 + sLineWidth + smoothing;\n float outlineMinValue0 = 0.5 - sLineWidth - smoothing;\n float outlineMinValue1 = 0.5 - sLineWidth;\n\n if (d <= outlineMaxValue1 && d >= outlineMinValue0) {\n float a = _strokeColor.a;\n if (d <= outlineMinValue1) {\n a = a * smoothstep(outlineMinValue0, outlineMinValue1, d);\n }\n else {\n a = a * smoothstep(outlineMaxValue1, outlineMaxValue0, d);\n }\n gl_FragColor.rgb = mix(gl_FragColor.rgb * gl_FragColor.a, _strokeColor.rgb, a);\n gl_FragColor.a = gl_FragColor.a * (1.0 - a) + a;\n }\n }\n#endif\n\n#ifdef SRGB_DECODE\n gl_FragColor = sRGBToLinear(gl_FragColor);\n#endif\n}\n@end");var Bu=so.Mesh.extend((function(){var e=new so.Geometry({dynamic:!0,attributes:{color:new so.Geometry.Attribute("color","float",4,"COLOR"),position:new so.Geometry.Attribute("position","float",3,"POSITION"),size:new so.Geometry.Attribute("size","float",1),prevPosition:new so.Geometry.Attribute("prevPosition","float",3),prevSize:new so.Geometry.Attribute("prevSize","float",1)}});Object.assign(e,Ru);var t=new so.Material({shader:so.createShader("ecgl.sdfSprite"),transparent:!0,depthMask:!1});t.enableTexture("sprite"),t.define("both","VERTEX_COLOR"),t.define("both","VERTEX_SIZE");var r=new so.Texture2D({image:document.createElement("canvas"),flipY:!1});return t.set("sprite",r),e.pick=this._pick.bind(this),{geometry:e,material:t,mode:so.Mesh.POINTS,sizeScale:1}}),{_pick:function(e,t,r,i,n,a){var o=this._positionNDC;if(o)for(var s=r.viewport,l=2/s.width,h=2/s.height,u=this.geometry.vertexCount-1;u>=0;u--){var c,d=o[2*(c=this.geometry.indices?this.geometry.indices[u]:u)],f=o[2*c+1],p=this.geometry.attributes.size.get(c)/this.sizeScale/2;if(e>d-p*l&&ef-p*h&&t2?(p=this._updateSymbolSprite(e,d,u,c),s.enableTexture("sprite")):s.disableTexture("sprite"),h.position.init(n-i);var m=[];if(f){s.undefine("VERTEX_SIZE"),s.undefine("VERTEX_COLOR");var g=function(e){const t=e.getVisual("style");if(t)return t[e.getVisual("drawType")]}(o),_=function(e){return e.getVisual("style").opacity}(o);so.parseColor(g,m),m[3]*=_,s.set({color:m,u_Size:u.maxSize*this._sizeScale})}else s.set({color:[1,1,1,1]}),s.define("VERTEX_SIZE"),s.define("VERTEX_COLOR"),h.size.init(n-i),h.color.init(n-i),this._originalOpacity=new Float32Array(n-i);for(var v=o.getLayout("points"),y=h.position.value,x=0;x1?(o[0]=r.maxSize,o[1]=r.maxSize/r.aspect):(o[1]=r.maxSize,o[0]=r.maxSize*r.aspect),o[0]=o[0]||1,o[1]=o[1]||1,this._symbolType===r.type&&(n=this._symbolSize,a=o,n&&a&&n[0]===a[0]&&n[1]===a[1])&&this._lineWidth===t.lineWidth||(Ou.createSymbolSprite(r.type,o,{fill:"#fff",lineWidth:t.lineWidth,stroke:"transparent",shadowColor:"transparent",minMargin:Math.min(o[0]/2,10)},this._spriteImageCanvas),Ou.createSDFFromCanvas(this._spriteImageCanvas,Math.min(this._spriteImageCanvas.width,32),20,this._mesh.material.get("sprite").image),this._symbolType=r.type,this._symbolSize=o,this._lineWidth=t.lineWidth),this._spriteImageCanvas.width/r.maxSize*i},_updateMaterial:function(e,t){var r="lighter"===e.get("blendMode")?so.additiveBlend:null,i=this._mesh.material;i.blend=r,i.set("lineWidth",t.lineWidth/20);var n=so.parseColor(t.stroke);i.set("strokeColor",n),i.transparent=!0,i.depthMask=!1,i.depthTest=!this.is2D,i.sortVertices=!this.is2D},_updateLabelBuilder:function(e,t,r){var i=e.getData(),n=this._mesh.geometry,a=n.attributes.position.value,o=(t=this._startDataIndex,this._mesh.sizeScale);this._labelsBuilder.updateData(i,t,r),this._labelsBuilder.getLabelPosition=function(e,r,i){var n=3*(e-t);return[a[n],a[n+1],a[n+2]]},this._labelsBuilder.getLabelDistance=function(e,r,i){return n.attributes.size.get(e-t)/o/2+i},this._labelsBuilder.updateLabels()},_updateAnimation:function(e){so.updateVertexAnimation([["prevPosition","position"],["prevSize","size"]],this._prevMesh,this._mesh,e)},_updateHandler:function(e,t,r){var i,n=e.getData(),a=this._mesh,o=this,s=-1,l=e.coordinateSystem&&"cartesian3D"===e.coordinateSystem.type;l&&(i=e.coordinateSystem.model),a.seriesIndex=e.seriesIndex,a.off("mousemove"),a.off("mouseout"),a.on("mousemove",(function(t){var h=t.vertexIndex+o._startDataIndex;h!==s&&(this.highlightOnMouseover&&(this.downplay(n,s),this.highlight(n,h),this._labelsBuilder.updateLabels([h])),l&&r.dispatchAction({type:"grid3DShowAxisPointer",value:[n.get(e.coordDimToDataDim("x")[0],h),n.get(e.coordDimToDataDim("y")[0],h),n.get(e.coordDimToDataDim("z")[0],h)],grid3DIndex:i.componentIndex})),a.dataIndex=h,s=h}),this),a.on("mouseout",(function(e){var t=e.vertexIndex+o._startDataIndex;this.highlightOnMouseover&&(this.downplay(n,t),this._labelsBuilder.updateLabels()),s=-1,a.dataIndex=-1,l&&r.dispatchAction({type:"grid3DHideAxisPointer",grid3DIndex:i.componentIndex})}),this)},updateLayout:function(e,t,r){var i=e.getData();if(this._mesh){var n=this._mesh.geometry.attributes.position.value,a=i.getLayout("points");if(this.is2D)for(var o=0;othis._endDataIndex||tthis._endDataIndex||t 1.0 || v_Percent < 0.0) {\n discard;\n }\n\n float fade = v_Percent;\n\n#ifdef SRGB_DECODE\n gl_FragColor = sRGBToLinear(color * v_Color);\n#else\n gl_FragColor = color * v_Color;\n#endif\n\n @import ecgl.common.wireframe.fragmentMain\n\n if (v_Percent > (1.0 - v_SpotPercent)) {\n gl_FragColor.rgb *= spotIntensity;\n }\n\n gl_FragColor.a *= fade;\n}\n\n@end");const ac=so.Mesh.extend((function(){var e=new so.Material({shader:new so.Shader(so.Shader.source("ecgl.trail2.vertex"),so.Shader.source("ecgl.trail2.fragment")),transparent:!0,depthMask:!1}),t=new Io({dynamic:!0});return t.createAttribute("dist","float",1),t.createAttribute("distAll","float",1),t.createAttribute("start","float",1),{geometry:t,material:e,culling:!1,$ignorePicking:!0}}),{updateData:function(e,t,r){var i=e.hostModel,n=this.geometry,a=i.getModel("effect"),o=a.get("trailWidth")*t.getDevicePixelRatio(),s=a.get("trailLength"),l=i.get("effect.constantSpeed"),h=1e3*i.get("effect.period"),u=null!=l;u?this.material.set("speed",l/1e3):this.material.set("period",h),this.material[u?"define":"undefine"]("vertex","CONSTANT_SPEED");var c=i.get("polyline");n.trailLength=s,this.material.set("trailLength",s),n.resetOffset(),["position","positionPrev","positionNext"].forEach((function(e){n.attributes[e].value=r.attributes[e].value})),["dist","distAll","start","offset","color"].forEach((function(e){n.attributes[e].init(n.vertexCount)})),n.indices=r.indices;var d=[],f=a.get("trailColor"),p=a.get("trailOpacity"),m=null!=f,g=null!=p;this.updateWorldTransform();var _=this.worldTransform.x.len(),v=this.worldTransform.y.len(),y=this.worldTransform.z.len(),x=0,b=0;e.each((function(t){var i=e.getItemLayout(t),a=g?p:$l(e,t),s=Jl(e,t);null==a&&(a=1),(d=so.parseColor(m?f:s,d))[3]*=a;for(var l=c?r.getPolylineVertexCount(i):r.getCubicCurveVertexCount(i[0],i[1],i[2],i[3]),T=0,w=[],S=[],M=x;Mx&&(T+=nc.dist(w,S)),n.attributes.dist.set(M,T),nc.copy(S,w);b=Math.max(b,T);var A=Math.random()*(u?T:h);for(M=x;M0?1:-1)*o/2),n.attributes.color.set(M,d);x+=l})),this.material.set("spotSize",.1*b*s),this.material.set("spotIntensity",a.get("spotIntensity")),n.dirty()},setAnimationTime:function(e){this.material.set("time",e)}});so.Shader.import(Qo);const oc=te.extend({type:"lines3D",__ecgl__:!0,init:function(e,t){this.groupGL=new so.Node,this._meshLinesMaterial=new so.Material({shader:so.createShader("ecgl.meshLines3D"),transparent:!0,depthMask:!1}),this._linesMesh=new so.Mesh({geometry:new Io,material:this._meshLinesMaterial,$ignorePicking:!0}),this._trailMesh=new ac},render:function(e,t,r){this.groupGL.add(this._linesMesh);var i=e.coordinateSystem,n=e.getData();if(i&&i.viewGL){i.viewGL.add(this.groupGL),this._updateLines(e,t,r);var a=i.viewGL.isLinearSpace()?"define":"undefine";this._linesMesh.material[a]("fragment","SRGB_DECODE"),this._trailMesh.material[a]("fragment","SRGB_DECODE")}var o=this._trailMesh;if(o.stopAnimation(),e.get("effect.show")){this.groupGL.add(o),o.updateData(n,r,this._linesMesh.geometry),o.__time=o.__time||0;var s=36e5;this._curveEffectsAnimator=o.animate("",{loop:!0}).when(s,{__time:s}).during((function(){o.setAnimationTime(o.__time)})).start()}else this.groupGL.remove(o),this._curveEffectsAnimator=null;this._linesMesh.material.blend=this._trailMesh.material.blend="lighter"===e.get("blendMode")?so.additiveBlend:null},pauseEffect:function(){this._curveEffectsAnimator&&this._curveEffectsAnimator.pause()},resumeEffect:function(){this._curveEffectsAnimator&&this._curveEffectsAnimator.resume()},toggleEffect:function(){var e=this._curveEffectsAnimator;e&&(e.isPaused()?e.resume():e.pause())},_updateLines:function(e,t,r){var i=e.getData(),n=e.coordinateSystem,a=this._linesMesh.geometry,o=e.get("polyline");a.expandLine=!0;var s=function(e){return null!=e.radius?e.radius:null!=e.size?Math.max(e.size[0],e.size[1],e.size[2]):100}(n);a.segmentScale=s/20;var l="lineStyle.width".split("."),h=r.getDevicePixelRatio();i.each((function(e){var t=i.getItemModel(e).get(l);null==t&&(t=1),i.setItemVisual(e,"lineWidth",t)})),a.useNativeLine=!1;var u=0,c=0;i.each((function(e){var t=i.getItemLayout(e);o?(u+=a.getPolylineVertexCount(t),c+=a.getPolylineTriangleCount(t)):(u+=a.getCubicCurveVertexCount(t[0],t[1],t[2],t[3]),c+=a.getCubicCurveTriangleCount(t[0],t[1],t[2],t[3]))})),a.setVertexCount(u),a.setTriangleCount(c),a.resetOffset();var d=[];i.each((function(e){var t=i.getItemLayout(e),r=Jl(i,e),n=$l(i,e),s=i.getItemVisual(e,"lineWidth")*h;null==n&&(n=1),(d=so.parseColor(r,d))[3]*=n,o?a.addPolyline(t,d,s):a.addCubicCurve(t[0],t[1],t[2],t[3],d,s)})),a.dirty()},remove:function(){this.groupGL.removeAll()},dispose:function(){this.groupGL.removeAll()}});function sc(e,t){for(var r=[],i=0;i0;this._updateSurfaceMesh(this._surfaceMesh,e,u,f);var p=this._surfaceMesh.material;f?(p.define("WIREFRAME_QUAD"),p.set("wireframeLineWidth",d),p.set("wireframeLineColor",so.parseColor(c.get("lineStyle.color")))):p.undefine("WIREFRAME_QUAD"),this._initHandler(e,r),this._updateAnimation(e)},_updateAnimation:function(e){so.updateVertexAnimation([["prevPosition","position"],["prevNormal","normal"]],this._prevSurfaceMesh,this._surfaceMesh,e)},_createSurfaceMesh:function(){var e=new so.Mesh({geometry:new so.Geometry({dynamic:!0,sortTriangles:!0}),shadowDepthMaterial:new so.Material({shader:new so.Shader(so.Shader.source("ecgl.sm.depth.vertex"),so.Shader.source("ecgl.sm.depth.fragment"))}),culling:!1,renderOrder:10,renderNormal:!0});return e.geometry.createAttribute("barycentric","float",4),e.geometry.createAttribute("prevPosition","float",3),e.geometry.createAttribute("prevNormal","float",3),Object.assign(e.geometry,Ql),e},_initHandler:function(e,t){var r=e.getData(),i=this._surfaceMesh,n=e.coordinateSystem;i.seriesIndex=e.seriesIndex;var a=-1;i.off("mousemove"),i.off("mouseout"),i.on("mousemove",(function(e){var o=function(e,t){for(var r=1/0,n=-1,a=[],o=0;o=0){var s=[];i.geometry.attributes.position.get(o,s);for(var l=n.pointToData(s),h=1/0,u=-1,c=[],d=0;d65535?Uint32Array:Uint16Array)((p-1)*(m-1)*6),T=function(e,t,r){r[1]=e*m+t,r[0]=e*m+t+1,r[3]=(e+1)*m+t+1,r[2]=(e+1)*m+t},w=!1;if(l){var S=[],M=[],A=0;g?u.init(n.vertexCount):u.value=null;for(var E=[[],[],[]],C=[],D=[],L=cc.create(),P=function(e,t,r){var i=3*t;return r[0]=e[i],r[1]=e[i+1],r[2]=e[i+2],r},O=new Float32Array(o.length),N=new Float32Array(o.length/3*4),R=0;R0;){if(Math.floor(s/u)===s/u)return[u,s/u];u--}return[u=Math.floor(Math.sqrt(s)),u]},dispose:function(){this.groupGL.removeAll()},remove:function(){this.groupGL.removeAll()}});function fc(e,t){for(var r=[],i=0;i "+f)),u++)}var p=z(e,{coordDimensions:["value"]});(s=new F(p,r)).initData(e);var m=new F(["value"],r);return m.initData(h,l),n&&n(s,m),ue({mainData:s,struct:a,structAttr:"graph",datas:{node:s,edge:m},datasAttr:{node:"data",edge:"edgeData"}}),a.update(),a}(i,r,this,!0,(function(e,r){e.wrapMethod("getItemModel",(function(e){const t=n._categoriesModels[e.getShallow("category")];return t&&(t.parentModel=e.parentModel,e.parentModel=t),e}));const i=t.getModel([]).getModel;function a(e,t){const r=i.call(this,e,t);return r.resolveParentPath=o,r}function o(e){if(e&&("label"===e[0]||"label"===e[1])){const t=e.slice();return"label"===e[0]?t[0]="edgeLabel":"label"===e[1]&&(t[1]="edgeLabel"),t}return e}r.wrapMethod("getItemModel",(function(e){return e.resolveParentPath=o,e.getModel=a,e}))})).data},getGraph:function(){return this.getData().graph},getEdgeData:function(){return this.getGraph().edgeData},getCategoriesData:function(){return this._categoriesData},formatTooltip:function(e,t,r){if("edge"===r){var i=this.getData(),n=this.getDataParams(e,r),a=i.graph.getEdgeByIndex(e),o=i.getName(a.node1.dataIndex),s=i.getName(a.node2.dataIndex),l=[];return null!=o&&l.push(o),null!=s&&l.push(s),l=Z(l.join(" > ")),n.value&&(l+=" : "+Z(n.value)),l}return yc.superApply(this,"formatTooltip",arguments)},_updateCategoriesData:function(){var e=(this.option.categories||[]).map((function(e){return null!=e.value?e:Object.assign({value:0},e)})),t=new F(["value"],this);t.initData(e),this._categoriesData=t,this._categoriesModels=t.mapArray((function(e){return t.getItemModel(e,!0)}))},setView:function(e){null!=e.zoom&&(this.option.zoom=e.zoom),null!=e.offset&&(this.option.offset=e.offset)},setNodePosition:function(e){for(var t=0;t65535?this.indices instanceof Uint16Array&&(this.indices=new Uint32Array(this.indices)):this.indices instanceof Uint32Array&&(this.indices=new Uint16Array(this.indices)))},setTriangleCount:function(e){this.triangleCount!==e&&(this.indices=0===e?null:this.vertexCount>65535?new Uint32Array(3*e):new Uint16Array(3*e))},_getCubicCurveApproxStep:function(e,t,r,i){return 1/(xc.dist(e,t)+xc.dist(r,t)+xc.dist(i,r)+1)*this.segmentScale},getCubicCurveVertexCount:function(e,t,r,i){var n=this._getCubicCurveApproxStep(e,t,r,i),a=Math.ceil(1/n);return this.useNativeLine?2*a:2*a+2},getCubicCurveTriangleCount:function(e,t,r,i){var n=this._getCubicCurveApproxStep(e,t,r,i),a=Math.ceil(1/n);return this.useNativeLine?0:2*a},getLineVertexCount:function(){return this.getPolylineVertexCount(bc)},getLineTriangleCount:function(){return this.getPolylineTriangleCount(bc)},getPolylineVertexCount:function(e){var t;return t="number"==typeof e?e:"number"!=typeof e[0]?e.length:e.length/2,this.useNativeLine?2*(t-1):2*(t-1)+2},getPolylineTriangleCount:function(e){var t;return t="number"==typeof e?e:"number"!=typeof e[0]?e.length:e.length/2,this.useNativeLine?0:2*(t-1)},addCubicCurve:function(e,t,r,i,n,a){null==a&&(a=1);var o=e[0],s=e[1],l=t[0],h=t[1],u=r[0],c=r[1],d=i[0],f=i[1],p=this._getCubicCurveApproxStep(e,t,r,i),m=p*p,g=m*p,_=3*p,v=3*m,y=6*m,x=6*g,b=o-2*l+u,T=s-2*h+c,w=3*(l-u)-o+d,S=3*(h-c)-s+f,M=o,A=s,E=(l-o)*_+b*v+w*g,C=(h-s)*_+T*v+S*g,D=b*y+w*x,L=T*y+S*x,P=w*x,O=S*x,N=0,R=0,I=Math.ceil(1/p),B=new Float32Array(3*(I+1)),z=(B=[],0);for(R=0;R1&&(M=E>0?Math.min(M,d):Math.max(M,d),A=C>0?Math.min(A,f):Math.max(A,f));this.addPolyline(B,n,a)},addLine:function(e,t,r,i){this.addPolyline([e,t],r,i)},addPolyline:function(){var e=xc.create(),t=xc.create(),r=xc.create(),i=xc.create(),n=[],a=[],o=[];return function(s,l,h,u,c){if(s.length){var d="number"!=typeof s[0];if(null==c&&(c=d?s.length:s.length/2),!(c<2)){null==u&&(u=0),null==h&&(h=1),this._itemVertexOffsets.push(this._vertexOffset);for(var f,p=d?"number"!=typeof l[0]:l.length/4===c,m=this.attributes.position,g=this.attributes.color,_=this.attributes.offset,v=this.attributes.normal,y=this.indices,x=this._vertexOffset,b=0;b1&&(m.copy(x,x-1),g.copy(x,x-1),x++);else{var S;if(b0){xc.sub(e,n,o),xc.sub(t,a,n),xc.normalize(e,e),xc.normalize(t,t),xc.add(i,e,t),xc.normalize(i,i);var M=h/2*Math.min(1/xc.dot(e,i),2);r[0]=-i[1],r[1]=i[0],S=M}else xc.sub(e,a,n),xc.normalize(e,e),r[0]=-e[1],r[1]=e[0],S=h/2;else xc.sub(e,n,o),xc.normalize(e,e),r[0]=-e[1],r[1]=e[0],S=h/2;v.set(x,r),v.set(x+1,r),_.set(x,S),_.set(x+1,-S),xc.copy(o,n),m.set(x,n),m.set(x+1,n),g.set(x,f),g.set(x+1,f),x+=2}if(this.useNativeLine)g.set(x,f),m.set(x,n),x++;else if(b>0){var A=3*this._faceOffset;(y=this.indices)[A]=x-4,y[A+1]=x-3,y[A+2]=x-2,y[A+3]=x-3,y[A+4]=x-1,y[A+5]=x-2,this._faceOffset+=2}}this._vertexOffset=x}}}}(),setItemColor:function(e,t){for(var r=this._itemVertexOffsets[e],i=e 0.0) {\n float factor = 0.0;\n if (preventOverlap) {\n float d = sqrt(d2);\n d = d - n0.w - n1.w;\n if (d > 0.0) {\n factor = scaling * n0.z * n1.z / (d * d);\n }\n else if (d < 0.0) {\n factor = scaling * 100.0 * n0.z * n1.z;\n }\n }\n else {\n factor = scaling * n0.z * n1.z / d2;\n }\n force += dir * factor;\n }\n }\n\n vec2 dir = gravityCenter - n0.xy;\n float d = 1.0;\n if (!strongGravityMode) {\n d = length(dir);\n }\n\n force += dir * n0.z * gravity / (d + 1.0);\n\n gl_FragColor = vec4(force, 0.0, 1.0);\n}\n@end\n\n@export ecgl.forceAtlas2.updateEdgeAttraction.vertex\n\nattribute vec2 node1;\nattribute vec2 node2;\nattribute float weight;\n\nuniform sampler2D positionTex;\nuniform float edgeWeightInfluence;\nuniform bool preventOverlap;\nuniform bool linLogMode;\n\nuniform vec2 windowSize: WINDOW_SIZE;\n\nvarying vec2 v_Force;\n\nvoid main() {\n\n vec4 n0 = texture2D(positionTex, node1);\n vec4 n1 = texture2D(positionTex, node2);\n\n vec2 dir = n1.xy - n0.xy;\n float d = length(dir);\n float w;\n if (edgeWeightInfluence == 0.0) {\n w = 1.0;\n }\n else if (edgeWeightInfluence == 1.0) {\n w = weight;\n }\n else {\n w = pow(weight, edgeWeightInfluence);\n }\n vec2 offset = vec2(1.0 / windowSize.x, 1.0 / windowSize.y);\n vec2 scale = vec2((windowSize.x - 1.0) / windowSize.x, (windowSize.y - 1.0) / windowSize.y);\n vec2 pos = node1 * scale * 2.0 - 1.0;\n gl_Position = vec4(pos + offset, 0.0, 1.0);\n gl_PointSize = 1.0;\n\n float factor;\n if (preventOverlap) {\n d = d - n1.w - n0.w;\n }\n if (d <= 0.0) {\n v_Force = vec2(0.0);\n return;\n }\n\n if (linLogMode) {\n factor = w * log(d) / d;\n }\n else {\n factor = w;\n }\n v_Force = dir * factor;\n}\n@end\n\n@export ecgl.forceAtlas2.updateEdgeAttraction.fragment\n\nvarying vec2 v_Force;\n\nvoid main() {\n gl_FragColor = vec4(v_Force, 0.0, 0.0);\n}\n@end\n\n@export ecgl.forceAtlas2.calcWeightedSum.vertex\n\nattribute vec2 node;\n\nvarying vec2 v_NodeUv;\n\nvoid main() {\n\n v_NodeUv = node;\n gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n gl_PointSize = 1.0;\n}\n@end\n\n@export ecgl.forceAtlas2.calcWeightedSum.fragment\n\nvarying vec2 v_NodeUv;\n\nuniform sampler2D positionTex;\nuniform sampler2D forceTex;\nuniform sampler2D forcePrevTex;\n\nvoid main() {\n vec2 force = texture2D(forceTex, v_NodeUv).rg;\n vec2 forcePrev = texture2D(forcePrevTex, v_NodeUv).rg;\n\n float mass = texture2D(positionTex, v_NodeUv).z;\n float swing = length(force - forcePrev) * mass;\n float traction = length(force + forcePrev) * 0.5 * mass;\n\n gl_FragColor = vec4(swing, traction, 0.0, 0.0);\n}\n@end\n\n@export ecgl.forceAtlas2.calcGlobalSpeed\n\nuniform sampler2D globalSpeedPrevTex;\nuniform sampler2D weightedSumTex;\nuniform float jitterTolerence;\n\nvoid main() {\n vec2 weightedSum = texture2D(weightedSumTex, vec2(0.5)).xy;\n float prevGlobalSpeed = texture2D(globalSpeedPrevTex, vec2(0.5)).x;\n float globalSpeed = jitterTolerence * jitterTolerence\n * weightedSum.y / weightedSum.x;\n if (prevGlobalSpeed > 0.0) {\n globalSpeed = min(globalSpeed / prevGlobalSpeed, 1.5) * prevGlobalSpeed;\n }\n gl_FragColor = vec4(globalSpeed, 0.0, 0.0, 1.0);\n}\n@end\n\n@export ecgl.forceAtlas2.updatePosition\n\nuniform sampler2D forceTex;\nuniform sampler2D forcePrevTex;\nuniform sampler2D positionTex;\nuniform sampler2D globalSpeedTex;\n\nvarying vec2 v_Texcoord;\n\nvoid main() {\n vec2 force = texture2D(forceTex, v_Texcoord).xy;\n vec2 forcePrev = texture2D(forcePrevTex, v_Texcoord).xy;\n vec4 node = texture2D(positionTex, v_Texcoord);\n\n float globalSpeed = texture2D(globalSpeedTex, vec2(0.5)).r;\n float swing = length(force - forcePrev);\n float speed = 0.1 * globalSpeed / (0.1 + globalSpeed * sqrt(swing));\n\n float df = length(force);\n if (df > 0.0) {\n speed = min(df * speed, 10.0) / df;\n\n gl_FragColor = vec4(node.xy + speed * force, node.zw);\n }\n else {\n gl_FragColor = node;\n }\n}\n@end\n\n@export ecgl.forceAtlas2.edges.vertex\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\n\nattribute vec2 node;\nattribute vec4 a_Color : COLOR;\nvarying vec4 v_Color;\n\nuniform sampler2D positionTex;\n\nvoid main()\n{\n gl_Position = worldViewProjection * vec4(\n texture2D(positionTex, node).xy, -10.0, 1.0\n );\n v_Color = a_Color;\n}\n@end\n\n@export ecgl.forceAtlas2.edges.fragment\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\nvarying vec4 v_Color;\nvoid main() {\n gl_FragColor = color * v_Color;\n}\n@end");var wc={repulsionByDegree:!0,linLogMode:!1,strongGravityMode:!1,gravity:1,scaling:1,edgeWeightInfluence:1,jitterTolerence:.1,preventOverlap:!1,dissuadeHubs:!1,gravityCenter:null};function Sc(e){var t={type:so.Texture.FLOAT,minFilter:so.Texture.NEAREST,magFilter:so.Texture.NEAREST};this._positionSourceTex=new so.Texture2D(t),this._positionSourceTex.flipY=!1,this._positionTex=new so.Texture2D(t),this._positionPrevTex=new so.Texture2D(t),this._forceTex=new so.Texture2D(t),this._forcePrevTex=new so.Texture2D(t),this._weightedSumTex=new so.Texture2D(t),this._weightedSumTex.width=this._weightedSumTex.height=1,this._globalSpeedTex=new so.Texture2D(t),this._globalSpeedPrevTex=new so.Texture2D(t),this._globalSpeedTex.width=this._globalSpeedTex.height=1,this._globalSpeedPrevTex.width=this._globalSpeedPrevTex.height=1,this._nodeRepulsionPass=new Oa({fragment:so.Shader.source("ecgl.forceAtlas2.updateNodeRepulsion")}),this._positionPass=new Oa({fragment:so.Shader.source("ecgl.forceAtlas2.updatePosition")}),this._globalSpeedPass=new Oa({fragment:so.Shader.source("ecgl.forceAtlas2.calcGlobalSpeed")}),this._copyPass=new Oa({fragment:so.Shader.source("clay.compositor.output")});var r=function(e){e.blendEquation(e.FUNC_ADD),e.blendFunc(e.ONE,e.ONE)};this._edgeForceMesh=new so.Mesh({geometry:new so.Geometry({attributes:{node1:new so.Geometry.Attribute("node1","float",2),node2:new so.Geometry.Attribute("node2","float",2),weight:new so.Geometry.Attribute("weight","float",1)},dynamic:!0,mainAttribute:"node1"}),material:new so.Material({transparent:!0,shader:so.createShader("ecgl.forceAtlas2.updateEdgeAttraction"),blend:r,depthMask:!1,depthText:!1}),mode:so.Mesh.POINTS}),this._weightedSumMesh=new so.Mesh({geometry:new so.Geometry({attributes:{node:new so.Geometry.Attribute("node","float",2)},dynamic:!0,mainAttribute:"node"}),material:new so.Material({transparent:!0,shader:so.createShader("ecgl.forceAtlas2.calcWeightedSum"),blend:r,depthMask:!1,depthText:!1}),mode:so.Mesh.POINTS}),this._framebuffer=new oa({depthBuffer:!1}),this._dummyCamera=new so.OrthographicCamera({left:-1,right:1,top:1,bottom:-1,near:0,far:100}),this._globalSpeed=0}Sc.prototype.updateOption=function(e){for(var t in wc)this[t]=wc[t];var r=this._nodes.length;if(this.jitterTolerence=r>5e4?10:r>5e3?1:.1,this.scaling=r>100?2:10,e)for(var t in wc)null!=e[t]&&(this[t]=e[t]);if(this.repulsionByDegree)for(var i=this._positionSourceTex.pixels,n=0;ne},Sc.prototype._swapTexture=function(){var e=this._positionPrevTex;this._positionPrevTex=this._positionTex,this._positionTex=e,e=this._forcePrevTex,this._forcePrevTex=this._forceTex,this._forceTex=e,e=this._globalSpeedPrevTex,this._globalSpeedPrevTex=this._globalSpeedTex,this._globalSpeedTex=e},Sc.prototype._initFromSource=function(e){this._framebuffer.attach(this._positionPrevTex),this._framebuffer.bind(e),this._copyPass.setUniform("texture",this._positionSourceTex),this._copyPass.render(e),e.gl.clearColor(0,0,0,0),this._framebuffer.attach(this._forcePrevTex),e.gl.clear(e.gl.COLOR_BUFFER_BIT),this._framebuffer.attach(this._globalSpeedPrevTex),e.gl.clear(e.gl.COLOR_BUFFER_BIT),this._framebuffer.unbind(e)},Sc.prototype._resize=function(e,t){["_positionSourceTex","_positionTex","_positionPrevTex","_forceTex","_forcePrevTex"].forEach((function(r){this[r].width=e,this[r].height=t,this[r].dirty()}),this)},Sc.prototype.dispose=function(e){this._framebuffer.dispose(e),this._copyPass.dispose(e),this._nodeRepulsionPass.dispose(e),this._positionPass.dispose(e),this._globalSpeedPass.dispose(e),this._edgeForceMesh.geometry.dispose(e),this._weightedSumMesh.geometry.dispose(e),this._positionSourceTex.dispose(e),this._positionTex.dispose(e),this._positionPrevTex.dispose(e),this._forceTex.dispose(e),this._forcePrevTex.dispose(e),this._weightedSumTex.dispose(e),this._globalSpeedTex.dispose(e),this._globalSpeedPrevTex.dispose(e)};var Mc=function(){var e=function(){return new Float32Array(2)},t=function(e,t){var r=t[0]-e[0],i=t[1]-e[1];return Math.sqrt(r*r+i*i)},r=function(e){var t=e[0],r=e[1];return Math.sqrt(t*t+r*r)},i=function(e,t,r,i){return e[0]=t[0]+r[0]*i,e[1]=t[1]+r[1]*i,e},n=function(e,t,r){return e[0]=t[0]+r[0],e[1]=t[1]+r[1],e},a=function(e,t,r){return e[0]=t[0]-r[0],e[1]=t[1]-r[1],e},o=function(e,t){return e[0]=t[0],e[1]=t[1],e},s=function(e,t,r){return e[0]=t,e[1]=r,e};function l(){this.subRegions=[],this.nSubRegions=0,this.node=null,this.mass=0,this.centerOfMass=null,this.bbox=new Float32Array(4),this.size=0}var h=l.prototype;function u(){this.position=new Float32Array(2),this.force=e(),this.forcePrev=e(),this.mass=1,this.inDegree=0,this.outDegree=0}function c(e,t){this.source=e,this.target=t,this.weight=1}function d(){this.autoSettings=!0,this.barnesHutOptimize=!0,this.barnesHutTheta=1.5,this.repulsionByDegree=!0,this.linLogMode=!1,this.strongGravityMode=!1,this.gravity=1,this.scaling=1,this.edgeWeightInfluence=1,this.jitterTolerence=.1,this.preventOverlap=!1,this.dissuadeHubs=!1,this.rootRegion=new l,this.rootRegion.centerOfMass=e(),this.nodes=[],this.edges=[],this.bbox=new Float32Array(4),this.gravityCenter=null,this._massArr=null,this._swingingArr=null,this._sizeArr=null,this._globalSpeed=0}h.beforeUpdate=function(){for(var e=0;e=e&&this.bbox[1]<=t&&this.bbox[3]>=t},h.setBBox=function(e,t,r,i){this.bbox[0]=e,this.bbox[1]=t,this.bbox[2]=r,this.bbox[3]=i,this.size=(r-e+i-t)/2},h._newSubRegion=function(){var e=this.subRegions[this.nSubRegions];return e||(e=new l,this.subRegions[this.nSubRegions]=e),this.nSubRegions++,e},h._addNodeToSubRegion=function(e){var t=this.findSubRegion(e.position[0],e.position[1]),r=this.bbox;if(!t){var i=(r[0]+r[2])/2,n=(r[1]+r[3])/2,a=(r[2]-r[0])/2,o=(r[3]-r[1])/2,s=e.position[0]>=i?1:0,l=e.position[1]>=n?1:0;(t=this._newSubRegion()).setBBox(s*a+r[0],l*o+r[1],(s+1)*a+r[0],(l+1)*o+r[1])}t.addNode(e)},h._updateCenterOfMass=function(e){null==this.centerOfMass&&(this.centerOfMass=new Float32Array(2));var t=this.centerOfMass[0]*this.mass,r=this.centerOfMass[1]*this.mass;t+=e.position[0]*e.mass,r+=e.position[1]*e.mass,this.mass+=e.mass,this.centerOfMass[0]=t/this.mass,this.centerOfMass[1]=r/this.mass};var f=d.prototype;f.initNodes=function(e,t,r){var i=t.length;this.nodes.length=0;for(var n=void 0!==r,a=0;a0&&(this.strongGravityMode?this.applyNodeStrongGravity(u):this.applyNodeGravity(u))}for(l=0;l0&&(g=Math.min(g/this._globalSpeed,1.5)*this._globalSpeed),this._globalSpeed=g,l=0;l0&&(v=Math.min(y*v,10)/y,i(h.position,h.position,h.force,v))}},f.applyRegionToNodeRepulsion=function(){var t=e();return function(e,r){if(e.node)this.applyNodeToNodeRepulsion(e.node,r,!0);else{a(t,r.position,e.centerOfMass);var n=t[0]*t[0]+t[1]*t[1];if(n>this.barnesHutTheta*e.size*e.size){var o=this.scaling*r.mass*e.mass/n;i(r.force,r.force,t,o)}else for(var s=0;s0)s=this.scaling*e.mass*r.mass/(l*l);else{if(!(l<0))return;s=100*this.scaling*e.mass*r.mass}}else s=this.scaling*e.mass*r.mass/o;i(e.force,e.force,t,s),i(r.force,r.force,t,-s)}}}}(),f.applyEdgeAttraction=function(){var t=e();return function(e){var n=e.source,o=e.target;a(t,n.position,o.position);var s,l,h=r(t);s=0===this.edgeWeightInfluence?1:1===this.edgeWeightInfluence?e.weight:Math.pow(e.weight,this.edgeWeightInfluence),this.preventOverlap&&(h=h-n.size-o.size)<=0||(l=this.linLogMode?-s*Math.log(h+1)/(h+1):-s,i(n.force,n.force,t,l),i(o.force,o.force,t,-l))}}(),f.applyNodeGravity=function(){var t=e();return function(e){a(t,this.gravityCenter,e.position);var n=r(t);i(e.force,e.force,t,this.gravity*e.mass/(n+1))}}(),f.applyNodeStrongGravity=function(){var t=e();return function(e){a(t,this.gravityCenter,e.position),i(e.force,e.force,t,this.gravity*e.mass)}}(),f.updateBBox=function(){for(var e=1/0,t=1/0,r=-1/0,i=-1/0,n=0;n5e4?10:a>5e3?1:.1,t.scaling=a>100?2:10,t.barnesHutOptimize=a>1e3,e)for(var r in Ac)null!=e[r]&&(t[r]=e[r]);if(!t.gravityCenter){for(var o=[1/0,1/0],s=[-1/0,-1/0],l=0;le},Ec.prototype.getNodePosition=function(e,t){if(t||(t=new Float32Array(2*this._nodes.length)),this._positionArr)for(var r=0;r0?1.1:.9,a=Math.max(Math.min(this._zoom*n,this.maxZoom),this.minZoom);n=a/this._zoom;var o=this._convertPos(r,i),s=(o.x-this._dx)*(n-1),l=(o.y-this._dy)*(n-1);this._dx-=s,this._dy-=l,this._zoom=a,this._needsUpdate=!0}}},dispose:function(){var e=this.zr;e.off("mousedown",this._mouseDownHandler),e.off("mousemove",this._mouseMoveHandler),e.off("mouseup",this._mouseUpHandler),e.off("mousewheel",this._mouseWheelHandler),e.off("globalout",this._mouseUpHandler),e.animation.off("frame",this._update)}}),Dc=Oo.vec2;so.Shader.import("@export ecgl.lines2D.vertex\n\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\n\nattribute vec2 position: POSITION;\nattribute vec4 a_Color : COLOR;\nvarying vec4 v_Color;\n\n#ifdef POSITIONTEXTURE_ENABLED\nuniform sampler2D positionTexture;\n#endif\n\nvoid main()\n{\n gl_Position = worldViewProjection * vec4(position, -10.0, 1.0);\n\n v_Color = a_Color;\n}\n\n@end\n\n@export ecgl.lines2D.fragment\n\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\n\nvarying vec4 v_Color;\n\nvoid main()\n{\n gl_FragColor = color * v_Color;\n}\n@end\n\n\n@export ecgl.meshLines2D.vertex\n\nattribute vec2 position: POSITION;\nattribute vec2 normal;\nattribute float offset;\nattribute vec4 a_Color : COLOR;\n\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\nuniform vec4 viewport : VIEWPORT;\n\nvarying vec4 v_Color;\nvarying float v_Miter;\n\nvoid main()\n{\n vec4 p2 = worldViewProjection * vec4(position + normal, -10.0, 1.0);\n gl_Position = worldViewProjection * vec4(position, -10.0, 1.0);\n\n p2.xy /= p2.w;\n gl_Position.xy /= gl_Position.w;\n\n vec2 N = normalize(p2.xy - gl_Position.xy);\n gl_Position.xy += N * offset / viewport.zw * 2.0;\n\n gl_Position.xy *= gl_Position.w;\n\n v_Color = a_Color;\n}\n@end\n\n\n@export ecgl.meshLines2D.fragment\n\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\n\nvarying vec4 v_Color;\nvarying float v_Miter;\n\nvoid main()\n{\n gl_FragColor = color * v_Color;\n}\n\n@end");var Lc=1;const Pc=te.extend({type:"graphGL",__ecgl__:!0,init:function(e,t){this.groupGL=new so.Node,this.viewGL=new il("orthographic"),this.viewGL.camera.left=this.viewGL.camera.right=0,this.viewGL.add(this.groupGL),this._pointsBuilder=new zu(!0,t),this._forceEdgesMesh=new so.Mesh({material:new so.Material({shader:so.createShader("ecgl.forceAtlas2.edges"),transparent:!0,depthMask:!1,depthTest:!1}),$ignorePicking:!0,geometry:new so.Geometry({attributes:{node:new so.Geometry.Attribute("node","float",2),color:new so.Geometry.Attribute("color","float",4,"COLOR")},dynamic:!0,mainAttribute:"node"}),renderOrder:-1,mode:so.Mesh.LINES}),this._edgesMesh=new so.Mesh({material:new so.Material({shader:so.createShader("ecgl.meshLines2D"),transparent:!0,depthMask:!1,depthTest:!1}),$ignorePicking:!0,geometry:new Tc({useNativeLine:!1,dynamic:!0}),renderOrder:-1,culling:!1}),this._layoutId=0,this._control=new Cc({zr:t.getZr(),viewGL:this.viewGL}),this._control.setTarget(this.groupGL),this._control.init(),this._clickHandler=this._clickHandler.bind(this)},render:function(e,t,r){this.groupGL.add(this._pointsBuilder.rootNode),this._model=e,this._api=r,this._initLayout(e,t,r),this._pointsBuilder.update(e,t,r),this._forceLayoutInstance instanceof Sc||this.groupGL.remove(this._forceEdgesMesh),this._updateCamera(e,r),this._control.off("update"),this._control.on("update",(function(){r.dispatchAction({type:"graphGLRoam",seriesId:e.id,zoom:this._control.getZoom(),offset:this._control.getOffset()}),this._pointsBuilder.updateView(this.viewGL.camera)}),this),this._control.setZoom(Ha(e.get("zoom"),1)),this._control.setOffset(e.get("offset")||[0,0]);var i=this._pointsBuilder.getPointsMesh();if(i.off("mousemove",this._mousemoveHandler),i.off("mouseout",this._mouseOutHandler,this),r.getZr().off("click",this._clickHandler),this._pointsBuilder.highlightOnMouseover=!0,e.get("focusNodeAdjacency")){var n=e.get("focusNodeAdjacencyOn");"click"===n?r.getZr().on("click",this._clickHandler):"mouseover"===n&&(i.on("mousemove",this._mousemoveHandler,this),i.on("mouseout",this._mouseOutHandler,this),this._pointsBuilder.highlightOnMouseover=!1)}this._lastMouseOverDataIndex=-1},_clickHandler:function(e){if(!this._layouting){var t=this._pointsBuilder.getPointsMesh().dataIndex;t>=0?this._api.dispatchAction({type:"graphGLFocusNodeAdjacency",seriesId:this._model.id,dataIndex:t}):this._api.dispatchAction({type:"graphGLUnfocusNodeAdjacency",seriesId:this._model.id})}},_mousemoveHandler:function(e){if(!this._layouting){var t=this._pointsBuilder.getPointsMesh().dataIndex;t>=0?t!==this._lastMouseOverDataIndex&&this._api.dispatchAction({type:"graphGLFocusNodeAdjacency",seriesId:this._model.id,dataIndex:t}):this._mouseOutHandler(e),this._lastMouseOverDataIndex=t}},_mouseOutHandler:function(e){this._layouting||(this._api.dispatchAction({type:"graphGLUnfocusNodeAdjacency",seriesId:this._model.id}),this._lastMouseOverDataIndex=-1)},_updateForceEdgesGeometry:function(e,t){var r=this._forceEdgesMesh.geometry,i=t.getEdgeData(),n=0,a=this._forceLayoutInstance,o=2*i.count();r.attributes.node.init(o),r.attributes.color.init(o),i.each((function(t){var o=e[t];r.attributes.node.set(n,a.getNodeUV(o.node1)),r.attributes.node.set(n+1,a.getNodeUV(o.node2));var s=Jl(i,o.dataIndex),l=so.parseColor(s);l[3]*=Ha($l(i,o.dataIndex),1),r.attributes.color.set(n,l),r.attributes.color.set(n+1,l),n+=2})),r.dirty()},_updateMeshLinesGeometry:function(){var e=this._model.getEdgeData(),t=this._edgesMesh.geometry,r=(e=this._model.getEdgeData(),this._model.getData().getLayout("points"));t.resetOffset(),t.setVertexCount(e.count()*t.getLineVertexCount()),t.setTriangleCount(e.count()*t.getLineTriangleCount());var i=[],n=[],a=["lineStyle","width"];this._originalEdgeColors=new Float32Array(4*e.count()),this._edgeIndicesMap=new Float32Array(e.count()),e.each((function(o){var s=e.graph.getEdgeByIndex(o),l=2*s.node1.dataIndex,h=2*s.node2.dataIndex;i[0]=r[l],i[1]=r[l+1],n[0]=r[h],n[1]=r[h+1];var u=Jl(e,s.dataIndex),c=so.parseColor(u);c[3]*=Ha($l(e,s.dataIndex),1);var d=e.getItemModel(s.dataIndex),f=Ha(d.get(a),1)*this._api.getDevicePixelRatio();t.addLine(i,n,c,f);for(var p=0;p<4;p++)this._originalEdgeColors[4*s.dataIndex+p]=c[p];this._edgeIndicesMap[s.dataIndex]=o}),this),t.dirty()},_updateForceNodesGeometry:function(e){for(var t=this._pointsBuilder.getPointsMesh(),r=[],i=0;i=p&&(l._syncNodePosition(e),f=0),r.getZr().refresh(),h((function(){m(t)}))}))};h((function(){l._forceLayoutInstanceToDispose&&(l._forceLayoutInstanceToDispose.dispose(n.layer.renderer),l._forceLayoutInstanceToDispose=null),m(u)})),this._layouting=!0}}},stopLayout:function(e,t,r,i){i&&null!=i.from&&i.from!==this.uid||(this._layoutId=0,this.groupGL.remove(this._forceEdgesMesh),this.groupGL.add(this._edgesMesh),this._forceLayoutInstance&&this.viewGL.layer&&(i&&i.beforeLayout||(this._syncNodePosition(e),this._updateAfterLayout(e,t,r)),this._api.getZr().refresh(),this._layouting=!1))},_syncNodePosition:function(e){var t=this._forceLayoutInstance.getNodePosition(this.viewGL.layer.renderer);e.getData().setLayout("points",t),e.setNodePosition(t)},_updateAfterLayout:function(e,t,r){this._updateMeshLinesGeometry(),this._pointsBuilder.removePositionTexture(),this._pointsBuilder.updateLayout(e,t,r),this._pointsBuilder.updateView(this.viewGL.camera),this._pointsBuilder.updateLabels(),this._pointsBuilder.showLabels()},focusNodeAdjacency:function(e,t,r,i){var n=this._model.getData();this._downplayAll();var a=i.dataIndex,o=n.graph,s=[],l=o.getNodeByIndex(a);s.push(l),l.edges.forEach((function(e){e.dataIndex<0||(e.node1!==l&&s.push(e.node1),e.node2!==l&&s.push(e.node2))}),this),this._pointsBuilder.fadeOutAll(.05),this._fadeOutEdgesAll(.05),s.forEach((function(e){this._pointsBuilder.highlight(n,e.dataIndex)}),this),this._pointsBuilder.updateLabels(s.map((function(e){return e.dataIndex})));var h=[];l.edges.forEach((function(e){e.dataIndex>=0&&(this._highlightEdge(e.dataIndex),h.push(e))}),this),this._focusNodes=s,this._focusEdges=h},unfocusNodeAdjacency:function(e,t,r,i){this._downplayAll(),this._pointsBuilder.fadeInAll(),this._fadeInEdgesAll(),this._pointsBuilder.updateLabels()},_highlightEdge:function(e){var t=this._model.getEdgeData().getItemModel(e),r=so.parseColor(t.get("emphasis.lineStyle.color")||t.get("lineStyle.color")),i=Ha(t.get("emphasis.lineStyle.opacity"),t.get("lineStyle.opacity"),1);r[3]*=i,this._edgesMesh.geometry.setItemColor(this._edgeIndicesMap[e],r)},_downplayAll:function(){this._focusNodes&&this._focusNodes.forEach((function(e){this._pointsBuilder.downplay(this._model.getData(),e.dataIndex)}),this),this._focusEdges&&this._focusEdges.forEach((function(e){this._downplayEdge(e.dataIndex)}),this)},_downplayEdge:function(e){var t=this._getColor(e,[]);this._edgesMesh.geometry.setItemColor(this._edgeIndicesMap[e],t)},_setEdgeFade:function(){var e=[];return function(t,r){this._getColor(t,e),e[3]*=r,this._edgesMesh.geometry.setItemColor(this._edgeIndicesMap[t],e)}}(),_getColor:function(e,t){for(var r=0;r<4;r++)t[r]=this._originalEdgeColors[4*e+r];return t},_fadeOutEdgesAll:function(e){this._model.getData().graph.eachEdge((function(t){this._setEdgeFade(t.dataIndex,e)}),this)},_fadeInEdgesAll:function(){this._fadeOutEdgesAll(1)},_updateCamera:function(e,t){this.viewGL.setViewport(0,0,t.getWidth(),t.getHeight(),t.getDevicePixelRatio());for(var r=this.viewGL.camera,i=e.getData().getLayout("points"),n=Dc.create(1/0,1/0),a=Dc.create(-1/0,-1/0),o=[],s=0;sr.left&&hr.top)){var u=Math.max(a[0]-n[0],10),c=u/t.getWidth()*t.getHeight();u*=1.4,c*=1.4,n[0]-=.2*u,r.left=n[0],r.top=l-c/2,r.bottom=l+c/2,r.right=u+n[0],r.near=0,r.far=100}},dispose:function(){var e=this.viewGL.layer.renderer;this._forceLayoutInstance&&this._forceLayoutInstance.dispose(e),this.groupGL.removeAll(),this._layoutId=-1,this._pointsBuilder.dispose()},remove:function(){this.groupGL.removeAll(),this._control.dispose()}});function Oc(e){return e instanceof Array||(e=[e,e]),e}I((function(e){function t(){}e.registerChartView(Pc),e.registerSeriesModel(yc),e.registerVisual((function(e){const t={};e.eachSeriesByType("graphGL",(function(e){var r=e.getCategoriesData(),i=e.getData(),n={};r.each((function(i){var a=r.getName(i);n["ec-"+a]=i;var o=r.getItemModel(i),s=o.getModel("itemStyle").getItemStyle();s.fill||(s.fill=e.getColorFromPalette(a,t)),r.setItemVisual(i,"style",s);var l=["symbol","symbolSize","symbolKeepAspect"];for(let e=0;e65535?new Uint32Array(3*i):new Uint16Array(3*i))},addLine:function(e){var t=this._vertexOffset;this.attributes.position.set(t,[e[0],e[1],1]),this.attributes.position.set(t+1,[e[0],e[1],-1]),this.attributes.position.set(t+2,[e[0],e[1],2]),this.attributes.position.set(t+3,[e[0],e[1],-2]),this.setTriangleIndices(this._faceOffset++,[t,t+1,t+2]),this.setTriangleIndices(this._faceOffset++,[t+1,t+2,t+3]),this._vertexOffset+=4}});Nr.import("@export ecgl.vfParticle.particle.fragment\n\nuniform sampler2D particleTexture;\nuniform sampler2D spawnTexture;\nuniform sampler2D velocityTexture;\n\nuniform float deltaTime;\nuniform float elapsedTime;\n\nuniform float speedScaling : 1.0;\n\nuniform vec2 textureSize;\nuniform vec4 region : [0, 0, 1, 1];\nuniform float firstFrameTime;\n\nvarying vec2 v_Texcoord;\n\n\nvoid main()\n{\n vec4 p = texture2D(particleTexture, v_Texcoord);\n bool spawn = false;\n if (p.w <= 0.0) {\n p = texture2D(spawnTexture, fract(v_Texcoord + elapsedTime / 10.0));\n p.w -= firstFrameTime;\n spawn = true;\n }\n vec2 v = texture2D(velocityTexture, fract(p.xy * region.zw + region.xy)).xy;\n v = (v - 0.5) * 2.0;\n p.z = length(v);\n p.xy += v * deltaTime / 10.0 * speedScaling;\n p.w -= deltaTime;\n\n if (spawn || p.xy != fract(p.xy)) {\n p.z = 0.0;\n }\n p.xy = fract(p.xy);\n\n gl_FragColor = p;\n}\n@end\n\n@export ecgl.vfParticle.renderPoints.vertex\n\n#define PI 3.1415926\n\nattribute vec2 texcoord : TEXCOORD_0;\n\nuniform sampler2D particleTexture;\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\n\nuniform float size : 1.0;\n\nvarying float v_Mag;\nvarying vec2 v_Uv;\n\nvoid main()\n{\n vec4 p = texture2D(particleTexture, texcoord);\n\n if (p.w > 0.0 && p.z > 1e-5) {\n gl_Position = worldViewProjection * vec4(p.xy * 2.0 - 1.0, 0.0, 1.0);\n }\n else {\n gl_Position = vec4(100000.0, 100000.0, 100000.0, 1.0);\n }\n\n v_Mag = p.z;\n v_Uv = p.xy;\n\n gl_PointSize = size;\n}\n\n@end\n\n@export ecgl.vfParticle.renderPoints.fragment\n\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\nuniform sampler2D gradientTexture;\nuniform sampler2D colorTexture;\nuniform sampler2D spriteTexture;\n\nvarying float v_Mag;\nvarying vec2 v_Uv;\n\nvoid main()\n{\n gl_FragColor = color;\n#ifdef SPRITETEXTURE_ENABLED\n gl_FragColor *= texture2D(spriteTexture, gl_PointCoord);\n if (color.a == 0.0) {\n discard;\n }\n#endif\n#ifdef GRADIENTTEXTURE_ENABLED\n gl_FragColor *= texture2D(gradientTexture, vec2(v_Mag, 0.5));\n#endif\n#ifdef COLORTEXTURE_ENABLED\n gl_FragColor *= texture2D(colorTexture, v_Uv);\n#endif\n}\n\n@end\n\n@export ecgl.vfParticle.renderLines.vertex\n\n#define PI 3.1415926\n\nattribute vec3 position : POSITION;\n\nuniform sampler2D particleTexture;\nuniform sampler2D prevParticleTexture;\n\nuniform float size : 1.0;\nuniform vec4 vp: VIEWPORT;\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\n\nvarying float v_Mag;\nvarying vec2 v_Uv;\n\n@import clay.util.rand\n\nvoid main()\n{\n vec4 p = texture2D(particleTexture, position.xy);\n vec4 p2 = texture2D(prevParticleTexture, position.xy);\n\n p.xy = p.xy * 2.0 - 1.0;\n p2.xy = p2.xy * 2.0 - 1.0;\n\n if (p.w > 0.0 && p.z > 1e-5) {\n vec2 dir = normalize(p.xy - p2.xy);\n vec2 norm = vec2(dir.y / vp.z, -dir.x / vp.w) * sign(position.z) * size;\n if (abs(position.z) == 2.0) {\n gl_Position = vec4(p.xy + norm, 0.0, 1.0);\n v_Uv = p.xy;\n v_Mag = p.z;\n }\n else {\n gl_Position = vec4(p2.xy + norm, 0.0, 1.0);\n v_Mag = p2.z;\n v_Uv = p2.xy;\n }\n gl_Position = worldViewProjection * gl_Position;\n }\n else {\n gl_Position = vec4(100000.0, 100000.0, 100000.0, 1.0);\n }\n}\n\n@end\n\n@export ecgl.vfParticle.renderLines.fragment\n\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\nuniform sampler2D gradientTexture;\nuniform sampler2D colorTexture;\n\nvarying float v_Mag;\nvarying vec2 v_Uv;\n\nvoid main()\n{\n gl_FragColor = color;\n #ifdef GRADIENTTEXTURE_ENABLED\n gl_FragColor *= texture2D(gradientTexture, vec2(v_Mag, 0.5));\n#endif\n#ifdef COLORTEXTURE_ENABLED\n gl_FragColor *= texture2D(colorTexture, v_Uv);\n#endif\n}\n\n@end\n");var Ic=function(){this.motionBlurFactor=.99,this.vectorFieldTexture=new rn({type:Qi.FLOAT,flipY:!1}),this.particleLife=[5,20],this._particleType="point",this._particleSize=1,this.particleColor=[1,1,1,1],this.particleSpeedScaling=1,this._thisFrameTexture=null,this._particlePass=null,this._spawnTexture=null,this._particleTexture0=null,this._particleTexture1=null,this._particlePointsMesh=null,this._surfaceFrameBuffer=null,this._elapsedTime=0,this._scene=null,this._camera=null,this._lastFrameTexture=null,this._supersampling=1,this._downsampleTextures=[],this._width=512,this._height=512,this.init()};Ic.prototype={constructor:Ic,init:function(){var e={type:Qi.FLOAT,minFilter:Qi.NEAREST,magFilter:Qi.NEAREST,useMipmap:!1};this._spawnTexture=new rn(e),this._particleTexture0=new rn(e),this._particleTexture1=new rn(e),this._frameBuffer=new oa({depthBuffer:!1}),this._particlePass=new Oa({fragment:Nr.source("ecgl.vfParticle.particle.fragment")}),this._particlePass.setUniform("velocityTexture",this.vectorFieldTexture),this._particlePass.setUniform("spawnTexture",this._spawnTexture),this._downsamplePass=new Oa({fragment:Nr.source("clay.compositor.downsample")});var t=new Ji({renderOrder:10,material:new rr({shader:new Nr(Nr.source("ecgl.vfParticle.renderPoints.vertex"),Nr.source("ecgl.vfParticle.renderPoints.fragment"))}),mode:Ji.POINTS,geometry:new pn({dynamic:!0,mainAttribute:"texcoord0"})}),r=new Ji({renderOrder:10,material:new rr({shader:new Nr(Nr.source("ecgl.vfParticle.renderLines.vertex"),Nr.source("ecgl.vfParticle.renderLines.fragment"))}),geometry:new Rc,culling:!1}),i=new Ji({material:new rr({shader:new Nr(Nr.source("ecgl.color.vertex"),Nr.source("ecgl.color.fragment"))}),geometry:new ha});i.material.enableTexture("diffuseMap"),this._particlePointsMesh=t,this._particleLinesMesh=r,this._lastFrameFullQuadMesh=i,this._camera=new Ca,this._thisFrameTexture=new rn,this._lastFrameTexture=new rn},setParticleDensity:function(e,t){for(var r=new Float32Array(e*t*4),i=0,n=this.particleLife,a=0;a0?e[e.length-1]:this._lastFrameTexture},setRegion:function(e){this._particlePass.setUniform("region",e)},resize:function(e,t){this._lastFrameTexture.width=e*this._supersampling,this._lastFrameTexture.height=t*this._supersampling,this._thisFrameTexture.width=e*this._supersampling,this._thisFrameTexture.height=t*this._supersampling,this._width=e,this._height=t},setParticleSize:function(e){var t=this._getParticleMesh();if(e<=2)return t.material.disableTexture("spriteTexture"),void(t.material.transparent=!1);this._spriteTexture||(this._spriteTexture=new rn),this._spriteTexture.image&&this._spriteTexture.image.width===e||(this._spriteTexture.image=function(e){var t=document.createElement("canvas");t.width=t.height=e;var r=t.getContext("2d");return r.fillStyle="#fff",r.arc(e/2,e/2,e/2,0,2*Math.PI),r.fill(),t}(e),this._spriteTexture.dirty()),t.material.transparent=!0,t.material.enableTexture("spriteTexture"),t.material.set("spriteTexture",this._spriteTexture),this._particleSize=e},setGradientTexture:function(e){var t=this._getParticleMesh().material;t[e?"enableTexture":"disableTexture"]("gradientTexture"),t.setUniform("gradientTexture",e)},setColorTextureImage:function(e,t){this._getParticleMesh().material.setTextureImage("colorTexture",e,t,{flipY:!0})},setParticleType:function(e){this._particleType=e},clearFrame:function(e){var t=this._frameBuffer;t.attach(this._lastFrameTexture),t.bind(e),e.gl.clear(e.gl.DEPTH_BUFFER_BIT|e.gl.COLOR_BUFFER_BIT),t.unbind(e)},setSupersampling:function(e){this._supersampling=e,this.resize(this._width,this._height)},_updateDownsampleTextures:function(e,t){for(var r=this._downsampleTextures,i=Math.max(Math.floor(Math.log(this._supersampling/t.getDevicePixelRatio())/Math.log(2)),0),n=2,a=this._width*this._supersampling,o=this._height*this._supersampling,s=0;s=359&&(n[0]>0&&(n[0]=0),a[0]1?(t.material.shader!==this._meshLinesShader&&t.material.attachShader(this._meshLinesShader),t.mode=so.Mesh.TRIANGLES):(t.material.shader!==this._nativeLinesShader&&t.material.attachShader(this._nativeLinesShader),t.mode=so.Mesh.LINES),r=r||0,i=i||n.count(),s.resetOffset();var u=0,c=0,d=[],f=[],p=[],m=[],g=[],_=.3,v=.7;function y(){f[0]=d[0]*v+m[0]*_-(d[1]-m[1])*a,f[1]=d[1]*v+m[1]*_-(m[0]-d[0])*a,p[0]=d[0]*_+m[0]*v-(d[1]-m[1])*a,p[1]=d[1]*_+m[1]*v-(m[0]-d[0])*a}if(o||0!==a)for(var x=r;x{const e=document.createElement("canvas"),t=pe.init(e,null,{width:4096,height:2048});return t.setOption({backgroundColor:{type:"linear",x:0,y:0,x2:0,y2:1,global:!1,colorStops:[{offset:0,color:"#9ed6ff"},{offset:.7,color:"#fafcfa"},{offset:1,color:"#9ed6ff"}]},series:[{type:"map",map:"world",left:0,top:0,right:0,bottom:0,boundingCoords:[[-180,90],[180,-90]],label:{show:!1,color:"#fff",fontSize:20},itemStyle:{areaColor:"#44b359",borderColor:"#fff",borderWidth:1}}]}),t},s=async()=>{if(!t.value)return;const{message:e}=await _e();me(e)&&(i.value=e.load_ip.latitude,n.value=e.load_ip.longitude,a.value=e.attack_ip.map((t=>({coords:[[t.ip_longitude,t.ip_latitude],[e.load_ip.longitude,e.load_ip.latitude]],value:1})))),r=pe.init(t.value);const s={tooltip:{show:!0},globe:{silent:!0,shading:"color",baseTexture:o(),viewControl:{distance:240,targetCoord:[n.value,i.value],maxDistance:240,minDistance:240,rotateSensitivity:2,autoRotateSpeed:10}},series:[{type:"bar3D",coordinateSystem:"globe",shading:"lambert",opacity:1,bevelSize:.2,itemStyle:{color:"#EBE806"},label:{show:!1,formatter:"{b}"},data:[]},{name:"lines3D",type:"lines3D",coordinateSystem:"globe",effect:{show:!0,period:2,trailWidth:4,trailLength:.5,trailOpacity:1,trailColor:"red"},blendMode:"lighter",lineStyle:{width:1,color:"red",opacity:0},data:a.value,silent:!1},{type:"lines3D",coordinateSystem:"globe",effect:{show:!0,trailWidth:5,trailOpacity:1,trailLength:.2,constantSpeed:5},blendMode:"lighter",lineStyle:{color:"#EBE806",width:1,opacity:1},data:[]}]};r.setOption(s)},l=()=>{r?.resize()};return be((async()=>{await(async()=>{const{data:e}=await ge.get("/static/vite/data/world.json");pe.registerMap("world",e)})(),s(),window.addEventListener("resize",l)})),Te((()=>{r?.dispose(),r=null,window.removeEventListener("resize",l)})),(e,r)=>(we(),Se("div",{ref_key:"mapRef",ref:t,class:"attack-map"},null,512))}}))}}}));